rstove02
Senior member
Decided to write up a suggestion of changes for the main class I play...namely priests:
Item #1 - End spec line talent for Discipline
Move ward fear to the end spec discipline talent. What to replace the dwarf?s priest ability I will cover later. A priest mastering in the art of discipline has the ability to impart their mental control (namely control of not being feared) onto their allies in battle. I know this suggestion will cause some grumblings by people who use fear, but remember that this is an end spec line and that most PvP priests like to use the "melt face" shadow line. The main reason I suggest
this change is because of the sheer number of PvE mobs with AoE fear at the end game.
Item #2 - End spec line talent for Holy
Remove holy nova and replace it with a self buff only aggro reduction of holy spells. The reason why I suggest this is because of the rumors of the paladins Salvation is going to be greatly nerfed or outright removed in the near future because Horde does not have any counterpart to this.
At this point I do not know what percentage this buff should be and if it should supplement or add to the Subtly talent (which gives 20% aggro reduction for 5 points spent). Either way I would expect the total aggro reduction to be at least 45%.
Heals (in my opinion) tend to be the worst "total" aggro spells in the game...rivaling AoE nukes/dots. Most offensive AoE spells are point blank, cone, or fixed area circular not always affecting all mobs. Plus most AoEers can hold off casting a few seconds and generally not run into problems. Healers on the other hand can not hold off on their heals, because it will shortly create a dead player/group. Add to the fact that heals tend to get said healer on the hate list of all currently tagged mobs that are not under some form of crowd control.
If the agro reduction alone is not enough for the end line talent, could add minor fixed amount increases to all holy spells and/or a fixed reduction in casting time of all holy spells.
Item #3 - Changes to race priest spells
Since never played horde that much, I am not going to give input on them...that is better done by people who have horde priestly expertise.
3a - Human
Desperate prayer - good as is
Feedback (option #1) - Change the spell to be a targetable buff on other players. Spell power and duration are open to tweaking.
Feedback (option #2) - Leave spell as self only but change the spell to work on wands and well as weapons. Starting at around lvl15 or so I found my priest did a lot more damage with a wand than with any weapon. And at endgame a priest only melees when you want to take out a pesky rat or such.
3b - Night Elf
Starfire & Elunde's Grace - Can not comment much on these since have little expertise on them, but here is a suggestion for a spell to replace the weaker of these two.
Elunde's Sanctuary - Channeled spell of 6 seconds that ever 2 seconds it removes a negative effect on all members of your group that is nearby (same range of prayer of healing). This could be restricted to just magic/disease abilities and/or buffed to also include stripping of magic buffs of mobs within range.
3c - Dwarf
Desperate prayer - good as is
Fear Ward - Thought about a replacement to this. Thinking of keeping it a buff
with one or more of the following effects:
Effect 1 - A relatively minor (compared to renew/regrowth) HP percentage or fixed amount regen like the troll's blood potion that will not be affected if player is in or out of combat.
Effect 2 - When hit by a school of magic (even if resisted) the person gains a resistance boost (<= 50) to the school of magic for 15 seconds. This extra resistance will not stack with itself, but will reset the timer to 15 seconds. If this is too overpowering, add a max # of times the buff will proc.
Effect 3 - A relatively minor (compared to PW:F) stamina buff that stacks with PW:F combined with a buff to frost and/or nature resistance.
Effect 4 - Nature (disease/poison) resistance buff that stacks with druid?s mark of the wild and hunter?s nature resist aura.
Item #4 ? Change inner fire
Change this to at least a 10 min buff with a maximum of 30 minutes. Increase mana cost accordingly. I would even take the removal of attack power from this buff in order to get it equal more than 10 minutes. The attack power buff portion of this spell is a throwback to the early concept of priests also being a type of ?battle-priests?. Kind of like a monk with healing ability. This spell alone was not intended to be the only thing required to change a priest into a healer-monk?..but cloth armor drops seldom (if ever) have stats to support this kind of thinking (i.e. melee bonuses like +% to dodge and such). Damage output of a priest in melee even with this buff will come no where close to shadow word pain and wand using priest (even a non-shadow talent, non-wand specialization talent using priest).
Item #1 - End spec line talent for Discipline
Move ward fear to the end spec discipline talent. What to replace the dwarf?s priest ability I will cover later. A priest mastering in the art of discipline has the ability to impart their mental control (namely control of not being feared) onto their allies in battle. I know this suggestion will cause some grumblings by people who use fear, but remember that this is an end spec line and that most PvP priests like to use the "melt face" shadow line. The main reason I suggest
this change is because of the sheer number of PvE mobs with AoE fear at the end game.
Item #2 - End spec line talent for Holy
Remove holy nova and replace it with a self buff only aggro reduction of holy spells. The reason why I suggest this is because of the rumors of the paladins Salvation is going to be greatly nerfed or outright removed in the near future because Horde does not have any counterpart to this.
At this point I do not know what percentage this buff should be and if it should supplement or add to the Subtly talent (which gives 20% aggro reduction for 5 points spent). Either way I would expect the total aggro reduction to be at least 45%.
Heals (in my opinion) tend to be the worst "total" aggro spells in the game...rivaling AoE nukes/dots. Most offensive AoE spells are point blank, cone, or fixed area circular not always affecting all mobs. Plus most AoEers can hold off casting a few seconds and generally not run into problems. Healers on the other hand can not hold off on their heals, because it will shortly create a dead player/group. Add to the fact that heals tend to get said healer on the hate list of all currently tagged mobs that are not under some form of crowd control.
If the agro reduction alone is not enough for the end line talent, could add minor fixed amount increases to all holy spells and/or a fixed reduction in casting time of all holy spells.
Item #3 - Changes to race priest spells
Since never played horde that much, I am not going to give input on them...that is better done by people who have horde priestly expertise.
3a - Human
Desperate prayer - good as is
Feedback (option #1) - Change the spell to be a targetable buff on other players. Spell power and duration are open to tweaking.
Feedback (option #2) - Leave spell as self only but change the spell to work on wands and well as weapons. Starting at around lvl15 or so I found my priest did a lot more damage with a wand than with any weapon. And at endgame a priest only melees when you want to take out a pesky rat or such.
3b - Night Elf
Starfire & Elunde's Grace - Can not comment much on these since have little expertise on them, but here is a suggestion for a spell to replace the weaker of these two.
Elunde's Sanctuary - Channeled spell of 6 seconds that ever 2 seconds it removes a negative effect on all members of your group that is nearby (same range of prayer of healing). This could be restricted to just magic/disease abilities and/or buffed to also include stripping of magic buffs of mobs within range.
3c - Dwarf
Desperate prayer - good as is
Fear Ward - Thought about a replacement to this. Thinking of keeping it a buff
with one or more of the following effects:
Effect 1 - A relatively minor (compared to renew/regrowth) HP percentage or fixed amount regen like the troll's blood potion that will not be affected if player is in or out of combat.
Effect 2 - When hit by a school of magic (even if resisted) the person gains a resistance boost (<= 50) to the school of magic for 15 seconds. This extra resistance will not stack with itself, but will reset the timer to 15 seconds. If this is too overpowering, add a max # of times the buff will proc.
Effect 3 - A relatively minor (compared to PW:F) stamina buff that stacks with PW:F combined with a buff to frost and/or nature resistance.
Effect 4 - Nature (disease/poison) resistance buff that stacks with druid?s mark of the wild and hunter?s nature resist aura.
Item #4 ? Change inner fire
Change this to at least a 10 min buff with a maximum of 30 minutes. Increase mana cost accordingly. I would even take the removal of attack power from this buff in order to get it equal more than 10 minutes. The attack power buff portion of this spell is a throwback to the early concept of priests also being a type of ?battle-priests?. Kind of like a monk with healing ability. This spell alone was not intended to be the only thing required to change a priest into a healer-monk?..but cloth armor drops seldom (if ever) have stats to support this kind of thinking (i.e. melee bonuses like +% to dodge and such). Damage output of a priest in melee even with this buff will come no where close to shadow word pain and wand using priest (even a non-shadow talent, non-wand specialization talent using priest).