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Xbitlabs: Comparison of current APUs

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HBM/HMC would be a better solution.

In the long term, yes. It was just an idea what could be done short-term using what we have available now. Kind of what Intel is doing with GT3e. But having zero experience with semiconductor design/manufacturing I'm not going to stick my neck too far out as to what's possible... 😉
 
not sure what you are talking about smooth to choppy maybe it's your internet connection.

I played at 1680x1050 medium settings, ultra physics. 3570k 8gb ram hd4000. Ran smooth.
Don't worry, I know the difference between lag and stuttering. Problem with SC2 is that my ulv HD4000 will constantly vary clocks and thus FPS, especially when scrolling. The difference between my experience and yours is probably those 300~450 Mhz lower clocks.

ULV APUs from AMD are not any faster in the same power envelope.
Not arguing against that, my point was the rather stupid naming convention of Intel. They call everything HD4000 even though the performance can vary by 40% (ulv 700~800 mhz effective, qm 1300 mhz).
 
Not arguing against that, my point was the rather stupid naming convention of Intel. They call everything HD4000 even though the performance can vary by 40% (ulv 700~800 mhz effective, qm 1300 mhz).


ULV 700-800 Mhz effective? They reach 1000 Mhz effective.
 
In the long term, yes. It was just an idea what could be done short-term using what we have available now. Kind of what Intel is doing with GT3e. But having zero experience with semiconductor design/manufacturing I'm not going to stick my neck too far out as to what's possible... 😉
Stacked DRAM is very, very close to going into production. It misses Kaveri's launch window by a bit, but who knows. I would say that GDDR5(m) would be a good solution. Standard DDR3 obviously isn't cutting it.
 
ULV 700-800 Mhz effective? They reach 1000 Mhz effective.
Talking about my own experience here. It can reach 1 Ghz depending on the game (and in benchmarks with zero cpu load), but it can not sustain it. Most of the time its at 750 Mhz, jumping up and down slightly.
 
what if amd double memory bus width, 256bit interface? that could give as much bandwidth as 128bit gddr5 at lower clocks...

Earlier on in the thread someone explained a few of the many drawbacks to going that route.

Im with Homeles, Stacked memory is the future.
AMD useing GDDR5 until that technology is ready seems like a smart move.
 
what if amd double memory bus width, 256bit interface? that could give as much bandwidth as 128bit gddr5 at lower clocks...
The problem with that is that a 256 bit interface would mean 4 channels of memory... and when you're building a laptop, saturating 4 memory slots is going to be not only expensive, but is going to add to the size of the computer. Larger size and laptops do not agree with each other.
 
Talking about my own experience here. It can reach 1 Ghz depending on the game (and in benchmarks with zero cpu load), but it can not sustain it. Most of the time its at 750 Mhz, jumping up and down slightly.


What Notebook model do you have?
 
My 5800K undervolted and overclocked to 1013MHZ GPU will run all of games at 720P with medium tto high detail settings with ease. At these settings I'm barely pushing 100 Watts which is amazing considering what this offers for the price. Intel really needs to get Haswell out ASAP if they want to re-capture the HTPC/casual gaming market.
 
And yet Intel doubles the iGPU logic and die space in Haswell because nobody cares and serves no real purpose. :whiste:

I love it when people downplay the iGPUs because Intel is behind. 🙄

APUs are not only for Gaming 😉

S|A has a good article on that, good laugh.

A look at Intel’s Latest PC Game Developer Relations Strategy.
GDC Watch: We are still in the game, come optimize for us.

http://semiaccurate.com/2013/04/03/a-look-at-intels-latest-pc-game-developer-relations-strategy/
 
S|A has a good article on that, good laugh.

A look at Intel’s Latest PC Game Developer Relations Strategy.
GDC Watch: We are still in the game, come optimize for us.

http://semiaccurate.com/2013/04/03/a-look-at-intels-latest-pc-game-developer-relations-strategy/

Sounds like somebody is dropping the "low margin business only a desperate AMD would want" meme and is waking up to the full implications of AMD domination for all next-gen consoles and very possibly Steambox if it meets the light of the day...
 
AMD and Adobe Collaborate on Upcoming Version of Adobe Premiere Pro Software to Enable Breakthrough Video Editing Performance through Open Standards

The next version of Adobe Premiere Pro has been optimized to take full advantage of a wider range of AMD professional- and consumer-class graphics processing units (GPUs) and accelerated processing units (APUs), delivering unprecedented real-time editing with formats from DV to HD and 4K Ultra HD at high frame rates. Now Adobe and AMD extend this advanced OpenCL functionality to creative professionals running the Windows operating system. The expanded support on Windows and OSX complements the already popular Mac OSX OpenCL support available on Adobe Premiere Pro.
 
I have an old PC, AMD Athlon64 3500+ with a Radeon HD4670. As I'm not a huge game player it's been fine. But the processor is playing up and I've decided to upgrade. I was initially thinking A10-5800 and dumping the HD4670 but I did a graphics comparison and the HD7660D in the A10-5800 isn't that much better than the trusty HD4670 I already have! So I'm wondering if it's better to get a FX6300 (similar price to the A10-5800), keep the HD4670 and upgrade the graphics when I can afford to.

AMD FX-6 6300 -1x 4GB 1600Mhz DDR3 - AMD 970A motherboard £165


and



AMD Bulldozer FX-6300 6 Core 3.5Hz - Asus M5A78L-M USB3 HDMI Motherboard - Bundle £149




What would you recommend given my budget of £200
 
The thread necromancy is strong in this one.

I would recommend that you look at some Richland or Kaveri chips. Those old Trinity chips you're looking at are dated.
 
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