X-COM Remade by 2K games-

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Liet

Golden Member
Jun 9, 2001
1,529
0
0
Fallout 3 had nothing to do with Fallout 1 & 2 except for some borrowed names. Personally I thought it was only a marginally decent game in itself, but the constant butchery of what made Fallout great really, really pissed me off. REALLY pissed me off.

This new X-Com will be the same.

Why do people keep thinking the best thing for a series is to "remake" it?
"Hey, we're going to make a new movie based on the Bible. Let's give Moses a rocket launcher and make him a cyborg WOOOOO!"
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Why name this XCOM? The people who know and love XCOM are going to be angered or annoyed by it, and the people who have never heard of XCOM will place no value on the name XCOM.

Seems like a bad move.

Agreed.

Also, I never knew what the old X-Com games were about until a couple months ago when I first heard of this. I had heard the name but I never played them. So yeah, I don't attach any value to the name.

I'm not sure what reusing the name is meant to do. Seems like X-Com has a pretty dedicated fanbase that won't appreciate the name being used on a remake that isn't faithful enough to the original.
 

Atreus21

Lifer
Aug 21, 2007
12,001
571
126
Out of curiosity, why do modern-day developers tend to shy from the 3rd person view that Xcom and fallout had? Why must everything be first person?

I think a good 20 to 30 percent of what made fallout and xcom distinct was the atmosphere that the 3rd person view invoked. I wouldn't be opposed to remakes if there were less efforts to change the entire experience. For instance, I would pay $100 for an exact remake of TIE Fighter, with nothing but a brand spanking new graphics and physics engine, with all the missions, dialogue, and plot the same. I would do the same for Xcom.
 
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skace

Lifer
Jan 23, 2001
14,488
7
81
Out of curiosity, why do modern-day developers tend to shy from the 3rd person view that Xcom and fallout had? Why must everything be first person?

I think a good 20 to 30 percent of what made fallout and xcom distinct was the atmosphere that the 3rd person view invoked. I wouldn't be opposed to remakes if there were less efforts to change the entire experience. For instance, I would pay $100 for an exact remake of TIE Fighter, with nothing but a brand spanking new graphics and physics engine, with all the missions, dialogue, and plot the same. I would do the same for Xcom.

I don't know, but if you haven't played Silent Storm, it is a good example of what 'could be' from a top down strategy RPG in this decade. It had very cool destructible environments, not sure if you could collapse an entire building, but you could blow out walls / floors / ceilings / etc. Would have made for an exception X-Com game.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
Out of curiosity, why do modern-day developers tend to shy from the 3rd person view that Xcom and fallout had? Why must everything be first person?

Probably because the engine/interface for first person is readily available where as they'd have to do more work making 3rd person work in whatever engine they steal and making a custom interface for it.
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
I disagree. I think it's so they can appeal to the lowest-common-denominator market (who loooooove first-person perspectives) and thereby maximize their profit.

Atreus: I'm 100% with you on Tie Fighter, and would gladly spend $100 on it. Extra if they can get the same (or somehow better, though that counts as meddling) voice actors.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
Probably because the engine/interface for first person is readily available where as they'd have to do more work making 3rd person work in whatever engine they steal and making a custom interface for it.

I don't think it requires that much extra work to change the perspective or interface. I've seen low budget games and even mods that turn engines known for first person shooters into a 3rd person game.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
I don't think it requires that much extra work to change the perspective or interface. I've seen low budget games and even mods that turn engines known for first person shooters into a 3rd person game.

From some of the shitty work I've seen just trying to make interfaces for first person games in engines designed for first person games, I'm forced to hope it atleast takes a lot of work. Maybe not in doing it, but doing it well..