- Jul 17, 2013
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I read this article and wanted to see what every one thought.
http://www.tomshardware.com/news/xbox-one-mouse-keyboard,24598.html
http://www.tomshardware.com/news/xbox-one-mouse-keyboard,24598.html
This probably won't get support from many games. What it may do is get some RTS style games on a console. Otherwise this will be for people using the system as their sole device for media and internet and all that.
PS3 has supported keyboards since launch, and after only 7 years there are now 3 whole games!
- Counter-Strike: Global Offensive
- DUST 514
- Unreal Tournament 3
. . . so don't hold your breath.
one of the major benefits/conveniences of consoles is that everyone is playing on a level playing field for the most part.
Is that what you call it when you're using a fight stick versus someone with a controller in a fighting game?![]()
Is that what you call it when you're using a fight stick versus someone with a controller in a fighting game?![]()
there is nothing superior with a joystick over a controller. its digital inputs vs. digital inputs. infact, i'd argue it takes longer to do motions with joysticks than it does with controllers, since you are moving your whole wrist/hand vs a thumb. also, there doesn't have to be "joystick support" programmed into games, it works because it's a normal controller.
it is purely preferential. google wolfkrone for a top pad player who uses a ps3 controller. also, many of the mk and tekken players prefer controllers to joysticks. again, all personal preference.
Frankly, that entirely depends on the controller itself, but then we're possibly arguing non-OEM hardware vs. non-OEM hardware. The 360 controller is garbage for fighting games, and you should have a definite advantage with a fight stick. The PS3 controller is a different story given the d-pad is actually good on the DualShock 3.
I'd actually like to see how multiplayer turns out with controller and KB/M users mixed together. In some cases, it wouldn't really matter. If you saddle a pro with a 360 controller, he would most likely destroy a weak player with a fight stick. I've tried a XIM Edge on the 360 before, but I ended up not caring for it much. It feels too much like a mushy mouse.
EDIT:
Ultimately, I don't really care because I know they'll never do it, and I'll still refuse to play FPS games on a console for yet another generation. :\
do you have to write specific code to use a joystick on a console? no.
do you have to write specific code to use a kb/m on a console? yes.
to allow a mouse-and-keyboard setup kills off the whole purpose of the controller, since the precision is ruined.
Because it takes a long time to tie camera and crosshair movement rates to delta mouse cursor points? Joysticks require just as much math since all they provide is 1 to -1 for both X and Y. :| The amount of effort to add in keyboard and mouse support is probably more difficult on the graphics team. They're so used to only having to make little icons for XBYA and the triggers, so imagine all the work they have for a full keyboard!
I'm also not sure why you even tried to take this "THE SUPPORT IS ALREADY THERE!" tangent anyway. I merely pointed at input preferences already existing, and how you take part in it.
Am I reading this correctly, because it sounds like you are saying a mouse and keyboard are less precise than a controller?
