XBOX already having problems

KBrinks

Senior member
May 13, 2001
970
0
76
yikes

probably have to flip it upside down like the old first gen PSX haha...

it's running .exe's? werid
 

ugh

Platinum Member
Feb 6, 2000
2,563
0
0
Interesting. As for the exe, they have to compile their games into some kinda binary format so that the os can load it rite?
 

ugh

Platinum Member
Feb 6, 2000
2,563
0
0


<< hahahaha the green screen of death arrives >>



Ah soo that's the GSOD they've been talking about.. :D
 

amnesiac

Lifer
Oct 13, 1999
15,781
1
71
While I am just as excited for the Xbox as I would be for a punch to the head, I'll have to stand up for it here..

Notice it says "XDK Launcher" at the top? Yeah that means it's on a DEVELOPMENT SYSTEM. Hence that's a game crash from a game in development. AFAIK crashes aren't unusual in beta software last time I checked. ;)

As far as the crashing demo units I hear so much about, I can't really explain those. Hopefully MS will have a press release soon.

/me hugs his PS2 tightly. :)
 

foahchon

Member
Sep 4, 2001
31
0
0
Ah, more Xbox propaganda. The BS will never cease.

Seeing as how someone else already explained the fact that shot is in fact of a SDK, probably running beta software, I'll explain the faulty kiosks. Kiosks crash all the time, not just Xbox kiosks, I've seen PS2 and DC kiosks have problems as well, but only Xbox kiosks have been brought to the surface. The machines and the software running on them are both unstable prototypes most of the time, so don't make a judgement based on that.
 

Phuz

Diamond Member
Jul 15, 2000
4,349
0
0


<< Seeing as how someone else already explained the fact that shot is in fact of a SDK, probably running beta software, I'll explain the faulty kiosks. Kiosks crash all the time, not just Xbox kiosks, I've seen PS2 and DC kiosks have problems as well, but only Xbox kiosks have been brought to the surface. The machines and the software running on them are both unstable prototypes most of the time, so don't make a judgement based on that. >>




Yea well, its rumoured to be a final production unit..
 

LiQiCE

Golden Member
Oct 9, 1999
1,911
0
0
X-Box runs on a heavily modified version of the Windows 2000 kernel. Now if anyone has ever used Windows 2000, when you do not have hardware conflicts, Windows 2000 runs like a dream. It virtually never crashes. Software crashes, but the OS never does. With Windows 2000 being developed for literally millions of different PC peripherals that are available today, the possibility that X-Box is going to crash when it is being designed for *1* hardware platform seems highly unlikely. As much as you would like to believe that the people who run Microsoft are as dumb as rocks, they obviously haven't built a mult-billion dollar company by being total morons. Most people's idea of Windows comes from Windows 95/98/ME, which is based on code from 1981! It is simply a shell on top of DOS. DOS was never meant to be a multi-threaded operating system, and it has extremely poor memory management. This is the reason you have all these crashes in Windows 9x/ME ... It wasn't designed to do that. The Windows NT/2000/XP kernel is... It is a modern OS, just like Linux and it won't crash, just like X-Box won't. Before you bash Microsoft OS's for crashing try out XP assuming your hardware is all compatible and you're running all WHQL certified drivers and not some beta drivers you should have virtually NO crashes. I don't on Windows 2000 and I'm not even running super stable hardware (check my System Rig for more info).

The Kiosk crashes are most likely related to overheating issues. If you have seen the kiosks, they have two active cooling fans on the sides behind the monitor. Now if those fans are blocked, the X-Box has no airflow except for a crowded little Kiosk. PC enthusiats can predict exactly what happens to a computer when you turn off all the airflow on a PC. The X-Box is no different... It runs HOT, just like the PS2, Dreamcast, and presumably the GameCube. As we push the technology, just like PCs, they run hotter and hotter. The PS2 and Dreamcast both have active cooling, so don't bust X-Box's chops because it needs airflow.

Personally, I played on an X-Box kiosk at my local EBX and it ran perfectly ... I was a bit disappointed by the load-times on Oddworld, and I was disappointed there were no other playable demos except for Oddworld, but I'm still excited about getting my X-Box in a few weeks.

I am not 100% supportive of everything Microsoft has done, I don't think they're handling the marketing of the X-box very well, and I do think Gamecube is a very promising system along with PS2 (PS2 has some amazing games that just came out or are coming out very shortly, many of which I've bought or preordered). My preference is to great games ... However, before we start bashing Microsoft for having a bad system, lets wait it out until the units are in the consumer's hands and see if they also have these problems. I think people are acting a little too prematurely on the newcomer to the console scene and I don't know if its because there is too much anti-microsoft sentiment abound, or if its because they are a newcomer to the console scene, but just remember that Sony was a newcomer to the console scene just a few years ago, and without Nintendo's help, Sony probably wouldnt have ever released the Playstation! .. (the Playstation was ORIGINALLY going to be the SNES CD add-on which Sony and Nintendo were working on jointly, but when Nintendo dropped the project, Sony decided to develop their own console ... hence the Playstation)...

In any case, I think some of you Microsoft haters need to give them a little bit of slack here ... you're making assumptions based on maybe 30 units out of 10,000 (which is the number of units that Microsoft has said they shipped to stores)... If you look at that, thats a 0.3% RMA rate ... 0.3% is a damn good RMA rate for a product, especially when some of the errors may be attributed to the store now allowing good airflow on the X-Box. I would bet you if you look at Sony and Nintendo's #s, their RMA rates are at LEAST 0.3% if not much higher (closer to 1%) ... and I'm sure X-Box will approach that number when it goes into mass production and units are released to the public. But that doesn't make it a bad system, it just means that no manufacturing process is perfect.. ESPECIALLY for a product based upon fairly cutting edge technology like the PS2, X-Box and GameCube.


 

kami

Lifer
Oct 9, 1999
17,627
5
81
Wasn't this posted like 50 times here already? Oh yeah, and it's the farking SDK. It's what developers run...they use it to find bugs. A normal user would never see that.

Dumbasses! :p