That doesn't make any sense. One system has a processor over twice as fast, and much more memory, and you're trying to rationalize that it is the same? Jesus christ...Originally posted by: ArchAngel777
I was just quoting what was out at the time. Which was an AMD XP 1800+. Since the Xbox runs at 480p, it does not require a fast processor to feed it information. In this case, the 733 was the right CPU for the job.
It coincides with what I've been saying, the way the game consoles are set up makes them require much less power. And keeping with that pattern, the next generation of consoles are going to perform much better than currect PCs (just like how every other generation has done to PCs of their time), especially considering that some parts are more advanced than what PCs currently have.
The example was bad anyway, because the Athlon XP came out the year after the Xbox; and the Xbox was using parts that were already released, meaning even more of a delay.
While I never meant for it to be a profound example, it's still possible to reasonably conclude that PCs require more power to run the same. Even if you look at games ported to the PC, the requirements are certainly much higher than what the console had.I would not exactly consider that emulation. In addition, emulation is different depending on the architecture... Notice that the comparison you made was between two X86 chips. The Itanium isn't an X86 chip. The term emulation, IMO doesn't apply to a 64bit X86 CPU being backwards compatible with X86 32bit.
Go, on, keep up with your incredible extremely twisted examples... Fact is, emulation between two different architectures takes an extremely large performance hit. You can either believe that or not. But the facts are there.
And the Itanium doesn't even have nearly the same proportion of performance degradation from emulation.