nVidia officially began working on the XGPU two months after Geforce3... it uses exactly the same technology as Geforce3 and no higher, final silicon for the XGPU was finished three months before US launch, Geforce4 however didn't get finalized till December, though some beta silicon was shown in November 2001, so technically, Geforce3 equals XBox on details, excluding the second vertex shader which is also in Geforce4.
XBox can do a max of 120Million Polygons a second while a Ti4600 can sustain around 136Million and has a max (theorectically) of 170Million.... just take away about 20 - 30 on those numbers for Ti4400 and again for Ti4200 - they are no slouches. Just wait for R300 though, i reckon it will have THREE Vertex shaders and TWO Pixel shaders (GF4 2, and 1) plus those 8 pipelines for a possible 300 - 400 core means it will easily reach around 3 Billion pixels a second and maybe even 300Million polys!
(think how fast Unreal Tourney2 would run! Forget Doom3 though - NV35 even NV40 will be out by the time that comes out!)