Xbox One Key Board And Mouse Support

Should kb & m be allowed in games

  • Yes (then i could own any one stupid enough to use the standard controller)

  • No (there is a platform for that it's called a PC)

  • Limited (for non gaming use)

  • I just don't care


Results are only viewable after voting.

purbeast0

No Lifer
Sep 13, 2001
53,678
6,558
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i personally think it's retarded. one of the major benefits/conveniences of consoles is that everyone is playing on a level playing field for the most part.

if they do implement this, hope they have separate playlists to play from on the fps games that implement it. people with native kb/m support would rape the majority of people who use controllers. i also wonder what they would do with "sticky aim" that controllers use for the most part, because that with a kb/m just wouldnt be fair lol.

in the grand scheme of things though i personally don't play many fps anymore, at least not competitively like i used to, so it probably wouldn't really have much of an effect on me either way.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
This probably won't get support from many games. What it may do is get some RTS style games on a console. Otherwise this will be for people using the system as their sole device for media and internet and all that.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
PS3 has supported keyboards since launch, and after only 7 years there are now 3 whole games!

- Counter-Strike: Global Offensive
- DUST 514
- Unreal Tournament 3

. . . so don't hold your breath.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
This probably won't get support from many games. What it may do is get some RTS style games on a console. Otherwise this will be for people using the system as their sole device for media and internet and all that.

Just like how it was with older systems, not many games supported kbm, I'm sure games like Call of Duty won't.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
PS3 has supported keyboards since launch, and after only 7 years there are now 3 whole games!

- Counter-Strike: Global Offensive
- DUST 514
- Unreal Tournament 3

. . . so don't hold your breath.

And here is your answer. I'm sure it would be nice for some situations, but developers will largely ignore it.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
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one of the major benefits/conveniences of consoles is that everyone is playing on a level playing field for the most part.

Is that what you call it when you're using a fight stick versus someone with a controller in a fighting game? :p
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Is that what you call it when you're using a fight stick versus someone with a controller in a fighting game? :p

Yep cause I've seen people dominate with the right gamepad vs an arcade stick player. The arcade stick helps but it's not such an advantage that you absolutely can't win on a gamepad vs them.
 

purbeast0

No Lifer
Sep 13, 2001
53,678
6,558
126
Is that what you call it when you're using a fight stick versus someone with a controller in a fighting game? :p

there is nothing superior with a joystick over a controller. its digital inputs vs. digital inputs. infact, i'd argue it takes longer to do motions with joysticks than it does with controllers, since you are moving your whole wrist/hand vs a thumb. also, there doesn't have to be "joystick support" programmed into games, it works because it's a normal controller.

it is purely preferential. google wolfkrone for a top pad player who uses a ps3 controller. also, many of the mk and tekken players prefer controllers to joysticks. again, all personal preference.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
there is nothing superior with a joystick over a controller. its digital inputs vs. digital inputs. infact, i'd argue it takes longer to do motions with joysticks than it does with controllers, since you are moving your whole wrist/hand vs a thumb. also, there doesn't have to be "joystick support" programmed into games, it works because it's a normal controller.

it is purely preferential. google wolfkrone for a top pad player who uses a ps3 controller. also, many of the mk and tekken players prefer controllers to joysticks. again, all personal preference.

Frankly, that entirely depends on the controller itself, but then we're possibly arguing non-OEM hardware vs. non-OEM hardware. The 360 controller is garbage for fighting games, and you should have a definite advantage with a fight stick. The PS3 controller is a different story given the d-pad is actually good on the DualShock 3.

I'd actually like to see how multiplayer turns out with controller and KB/M users mixed together. In some cases, it wouldn't really matter. If you saddle a pro with a 360 controller, he would most likely destroy a weak player with a fight stick. I've tried a XIM Edge on the 360 before, but I ended up not caring for it much. It feels too much like a mushy mouse.

EDIT:

Ultimately, I don't really care because I know they'll never do it, and I'll still refuse to play FPS games on a console for yet another generation. :\
 
Last edited:

purbeast0

No Lifer
Sep 13, 2001
53,678
6,558
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Frankly, that entirely depends on the controller itself, but then we're possibly arguing non-OEM hardware vs. non-OEM hardware. The 360 controller is garbage for fighting games, and you should have a definite advantage with a fight stick. The PS3 controller is a different story given the d-pad is actually good on the DualShock 3.

I'd actually like to see how multiplayer turns out with controller and KB/M users mixed together. In some cases, it wouldn't really matter. If you saddle a pro with a 360 controller, he would most likely destroy a weak player with a fight stick. I've tried a XIM Edge on the 360 before, but I ended up not caring for it much. It feels too much like a mushy mouse.

EDIT:

Ultimately, I don't really care because I know they'll never do it, and I'll still refuse to play FPS games on a console for yet another generation. :\

do you have to write specific code to use a joystick on a console? no.

do you have to write specific code to use a kb/m on a console? yes.

they are totally different.

many NEW players to fighters don't bother with joysticks, and they actually have a hard time using them over the controller. if you notice, the top players in fighters to this day are primarily og players who have been in the scene since arcade machines were around, which is where people got used to joysticks. infact, many new players are worse off on a joystick than they are on pads. there are tons of threads over on srk about people asking how to adjust to them, but they go back to the pad because its easier for them.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
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do you have to write specific code to use a joystick on a console? no.

do you have to write specific code to use a kb/m on a console? yes.

Because it takes a long time to tie camera and crosshair movement rates to delta mouse cursor points? Joysticks require just as much math since all they provide is 1 to -1 for both X and Y. :| The amount of effort to add in keyboard and mouse support is probably more difficult on the graphics team. They're so used to only having to make little icons for XBYA and the triggers, so imagine all the work they have for a full keyboard! :eek:

I'm also not sure why you even tried to take this "THE SUPPORT IS ALREADY THERE!" tangent anyway. I merely pointed at input preferences already existing, and how you take part in it.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
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Having it for gaming use makes no sense. After you are hooking people with both increased controller costs AND the forced Kinect inclusion, to allow a mouse-and-keyboard setup kills off the whole purpose of the controller, since the precision is ruined. Well, the ease-of-use part is still there, but the fairness of the playing field is put into question. Unless the console can read which form of input is used, then make dedicated lobbies for each, this would fail spectacularly.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
to allow a mouse-and-keyboard setup kills off the whole purpose of the controller, since the precision is ruined.

Am I reading this correctly, because it sounds like you are saying a mouse and keyboard are less precise than a controller?
 

purbeast0

No Lifer
Sep 13, 2001
53,678
6,558
126
Because it takes a long time to tie camera and crosshair movement rates to delta mouse cursor points? Joysticks require just as much math since all they provide is 1 to -1 for both X and Y. :| The amount of effort to add in keyboard and mouse support is probably more difficult on the graphics team. They're so used to only having to make little icons for XBYA and the triggers, so imagine all the work they have for a full keyboard! :eek:

I'm also not sure why you even tried to take this "THE SUPPORT IS ALREADY THERE!" tangent anyway. I merely pointed at input preferences already existing, and how you take part in it.

another armchair developer comes out the woodwork.

we'll agree to disagree.
 

mmntech

Lifer
Sep 20, 2007
17,501
12
0
Both the PS3 and Xbox 360 support keyboard and mouse already. There's just very few games that ever supported it, for a variety of reasons. The most common argument against K&M is that it gives an unfair advantage in online matches. Though they could probably remedy that by forcing K&M players to only play with other K&M players.

The other argument is that nobody is going to whip out their keyboard in the living room. Which makes sense. No point wasting dev time adding features to games that only a very small portion of gamers are ever going to use.

Games that really benefit from keyboard and mouse support, such as RTS, have never been popular on console.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
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Am I reading this correctly, because it sounds like you are saying a mouse and keyboard are less precise than a controller?

No, I'm not making any statement about precision quality either way (I know a mouse is more-precise for fast-twitch movements, but a keyboard is less-precise for racing games, when compared to a controller). All I'm saying is that a consistent level of precision is ruined by vastly-different input methods.