• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

XNA or DirectX

Meehael

Member
Hi everyone,

I'm interested in investing my time into researching and developing a 2D PC game. Since XNA is not supported by Microsoft anymore, but is more accessible and easier to use than DirectX (and still available for download), what do you recommend I should use, XNA or DirectX? DirectX seems much more daunting to learn.

I don't have much game development knowledge (other than games in visual basic 6.0 forms), but I have much knowledge in C# and SQL.

I believe Windows 10 will support XNA runtime, but I'm looking into next, say, five years of support by Windows and that the game will run that long on modern Windows.

Thanks for all the insight, it is very appreciated.

Regards,
Mike
 
Last edited:
SQL isn't going to mean jack squat when developing a game.

but C# can help. why not check out unity3D? it can be fully developed in C#, and you can deploy to multiple platforms. why stick to just PC when you could develop it and deploy to PC, Android, iOS, Xbox One, etc?
 
Back
Top