Yea but can it run Half-Life 2? - A look Ten Years Back..

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XLNC

Senior member
Jan 18, 2008
249
0
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When this game first came out, I had a dinky little 2001 Dell that I upgraded the graphics card on. Can't even remember what the card was, but it was woefully inadequate to play this game. In 2007, I built my first ever rig with an 8800 GTS. The game ran well, but still struggled at the higher quality settings. I was still unsatisfied.

In 2011, I built my current rig with an i5-2500K and a GTX 570. Once again, I benchmarked this game, along with Halo PC. Needless to say, it screamed... 250+ fps. It was an immensely satisfying feeling to have the game "conquered," so to speak.

One aspect of this game that doesn't get enough credit is the sound. The last City 17 level with the striders is a joy if you have good headphones or surround sound system. I recommend newcomers to try it for that reason alone. I googled "half life 2 sound design" and this write-up came up, and I agree with everything it says.

http://www.gamefaqs.com/features/top10/2686-the-top-10-examples-of-good-sound-design

EDIT: Also, it took three rigs to get this game playable. HL3 Confirmed.
 
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Seba

Golden Member
Sep 17, 2000
1,599
259
126
There is also Half Life: Source.

Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
I miss the DX9 days. Games were better and more interesting then. Triple AAA game development was still profitable enough to warrant PC exclusives that actually took advantage of then bleeding-edge hardware, while one still had a reason to own consoles with their own really good exclusives as well.

My first gaming "rig" was a convertible tablet laptop I got in 2005 for my HS grad present that with "Intel Xtreme Graphics 2" somehow mustered the ability to run Far Cry with a texture/pixel glitched mess of a height map in outdoor areas and water surfaces. It had a more difficult time running HL2. I had already bought a "better" laptop the following January to play games on when I bought HL2 though. Granted, my dad was too cheap to buy DSL yet at the time, so I would have to go to my university for high speed internet which meant a desktop was really a no-go (though I could've used a USB to transfer patch files from my laptop when needed). I was dumb enough to buy another "faster" laptop in summer 2006. Jesus I wasted alot of money.

However, I learned alot about computer hardware in a very short time though. I had so much fun playing CoD1, Far Cry, CoD2, BF2, BF2142, CS:Source on those laptops which really were unsuitable for "real" PC gaming. The second laptop had a Mobility Radeon X600 and the third had a Geforce Go 7200. I had to run CoD2 in DX7 mode to get good FPS :awe:

I felt completely spoiled when I finally built my first desktop in early 2007 with an Athlon x2 5600 and 8800GTS 320 MB. That really opened my horizons.
 
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CP5670

Diamond Member
Jun 24, 2004
5,697
797
126
I agree with some of the other posters, HL2 was underwhelming. I got bored of it quickly and had to force myself to finish it, just because everyone was talking about it back then. Far Cry, Riddick:EFBB and Painkiller were much better games that year.

Care to name a few? I can't seem to recall any. Definitely not Far Cry or Doom 3, the two other major releases that year.
COD 2 didn't even have ragdoll physics a full year later.

Deus Ex Invisible War used the same physics engine a year earlier and had the same kind of interactivity with objects, with even the same kinds of ragdoll glitches.
 
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showb1z

Senior member
Dec 30, 2010
462
53
91
Deus Ex Invisible War used the same physics engine a year earlier and had the same kind of interactivity with objects, with even the same kinds of ragdoll glitches.

All I can remember of IW's physics is that you could throw a basketball in the tutorial area, I think that says enough.
What made HL2's physics remarkable is that it was the first time that it was an actual part of gameplay.
 

mikeymikec

Lifer
May 19, 2011
21,535
16,772
136
I have been playing the original Half Life the last couple of weeks, and I cannot believe how well it still holds up 16 years later. How the hell does a developer put out a masterpiece like Half Life 1 as its first release?

I don't know, I like old games, but HL1 seems incredibly dull to me now. HL2 shook up the style of game play a lot more.
 

skipsneeky2

Diamond Member
May 21, 2011
5,035
1
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Well, I'm convinced.

Did anyone figure out the 12 years for Duke Nukem Forever? I remember being pumped for that game and well i bought into the hype,bought the game and basically had waited for a turd with sprinkles.

HL3 seems to be a nerds second coming of christ, i see random videos on youtube that can range from kitten videos to Breaking Bad and well someones always posting about HL3 in the comment section. It's a conspiracy. :awe:
 

BHZ-GTR

Member
Aug 16, 2013
89
2
81
I am Run This Video Game For First Is Used ATI Radeon HD 7000 64bit (brand HIS).

Great Video GAME.
 

CP5670

Diamond Member
Jun 24, 2004
5,697
797
126
All I can remember of IW's physics is that you could throw a basketball in the tutorial area, I think that says enough.
What made HL2's physics remarkable is that it was the first time that it was an actual part of gameplay.

You can pick up anything in IW. Just go to one of the nightclubs later on, which have lots of objects, or any place with lots of enemies (and ragdoll bodies). It uses the exact same Havok engine as HL2. I think that game used the physics better than HL2 because the physics actually allowed for emergent gameplay. HL2's physics puzzles were fun, but the game was far more linear and you had to do exactly what the developers wanted you to do with the physics to move forward.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
All I can remember of IW's physics is that you could throw a basketball in the tutorial area, I think that says enough.
What made HL2's physics remarkable is that it was the first time that it was an actual part of gameplay.

I honestly did not recall anything special about HL2 physics. I was far more excited about Far cry. I don't know if it was the physics, or just the wide open combat. HL2 felt like I was a rate in a maze. I had no choices most the time. I just had to follow the corridors.

I also liked that I could sneak around and take out a group of 1 at a time, using stealth and my surroundings in Far cry. That was never done before and still isn't done often since.
 

HeXen

Diamond Member
Dec 13, 2009
7,840
40
91
I honestly did not recall anything special about HL2 physics. I was far more excited about Far cry. I don't know if it was the physics, or just the wide open combat. HL2 felt like I was a rate in a maze. I had no choices most the time. I just had to follow the corridors.

I also liked that I could sneak around and take out a group of 1 at a time, using stealth and my surroundings in Far cry. That was never done before and still isn't done often since.

I think Dishonored did the stealth thing the best, shame it's so rare. What I do recall in FarCry was how the enemies could see you through foliage once you fired off a shot and they had super human aim. Personally, despite a few flaws, I much liked FarCry 2 the best in the series.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I think Dishonored did the stealth thing the best, shame it's so rare. What I do recall in FarCry was how the enemies could see you through foliage once you fired off a shot and they had super human aim. Personally, despite a few flaws, I much liked FarCry 2 the best in the series.

Yeah, they were good at finding you, but with a good enough spot, and quick movement to new hiding spots, you could stay hidden. Though they were good, that is for sure.

I don't consider FarCry 2 or 3 to be part of the same series as the first. They weren't made by the same people, and were very different than the first.

And yeah, I liked Dishonored and the stealth in it.
 

Deders

Platinum Member
Oct 14, 2012
2,401
1
91
What I do recall in FarCry was how the enemies could see you through foliage once you fired off a shot and they had super human aim.

That's because you were wearing a bright red shirt
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
Did anyone figure out the 12 years for Duke Nukem Forever? I remember being pumped for that game and well i bought into the hype,bought the game and basically had waited for a turd with sprinkles.

HL3 seems to be a nerds second coming of christ, i see random videos on youtube that can range from kitten videos to Breaking Bad and well someones always posting about HL3 in the comment section. It's a conspiracy. :awe:

One can only hope our messiah Gaben will deliver unto us the HL3 rapture at some point.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
I honestly did not recall anything special about HL2 physics. I was far more excited about Far cry. I don't know if it was the physics, or just the wide open combat. HL2 felt like I was a rate in a maze. I had no choices most the time. I just had to follow the corridors.

I also liked that I could sneak around and take out a group of 1 at a time, using stealth and my surroundings in Far cry. That was never done before and still isn't done often since.

HL2 did corridor shooting really well. It was the same game, over and over, but done in such a slick and well polished manner.

Far Cry open ended-ness and really well done gunplay make it a blast to this day, even if it is quite dated in terms of visuals. It was also the first PC game I ever bought.

A friend of mine likes to say that there will never be a HL3, simply because there is no way Valve could live up to the expectations of gamers. I think it would be cool to have branching exploration, perhaps like Metroid Prime, to keep areas concise and focused without having to be a true "open world" game.

Of "the big three of 2004" (big four if we count Halo 2), Doom 3 was easily the weakest game, but still a solid title and of course hailed for the visuals. I've sunk multitudes more time into Far Cry than HL2 however. It's a more interesting overall FPS in terms of gameplay, and you get your money's worth from it. It's a solid 20 hours, start to finish if you're obsessed with killing every enemy in each level like I am :D
 
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Deders

Platinum Member
Oct 14, 2012
2,401
1
91
HL2 did corridor shooting really well. It was the same game, over and over, but done in such a slick and well polished manner.

I think what the half life series did really well was the variety of situations, gameplay styles and pacing that meant you were never doing the same thing for too long.
 

Hauk

Platinum Member
Nov 22, 2001
2,806
0
0
I think what the half life series did really well was the variety of situations, gameplay styles and pacing that meant you were never doing the same thing for too long.

Agreed, the airboat and the car in episode 2 gave racers a little something, fps, adventure, only thing lacking was rpg with side quests. Maybe the elusive HL3 will have it all.