YAWoWT: Patch 1.6 findings

rstove02

Senior member
Apr 19, 2004
508
0
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Only had a little bit of time to play last night but here is what I found:

The honored first aid recipe for Argent Dawn at Light House Chapel is for making anti-poison that will remove poisons up to level 60 in power. Recipe costs 9g. Did notice a tailoring, smithing and leatherworking blue recipes for around 1.5g-4g.

Stratholme Baron run:
1) The elites in the first 3 AoE groups can see through invis/stealth. The non-elites can not. As long as you are careful rogues/druids can still easily cut around to see if Harth/Skul are around the corner.
2) Detect traps does not work on the crates.
3) Crates 'trigger' radius is much smaller now. And when triggered 2-3 worms/bugs spawn now vs the 6-7.
4) Disarm traps does work with crates, but make sure to approach stealth. Get close, click on disarm traps and hover finger over crate. If finger turns blue then it's a trap, if not then is a good crate.
5) Seems to be that the Stitches area right before Baron is possibly bugged with the new "try again" code for the Baron/Stitches area. After the gates came down and we were on our fourth stitches pull a lvl57 in our raid party died (had a lvl56 aggro magnet pet and was a noob to the zone). We finished killing the mob that killed him, rez'ed him and we back to pulling stitches. Only we found that upon his death, the gate came back up and all the stitches despawned. A GM was petitioned and the group stuck around and tried various things like trying Baron's doors and all leaving the stitches area and comming back. Nothing worked and people left after fifteen minutes of waiting. So just a heads up that if a single person dies on stitches, it could despawn them all thus ending the raid. Most pick up raids not going to stick around 30 min or so for a potential respawn.
 

gsaldivar

Diamond Member
Apr 30, 2001
8,691
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Quest kill-credits seem to be shared among all group members now regardless of proximity to the mob. :thumbsup::D
 

Mavrick007

Diamond Member
Dec 19, 2001
3,198
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Hey, I haven't had a chance to check out the new Argent Dawn recipes but can you tell me if there's anything good for smithing (preferebly weaponsmiths :))?
 

rstove02

Senior member
Apr 19, 2004
508
0
71
Originally posted by: Mavrick007
Hey, I haven't had a chance to check out the new Argent Dawn recipes but can you tell me if there's anything good for smithing (preferebly weaponsmiths :))?

All recipes that I saw at Honored were for armor (1 cloth/1 plate/1 leather). The plate armor one being a belt IIRC. There was also a recipe for enchantment, think it was +mana.

Only have bout 4 hours to play each weeknight (damn job..but it pays the bills and buys the beer), but will update with more info wherever possible.

From what I have been hearing from friends in guild that the majority of the "make 5man easier" changes was on the live side and not the dead side of Stratholme. The 8-12 mob pulls from hell (group + patrol + portion of another group) no longer seem to exist because of the clusters of mobs were dramatically reduced in size.

Also hearing from the guild that the new enchantment sold from the Furlbogs in Winterspring/Felwood border is a +15 agil weapon enchantment.
 

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91
Originally posted by: rstove02
Originally posted by: Mavrick007
Hey, I haven't had a chance to check out the new Argent Dawn recipes but can you tell me if there's anything good for smithing (preferebly weaponsmiths :))?

All recipes that I saw at Honored were for armor (1 cloth/1 plate/1 leather). The plate armor one being a belt IIRC. There was also a recipe for enchantment, think it was +mana.

Only have bout 4 hours to play each weeknight (damn job..but it pays the bills and buys the beer), but will update with more info wherever possible.

From what I have been hearing from friends in guild that the majority of the "make 5man easier" changes was on the live side and not the dead side of Stratholme. The 8-12 mob pulls from hell (group + patrol + portion of another group) no longer seem to exist because of the clusters of mobs were dramatically reduced in size.

Also hearing from the guild that the new enchantment sold from the Furlbogs in Winterspring/Felwood border is a +15 agil weapon enchantment.

I saw someone advertising a +15 agil 1H wpn enchantment last night? Is that for real? And does it glow? :p
 

abaez

Diamond Member
Jan 28, 2000
7,155
1
81
Mage bug - mage sheeps a PC once.. it's fine. Mage re-sheeps same PC while still a sheep, PC gains total control of his character and character goes on to attack mage as a sheep. Quite hilarious.

BWL - Second gate will not open, possibly hotfixed since there are guilds posting screenshots of mobs after the gate (may have been exploited). Second boss does not cast spells correctly, making him uber easy. First room in BWL when you have to destroy eggs bugs out for many people in many different ways.

Blizzard in Irvine - QA building finally built, but with old paint containing lead. Hotifxed - QA moved back to janitors closet while new building torn down and rebuilt.
 

Litchfield285

Senior member
Sep 4, 2004
414
0
0
Originally posted by: cKGunslinger
Originally posted by: rstove02
Originally posted by: Mavrick007
Hey, I haven't had a chance to check out the new Argent Dawn recipes but can you tell me if there's anything good for smithing (preferebly weaponsmiths :))?

All recipes that I saw at Honored were for armor (1 cloth/1 plate/1 leather). The plate armor one being a belt IIRC. There was also a recipe for enchantment, think it was +mana.

Only have bout 4 hours to play each weeknight (damn job..but it pays the bills and buys the beer), but will update with more info wherever possible.

From what I have been hearing from friends in guild that the majority of the "make 5man easier" changes was on the live side and not the dead side of Stratholme. The 8-12 mob pulls from hell (group + patrol + portion of another group) no longer seem to exist because of the clusters of mobs were dramatically reduced in size.

Also hearing from the guild that the new enchantment sold from the Furlbogs in Winterspring/Felwood border is a +15 agil weapon enchantment.

I saw someone advertising a +15 agil 1H wpn enchantment last night? Is that for real? And does it glow? :p


Yup it's real. Not sure if it glows or not, I imagine it does. I'm going to start running UD Strat a few more times so I can pick up 2 bone slicing hatchets.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Other stealth changes I didn't see in the patch notes:

'Maine my excellent compatriot' pet cat no longer exits, it was renamed 'Black Tabby' (presumption is due to potential racism issues, but mobs called 'Black Slayer' still exit)

Dark Pact no longer functions on a phase shifted imp

Alterac Valley turn-ins changed from giving 10 rep to the person turning in to giving 1 rep to everyone on your faction. (because people were ninja looting the turn-ins to increase their own rep VERY quickly, getting to the epic rewards in <1 week at the expense of their teammates). This should discourage 'soloing' so much in AV, but may encourage some AFK teammates.

I only played with my warrior a short while, but I really like the new protection talent. It is like a mini-MS that really improves the solo and PvP playability of a warrior who put a ton of points into the protection tree.