How long will it take for the Xbox 360 and PS3 to become completely obsolete and irrelevant?
Like many of you, I have been monitoring this year's E3 event, and I'm surprised that despite the launch of the PS4 and Xbox One this year, there are still PLENTY of games in development for the Xbox 360 and PS3.
I find that worrisome, because no matter how skilled or creative developers are at hiding the targeting of the lowest common denominator, it always rears it's head eventually.
Take Far Cry 3 for instance. Great story, massive sandbox with tons of stuff to do. It's amazing that such a massive game can even run on the 360 and PS3 with their meager resources..
But when I play the game on my computer, I begin to understand how that's possible. First off, anyone that's ever played Far Cry 3 will tell you of the horrible object pop in. It doesn't matter how powerful your system is, you will always experience glaring object pop in; and I'm talking about no more than a few feet from the main character. I've scoured the internet looking for ways to increase draw distance, but it appears the draw distance is hard coded into the engine.
Why? Because it was designed for the lowest fucking common denominator at the deepest level. Same thing with stuttering.. Why does Far Cry 3 stutter on the most powerful rigs? If you ever check the system memory usage, you will see that the game uses anywhere from 600 to 700 MB of memory; even on Ultra settings.
That's AWFUL! A game as massive in scope as Far Cry 3 running on less than 1GB of system memory is freaking ridiculous. A game with such a large sandbox should be using at least 1.5GB of system memory for storing game data for the fastest access..
But because the engine was designed for memory deficient consoles, it uses the least amount of memory it can get away with.....even in a machine like mine that has 16GB of memory.
You see the same thing with Metro Last Light in terms of system memory usage, but the negative effects are much easier to hide because MLL with it's mostly subterranean setting is basically the opposite of a large sandbox title like Far Cry 3.
That's not to say that all multiplatform games are like this. The best game engine developers like Crytek and DICE know how to make game engines that scale very well according to hardware. Crysis 3 is practically a next gen game in and of itself. It's one of the few games out there that can actually use a hex core CPU efficiently, and it will also use quite a bit of VRAM and system memory (I've seen it go as high as 1.5GB personally) resulting in very smooth gameplay and nearly undetectable object pop in.
Unfortunately, games like Crysis 3 are an exception however..
So we have all of these new games that APPEAR to be next gen, but they are not because as long as the games are developed with the 360 and PS3 in mind, they will always be suboptimal in terms of scope, complexity, gameplay and graphical presentation.
The only true next gen title that I saw personally, was the Witcher 3, and that will not be available for Xbox 360 and PS3. :thumbsup:
Like many of you, I have been monitoring this year's E3 event, and I'm surprised that despite the launch of the PS4 and Xbox One this year, there are still PLENTY of games in development for the Xbox 360 and PS3.
I find that worrisome, because no matter how skilled or creative developers are at hiding the targeting of the lowest common denominator, it always rears it's head eventually.
Take Far Cry 3 for instance. Great story, massive sandbox with tons of stuff to do. It's amazing that such a massive game can even run on the 360 and PS3 with their meager resources..
But when I play the game on my computer, I begin to understand how that's possible. First off, anyone that's ever played Far Cry 3 will tell you of the horrible object pop in. It doesn't matter how powerful your system is, you will always experience glaring object pop in; and I'm talking about no more than a few feet from the main character. I've scoured the internet looking for ways to increase draw distance, but it appears the draw distance is hard coded into the engine.
Why? Because it was designed for the lowest fucking common denominator at the deepest level. Same thing with stuttering.. Why does Far Cry 3 stutter on the most powerful rigs? If you ever check the system memory usage, you will see that the game uses anywhere from 600 to 700 MB of memory; even on Ultra settings.
That's AWFUL! A game as massive in scope as Far Cry 3 running on less than 1GB of system memory is freaking ridiculous. A game with such a large sandbox should be using at least 1.5GB of system memory for storing game data for the fastest access..
But because the engine was designed for memory deficient consoles, it uses the least amount of memory it can get away with.....even in a machine like mine that has 16GB of memory.
You see the same thing with Metro Last Light in terms of system memory usage, but the negative effects are much easier to hide because MLL with it's mostly subterranean setting is basically the opposite of a large sandbox title like Far Cry 3.
That's not to say that all multiplatform games are like this. The best game engine developers like Crytek and DICE know how to make game engines that scale very well according to hardware. Crysis 3 is practically a next gen game in and of itself. It's one of the few games out there that can actually use a hex core CPU efficiently, and it will also use quite a bit of VRAM and system memory (I've seen it go as high as 1.5GB personally) resulting in very smooth gameplay and nearly undetectable object pop in.
Unfortunately, games like Crysis 3 are an exception however..
So we have all of these new games that APPEAR to be next gen, but they are not because as long as the games are developed with the 360 and PS3 in mind, they will always be suboptimal in terms of scope, complexity, gameplay and graphical presentation.
The only true next gen title that I saw personally, was the Witcher 3, and that will not be available for Xbox 360 and PS3. :thumbsup:
