Fire&Blood
Platinum Member
- Jan 13, 2009
- 2,333
- 18
- 81
3 pictures in your post about Half Life.
Half-Life 3 confirmed
Headfoot join date:2008
Post count: 676
2008÷676=~3. HL3 confirmed.
Headfoot join date:2008
Post count: 676
2008÷676=~3. HL3 confirmed.
you should play the "source" remake of it
Link ?
I've played neither the original nor have I heard of a remake.
Might be something worth looking into.
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Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.
Care to name a few? I can't seem to recall any. Definitely not Far Cry or Doom 3, the two other major releases that year.
COD 2 didn't even have ragdoll physics a full year later.
Deus Ex Invisible War used the same physics engine a year earlier and had the same kind of interactivity with objects, with even the same kinds of ragdoll glitches.
I have been playing the original Half Life the last couple of weeks, and I cannot believe how well it still holds up 16 years later. How the hell does a developer put out a masterpiece like Half Life 1 as its first release?
Well, I'm convinced.
All I can remember of IW's physics is that you could throw a basketball in the tutorial area, I think that says enough.
What made HL2's physics remarkable is that it was the first time that it was an actual part of gameplay.
All I can remember of IW's physics is that you could throw a basketball in the tutorial area, I think that says enough.
What made HL2's physics remarkable is that it was the first time that it was an actual part of gameplay.
I honestly did not recall anything special about HL2 physics. I was far more excited about Far cry. I don't know if it was the physics, or just the wide open combat. HL2 felt like I was a rate in a maze. I had no choices most the time. I just had to follow the corridors.
I also liked that I could sneak around and take out a group of 1 at a time, using stealth and my surroundings in Far cry. That was never done before and still isn't done often since.
I think Dishonored did the stealth thing the best, shame it's so rare. What I do recall in FarCry was how the enemies could see you through foliage once you fired off a shot and they had super human aim. Personally, despite a few flaws, I much liked FarCry 2 the best in the series.
What I do recall in FarCry was how the enemies could see you through foliage once you fired off a shot and they had super human aim.
That's because you were wearing a bright red shirt
Did anyone figure out the 12 years for Duke Nukem Forever? I remember being pumped for that game and well i bought into the hype,bought the game and basically had waited for a turd with sprinkles.
HL3 seems to be a nerds second coming of christ, i see random videos on youtube that can range from kitten videos to Breaking Bad and well someones always posting about HL3 in the comment section. It's a conspiracy. :awe:
I honestly did not recall anything special about HL2 physics. I was far more excited about Far cry. I don't know if it was the physics, or just the wide open combat. HL2 felt like I was a rate in a maze. I had no choices most the time. I just had to follow the corridors.
I also liked that I could sneak around and take out a group of 1 at a time, using stealth and my surroundings in Far cry. That was never done before and still isn't done often since.
HL2 did corridor shooting really well. It was the same game, over and over, but done in such a slick and well polished manner.
I think what the half life series did really well was the variety of situations, gameplay styles and pacing that meant you were never doing the same thing for too long.
