- Apr 19, 2004
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Only had a little bit of time to play last night but here is what I found:
The honored first aid recipe for Argent Dawn at Light House Chapel is for making anti-poison that will remove poisons up to level 60 in power. Recipe costs 9g. Did notice a tailoring, smithing and leatherworking blue recipes for around 1.5g-4g.
Stratholme Baron run:
1) The elites in the first 3 AoE groups can see through invis/stealth. The non-elites can not. As long as you are careful rogues/druids can still easily cut around to see if Harth/Skul are around the corner.
2) Detect traps does not work on the crates.
3) Crates 'trigger' radius is much smaller now. And when triggered 2-3 worms/bugs spawn now vs the 6-7.
4) Disarm traps does work with crates, but make sure to approach stealth. Get close, click on disarm traps and hover finger over crate. If finger turns blue then it's a trap, if not then is a good crate.
5) Seems to be that the Stitches area right before Baron is possibly bugged with the new "try again" code for the Baron/Stitches area. After the gates came down and we were on our fourth stitches pull a lvl57 in our raid party died (had a lvl56 aggro magnet pet and was a noob to the zone). We finished killing the mob that killed him, rez'ed him and we back to pulling stitches. Only we found that upon his death, the gate came back up and all the stitches despawned. A GM was petitioned and the group stuck around and tried various things like trying Baron's doors and all leaving the stitches area and comming back. Nothing worked and people left after fifteen minutes of waiting. So just a heads up that if a single person dies on stitches, it could despawn them all thus ending the raid. Most pick up raids not going to stick around 30 min or so for a potential respawn.
The honored first aid recipe for Argent Dawn at Light House Chapel is for making anti-poison that will remove poisons up to level 60 in power. Recipe costs 9g. Did notice a tailoring, smithing and leatherworking blue recipes for around 1.5g-4g.
Stratholme Baron run:
1) The elites in the first 3 AoE groups can see through invis/stealth. The non-elites can not. As long as you are careful rogues/druids can still easily cut around to see if Harth/Skul are around the corner.
2) Detect traps does not work on the crates.
3) Crates 'trigger' radius is much smaller now. And when triggered 2-3 worms/bugs spawn now vs the 6-7.
4) Disarm traps does work with crates, but make sure to approach stealth. Get close, click on disarm traps and hover finger over crate. If finger turns blue then it's a trap, if not then is a good crate.
5) Seems to be that the Stitches area right before Baron is possibly bugged with the new "try again" code for the Baron/Stitches area. After the gates came down and we were on our fourth stitches pull a lvl57 in our raid party died (had a lvl56 aggro magnet pet and was a noob to the zone). We finished killing the mob that killed him, rez'ed him and we back to pulling stitches. Only we found that upon his death, the gate came back up and all the stitches despawned. A GM was petitioned and the group stuck around and tried various things like trying Baron's doors and all leaving the stitches area and comming back. Nothing worked and people left after fifteen minutes of waiting. So just a heads up that if a single person dies on stitches, it could despawn them all thus ending the raid. Most pick up raids not going to stick around 30 min or so for a potential respawn.