midnightgamer
Junior Member
it was first reported that the ATI GPU in Xbox360, was only 150 million transistors, which is less than ATI's current R420 and R480 GPUs used in the Radeon X800 series and X850 series of cards.
http://xbox360.ign.com/articles/612/612995p1.html
the Graphic Processing Unit, which handles the graphic output of the system (and which has 150 million transistors in it),
that was over a week ago, from May 12th.
now today (Well Friday, May 20th that is, it is now Saturday) it is being reported that the ATI GPU in Xbox360, now known as "Xenos" has 332 Million transistors. this is split between the two dies of the GPU-package. there are 232 million transistors in the main GPU die, and another 100 million in the "daughter" die that has the 10 MB of eDRAM and additional circuitry for anti-aliasing, including 192 mini-processors that surround the eDRAM.
Lastly, we were sent updated spec numbers on the Xbox's numbers, and we spoke with Microsoft's Vice President of hardware, Todd Holmdahl, about the Xbox 360's final transistor count.
Another bit of information sent our way is the final transistor count for Xbox 360's graphics subset. The GPU totals 332 million transistors, which is spit between the two separate dies that make up the part. The parent die is the "main" piece of the GPU, handling the large bulk of the graphics rendering, and is comprised of 232 million transistors. The daughter die contains the system's 10MB of embedded DRAM and its logic chip, which is capable of some additional 3D math. The daughter die totals an even 100 million transistors, bringing the total transistor count for the GPU to 332 million.
http://xbox360.ign.com/articles/617/617951p3.html
this brings the total amount of transistors in Xbox360's GPU to *over* the amount that is in the PS3's Nvidia RSX Reality Synthesizer GPU which has 300 million transistors, even though the RSX is still likely to contain more logic transistors than the Xbox360 GPU.