http://www.xbitlabs.com/articles/video/display/sapphire-x1800xl_18.html
Ouch. 41 vs 59fps at 16X12 4X16X.
Not a big deal to me, because I don't play flight sims. Definitely something to consider though- if this game uses vertex texturing, will others?
My intuition says "Yes" because we all know nVidia loves having TWIMTBP devs use their features.
Q:Who are the TWIMTBP devs?
A: All of them (exagerration, but close to true)
Graphics processors from the RADEON X1000 series do not support vertex texturing, but flight sims from Maddox Games do use this feature. That?s why the Shader Model 3.0 rendering mode of Pacific Fighters does not work with RADEON X1000 cards. Yet even working in the game?s Shader Model 2.0 mode, the Sapphire RADEON X1800 XL is by far slower than the GeForce 7800 GT. High fps rate is no less important for a flight sim than for a shooter with first-person view. It means that this game won?t be playable on the reviewed graphics card at high resolutions.
Ouch. 41 vs 59fps at 16X12 4X16X.
Not a big deal to me, because I don't play flight sims. Definitely something to consider though- if this game uses vertex texturing, will others?
My intuition says "Yes" because we all know nVidia loves having TWIMTBP devs use their features.
Q:Who are the TWIMTBP devs?
A: All of them (exagerration, but close to true)