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X-Com

gammaray

Senior member
Do you guys remember the old game X-Com 2 "Terror from the deep" ?

this game was awesome. My question is, is there any recent games in the same style?

I just loved that game.
 
The original X-Com made more sense (throwing grenades underwater?) but the thing they added in TfTD that made all the difference was the ability to open doors without running through. This made so much of a difference in keeping squaddies alive. But good GOD did I hate Tentaculants. One of those suckers could wipe out an entire squad in no time.
 
Mem, get in here 🙂

Yeah, X-COM was awesome. I didn't play the underwater one because it was mostly the same as the original, which I played thoroughly!
 
X-com 2 > X-com 1

Amazing series! Wish they continued it in the same style after Apoc instead of the crap they did with the series 🙁
 
Ive just noticed that this is on Steam for $5.... in the UK thats about as much as I pay for lunch at work every day. Can you guess what I just did? 🙂 Packed Lunch for 1 day, X-Com Terror from the Deep for me 🙂

Why dont they have UFO: Enemy Unknown on there too? It was the first one, revolutionary and awesome. Best TBS game Ive ever seen... Chrysalids scared the bejeebers out of me but I loved watching my dad play it.
 
Originally posted by: Malladine
Mem, get in here 🙂

Yeah, X-COM was awesome. I didn't play the underwater one because it was mostly the same as the original, which I played thoroughly!

I've been watching this thread 😉.


Btw UF0:Alien Invasion is finished which is a free game,it's not as good as X-COM classics but worth a try for a free game,

General:

It is the year 2084. You control a secret organisation charged with defending Earth from a brutal alien enemy. Build up your bases, prepare your team, and dive head-first into the fast and flowing turn-based combat.

UFO: ALIEN INVASION is a squad-based tactical strategy game in the tradition of the old X-COM PC games, but with a twist. Our game combines military realism with hard science-fiction and the weirdness of an alien invasion. The carefully constructed turn-based system gives you pin-point control of your squad while maintaining a sense of pace and danger.

Over the long term you will need to conduct research into the alien threat to figure out their mysterious goals and use their powerful weapons for your own ends. You will produce unique items and use them in combat against your enemies. If you like, you can even use them against your friends with our multiplayer functionality.

'UFO: Alien Invasion'. Endless hours of gameplay -- absolutely free.

The game takes a lot of inspiration from the X-COM series by Mythos and Microprose. However, it's neither a sequel nor a remake of any X-COM or other commercial title. What we as a team wanted to make is a brand new experience that tries to surpass the quality of games from 1992, rather than simply recreate them with flashier graphics.

We also believe that open-source projects don't need to be disorganised or badly-managed. We work together in a friendly and professional way, with a clear vision for a game that we know is worth playing.
Gameplay:

Like the original X-COM games, UFO:AI has two main modes of play: Geoscape mode and Tactical mode.

In Geoscape mode, the game is about base management and strategy. You manage the activities and finances of PHALANX, controlling bases, installations, aircraft and squads of armed-response troops. You'll research new technologies and use their results in battle against the aliens. You'll launch your interceptor aircraft to shoot down UFOs and dispatch dropships in response to alien activity across the globe. You can build, buy and produce anything you like, as long as your technology level and your budget will allow it.

Geoscape mode employs easy-to-use time buttons to control the passage of time however you like, automatically pausing whenever there's an important message for you to see. Research will progress and items will be produced as time passes.

In Tactical mode, the game is about taking command of your team in various missions to combat the aliens wherever they might appear. Instead of pushing imperonal armies around on giant maps, you use only the team of soldiers you've assigned to deal with this mission -- the same soldiers which you've managed and equipped to your satisfaction in Geoscape mode. You may find civilians and other bystanders during the mission, being targeted and executed by the aliens, or just getting in the way while you're trying to protect them. It's a dangerous world, and some of your men will die.

Tactical mode uses a turn-based system, where your team and the aliens take turns to make moves. During your turn you can order your troops to move around, fire their weapons, throw grenades or use other equipment, etc. Each soldier gets a certain number of Time Units (TUs), representing the total time they have to act during the current turn. All actions in Tactical mode require Time Units to perform. Once a soldier is out of Time Units, he or she can't do anything more until the next turn.

Your mission objectives will vary for each mission, and there are many to perform as the aliens' terrifying plot unfolds. You'll have to watch your back, be quick on your feet, and take the fight to them.

If you don't, humanity is doomed.








The current best X-COM type game at the moment IMHO is UFO-Extraterrestrials which is a retail game,link it has widescreen support too.
 
Originally posted by: dNor
X-com 2 > X-com 1

Amazing series! Wish they continued it in the same style after Apoc instead of the crap they did with the series 🙁

I liked 1 more then 2,however I also liked Apocalypse as much as 1.
Apocalypse was a very long game,the improved res,weapons etc and personal shields were nice added features at the time.
 
Originally posted by: Mem
Originally posted by: dNor
X-com 2 > X-com 1

Amazing series! Wish they continued it in the same style after Apoc instead of the crap they did with the series 🙁

I liked 1 more then 2,however I also liked Apocalypse as much as 1.
Apocalypse was a very long game,the improved res,weapons etc and personal shields were nice added features at the time.

I appreciated a lot of the new features they added in Apocalypse. The mixed real time system allowed me to speed up the S&D missions until an enemy was spotted, then switch to turn based mode. Economics and factions were great, I'd initiate fighting factions as 'training missions' for new recruits, and profit from the spoils of battle.
 
i see there's quite a few fans of the x-com serie here 😀 cool!!! and mem thx for the links. i'll probably try both,
 
I've played both XCom 1 and XCom 2 again within the last few years. It pains me greatly to say this, but they weren't as fun as I remember. I guess they just didn't have the same mystique about them anymore.

Oh yeah... XCom 2 > XCom 1 >> XCom Apoc. Why? Lobsterman hiding in the closet of one the guest bedrooms on the cruise ship. 2 hrs looking for him...open the closet door...oops, there goes another aquanaut. Apoc had much less suspense due to poor alien placement. They were basically all in one clump walking down the hallway. Also, the art was humorous rather than creepy.

 
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