Xbox One vs Wii U + Ps Vita

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Doppel

Lifer
Feb 5, 2011
13,306
3
0
Vita's killer app may end up being remote play, but I haven't tried it.

XBox one and PS4 won't drop in price any time soon.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Vita's killer app may end up being remote play, but I haven't tried it.

XBox one and PS4 won't drop in price any time soon.

Remote play is very cool but since there are no physical l2 and r2 buttons it makes many games very difficult to play using the rear touchpad.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
PS4 + Vita remote play has too high of latency to be usable. I was really disappointed with it, actually, even with a direct connection to the PS4, my Vita had a pretty noticeable amount of latency. Then some games weren't playable due to controls not being player map-able (an idiotic decision, that will probably be fixed in a patch). Regardless, if you want good second screen remote play, you need to buy a Wii U.

The Wii U's remote play isn't perfect , since the compression seems to reduce color accuracy (it seems to like making things look a bit "muddy"), but the latency is waaaaay lower than any other solution I've ever tried. This includes various tablet apps, the Nvidia Sheild, and PS4+Vita remote play. Nintendo's solution just works a LOT better.

I'm not sure exactly what Broadcom did with this to reduce the interference issues you normally get with this sort of thing, and get latency as good as they did, but whatever they did works pretty good. It also helps that since the Gamepad is most likely a game's primary Wii U controller, the control mappings don't get messed up when you switch to play off the TV and on the Gamepad. It's really seamless too, happening almost instantly at the touch of a button.

I still think my PS4 is going to get more use than my Wii U, but not due to comparable off screen gaming experience. The Wii U wins that one easily.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
PS4 + Vita remote play has too high of latency to be usable. I was really disappointed with it, actually, even with a direct connection to the PS4, my Vita had a pretty noticeable amount of latency. Then some games weren't playable due to controls not being player map-able (an idiotic decision, that will probably be fixed in a patch). Regardless, if you want good second screen remote play, you need to buy a Wii U.

The Wii U's remote play isn't perfect , since the compression seems to reduce color accuracy (it seems to like making things look a bit "muddy"), but the latency is waaaaay lower than any other solution I've ever tried. This includes various tablet apps, the Nvidia Sheild, and PS4+Vita remote play. Nintendo's solution just works a LOT better.

I'm not sure exactly what Broadcom did with this to reduce the interference issues you normally get with this sort of thing, and get latency as good as they did, but whatever they did works pretty good. It also helps that since the Gamepad is most likely a game's primary Wii U controller, the control mappings don't get messed up when you switch to play off the TV and on the Gamepad. It's really seamless too, happening almost instantly at the touch of a button.

I still think my PS4 is going to get more use than my Wii U, but not due to comparable off screen gaming experience. The Wii U wins that one easily.

Pure FUD. I played Resogun via remote play over the internet and it was playable. There is absolutely no way you could determine any measurable amount of latency over a local wifi connection without specialized software or equipment unless you have a very poor router or signal. There is a delay between the game on the vita and the game on the PS4 but there is no "lag". The delay is because it's sending things over the network and there is an inherent delay when doing so. Turn off your TV and look only at the Vita and you wouldn't know it was playing over wifi. I don't think you understand that the WiiU isn't sending data to the controller over wifi and won't work more than 15 feet or so away before it starts to have issues. So you can't have your WiiU hooked up in the living room and walk up stairs and keep playing. It won't work that far. The Vita doesn't care as long as you're on a wifi connection.
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Well I played Monster Hunter on the PSP, and I loved that game, I played at least 300 hours worth.

It was just one of those games that I will never forget, so of course I am expecting something great out of Monster Hunter 3, and playing it on the Wii U on my 60" plasma sounds pretty enticing. As well as being able to transfer my save, and then continue on the go with my 3DS.

I guess I should ask... are you interested in any other 3DS games? The 3DS has a decent amount of jRPGs and other decent games, so if you end up getting Monster Hunter and not liking it, you're not really stuck with something worthless. If you do end up liking Monster Hunter, that may be more of a reason to get a Wii U for the cross-system saving. Although, I would keep in mind that would be a $300 expenditure for playing the game on a TV. In other words, make sure you have a few other games on the docket or it may not be the most prudent move.

As for the jRPGs, Bravely Default is coming out in February on the 3DS, and it should be quite a nice return for any of us longing for a more old-school jRPG. ...and if you're not quite sold on it, the demo comes out on 1/2.

Pure FUD. I played Resogun via remote play over the internet and it was playable.

Yep. I've played it over the Internet while tethered to my phone, and it played fine. The only time that I ever noticed any discernible lag was when I was connected to a very weak WiFi signal in a restaurant. The connection was so bad that Remote Play actually dropped the connection, and if you're wondering, the game automatically paused. :p
 

Fulle

Senior member
Aug 18, 2008
550
1
71
@cmdrdredd

Gah. Your comment reminds me of the Xbox One people who are like "I can't tell the difference between 720p and 1080p anyway". If you're not sensitive to input delay, then that doesn't mean it's not a real problem for others. Lack of responsiveness is partially why Square-Enix wanted to limit remote play's use in FF14 ARR. Remote play introduces a huge amount of latency, actually, around 100-150ms, which added to other causes of input delay, can make things a lot less responsive.

The Vita's remote play solution is running on a lot less bandwidth than Nintendo's solution, which is why you notice macroblocking artifacts during gameplay. If you've tried Resogun, you KNOW what I'm talking about, so don't pretend you haven't seen the artifacts. It's also why the PS4+Vita remote play outputs at a max of 30fps, while the Nintendo gamepad can do 60fps.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
@cmdrdredd

Gah. Your comment reminds me of the Xbox One people who are like "I can't tell the difference between 720p and 1080p anyway". If you're not sensitive to input delay, then that doesn't mean it's not a real problem for others. Lack of responsiveness is partially why Square-Enix wanted to limit remote play's use in FF14 ARR. Remote play introduces a huge amount of latency, actually, around 100-150ms, which added to other causes of input delay, can make things a lot less responsive.

The Vita's remote play solution is running on a lot less bandwidth than Nintendo's solution, which is why you notice macroblocking artifacts during gameplay. If you've tried Resogun, you KNOW what I'm talking about, so don't pretend you haven't seen the artifacts. It's also why the PS4+Vita remote play outputs at a max of 30fps, while the Nintendo gamepad can do 60fps.

Sensitive to input delay? You have no clue...there's a reason I bought the TV I did...input lag was a major determining factor. I also never use vsync on my PC games because of input lag. The network delay is accounted for in the software that allows remote play which is why it will time out and pause the game when it gets below a certain threshold. The games play fine and I even went so far as to play a game online via remote play and it wasn't sucky. The higher resolution screen with more vibrant colors is truly worth it if second screen is a big deal.

The WiiU does not use your wifi to connect the controller the console. There's no bandwidth being used on your network so it's not comparable in any way. It uses a modified Wifi based protocol directly to the system. There's no router involved. You mentioned something about broadcom before and that is nowhere to be found on the WiiU. Read here http://www.eurogamer.net/articles/digitalfoundry-secrets-of-the-wii-u-gamepad They use custom protocols. Not Miracast as previously stated falsely by a few sites.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126

Since you either can't read the link or are too lazy to click it...Also you missed the entire context of what I even said. I was talking about the protocol. It's not broadcom's miracast at all. It's completely custom. Broadcom only made the chips they chose.

Custom communication protocols means we can discount previous theories that Nintendo employed the use of Broadcom's streaming video Miracast technology to get the Wii U GamePad working, although there are similarities.
 

Fulle

Senior member
Aug 18, 2008
550
1
71
From my link:
"Broadcom and Nintendo have jointly developed 5GHz Wi-Fi to support low-latency video and audio transmission between the Wii U console and the Wii U GamePad controller"

Mine was a press release from Broadcom. Yours was an unreliable gaming press site.

Be nice you two...
-ViRGE
 
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Fulle

Senior member
Aug 18, 2008
550
1
71
You know, even though I never said anything about Miracast, but that's actually an interesting point. Broadcom likely built on existing software that they had, so Miracast probably helped contribute to the Nintendo gamepad's success.
 

Shakenbake158

Junior Member
Dec 29, 2013
11
0
0
Well I said screw it and picked up an Xbox One.

I was gong to buy one eventually, so I might as well start enjoying it now.

And I promised myself I would not sell it :)
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Well I said screw it and picked up an Xbox One.

I was gong to buy one eventually, so I might as well start enjoying it now.

And I promised myself I would not sell it :)

Selling one probably wouldn't be very useful as they're not hard to find. Was walking around Target last night, and their glass case was full of XBOX Ones. Oddly enough, there weren't any PlayStation 4s. I expected there to be a supply of both of them, but for all I know, maybe they just got the X1s in that day. Who knows! :p
 

Shakenbake158

Junior Member
Dec 29, 2013
11
0
0
Selling one probably wouldn't be very useful as they're not hard to find. Was walking around Target last night, and their glass case was full of XBOX Ones. Oddly enough, there weren't any PlayStation 4s. I expected there to be a supply of both of them, but for all I know, maybe they just got the X1s in that day. Who knows! :p

Oh no, I think they're pretty easy to find.

The only reason I said that was because I sold my PS4 and kind of regret it, also did the same thing with the 3DS.

But I am gonna stick with the Xbox, and hold out for good games, that's what I promised :)