Originally posted by: Ackmed
Hardly, he posted more FUD. Saying that ATi cards are slower, because of VTF in Pacific Fighters. When in the benchmark he linked to, its not even enabled. So saying that VTF causes the slower performance, is ignorant, and flat out wrong.
Originally posted by: Gstanfor
Originally posted by: Ackmed
Hardly, he posted more FUD. Saying that ATi cards are slower, because of VTF in Pacific Fighters. When in the benchmark he linked to, its not even enabled. So saying that VTF causes the slower performance, is ignorant, and flat out wrong.
Actually, some people (fanATics to put a finer point on it...) are *ass*uming VTF isn't enabled, because the review didn't definitively state if it was or not.
I think someone should probably contact the articles author before the inquisition progresses too much further in either direction.
Originally posted by: rbV5
Repost
Originally posted by: Hacp
misleading info+vested intrest in nvidia=useless post
What "issue"? You topic title is BS and flawed: "X1800 lack of vertex texturing kills Pacific Fighters performance"Originally posted by: Rollo
Originally posted by: rbV5
Repost
There was no XBit article that stated ATIs part was suffering from lack of VTF then, and I had forgotten that thread. A quick scan of it makes me aware it wasn't worth resurrecting.
As usual when I point out something that could be construed as negative about ATI, that thread devolved into several fanboys attacking me personally.
It's a shame some here can't focus on the issues at hand rather than pointless flaming.
Originally posted by: schtuga
I was never trying to start a fight.I can't find it,but I was sure I seen either the R500 or R600 with vtf listed as a feature.
I apologize for not backing my statement.
I guess only time will tell if this becomes significant or not.
Originally posted by: schtuga
So would it be fair to assume(I know ,not a good thing to do)that seeing as the R500/R600 are supposedly similar that the R600 might also have it.
I did find a post where someone said VTF was left off of the x1xx series simply because of space and transistor count,there was no room for it.
I just found it odd that it is supposedly slow and useless,but they used it on the xbox gpu and might end up on the r600.
Thanks for the reply bud
Originally posted by: schtuga
all I want to know is
If vtf is usless and ATI's method is so much better,why is it a main feature on the R600?
Could someone please explain this.
Originally posted by: apoppin
What "issue"? You topic title is BS and flawed: "X1800 lack of vertex texturing kills Pacific Fighters performance"Originally posted by: Rollo
Originally posted by: rbV5
Repost
There was no XBit article that stated ATIs part was suffering from lack of VTF then, and I had forgotten that thread. A quick scan of it makes me aware it wasn't worth resurrecting.
As usual when I point out something that could be construed as negative about ATI, that thread devolved into several fanboys attacking me personally.
It's a shame some here can't focus on the issues at hand rather than pointless flaming.
ATi does't "suffer" from lack of VTF . . . the xbit blurb is dead wrong when it says " the RADEON X1000 series do not support vertex texturing" . . .
we can draw NO conclusions - yet.
As to "your being attacked" . . . i guess you don't like your own medicine. . . . too bad.
:thumbsdown: