- Aug 17, 2005
- 9,020
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Link :laugh:
This is worse than the warrior one (what was it exactly? A CM not knowing which stance(s) a certain skill could be used in?). Especially considering hunters are already a sore spot; they have two "bug" advantages over us rogues; their pets can see us stealthed (they share this bug with warlocks) and their mark, which is already overpowered because it makes us visible in stealth for a full 2 minutes, is bugged to stay on us even when the hunter who cast it dies. All this on top of having the natural advantages of a ranged class over a melee class which can't charge/intercept.
It's no wonder class balance and its twin, itemization, are in such slipshod shape; the people running this game don't know a thing about it.
This is worse than the warrior one (what was it exactly? A CM not knowing which stance(s) a certain skill could be used in?). Especially considering hunters are already a sore spot; they have two "bug" advantages over us rogues; their pets can see us stealthed (they share this bug with warlocks) and their mark, which is already overpowered because it makes us visible in stealth for a full 2 minutes, is bugged to stay on us even when the hunter who cast it dies. All this on top of having the natural advantages of a ranged class over a melee class which can't charge/intercept.
It's no wonder class balance and its twin, itemization, are in such slipshod shape; the people running this game don't know a thing about it.
