WoW vs. EVE

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mOeeOm

Platinum Member
Dec 27, 2004
2,588
0
0
Well I havn't tried EVE, but I'll tell you how the end game is like, its mostly about raiding, if you don't raid, you'll be left behind and never catch up. I'm in a Blackwing Lair guild who will move on to AQ, we raid BWL 6 hours each day friday -> sunday, and tuesday + wednesday 2 hours those days for Molten Core. Monday + thursday = off days for farming gold and such. If that doesn't sound appealing, then you won't like WoW, its very time demanding, and if you don't show up for most of the raids you will be invited less and less and you will eventually be kicked out or leave on your own.

For those who havn't played, raiding is 40 people trying to take on a dungeon. For those who play and are interested, here's my profile after 3 months of playing.

http://wow.allakhazam.com/profile.html?655633

I can see myself playing WoW for another 3-5 months, theres still AQ to do and new content to try, and the fights in BWL and AQ are really fun. But outside those instances I find myself sitting around ironforge or farming gold, I have the best pre-raiding gear so I don't need to do the lesser instances, all thats left to do is play an alt, which I'll prob hate.
 

unsped

Platinum Member
Mar 18, 2000
2,323
0
0
im currently in a BWL raiding guild, hence the 6 hour chunks out of my day.
 

fishbits

Senior member
Apr 18, 2005
286
0
0
Played both, like EVE much better. Quit WoW in fact. EVE isn't everyone's cup of tea, but it's definitely different in a lot of aspects, and those that like it seem to really like it. Give it a whirl, will be worth a try.
 

Tom

Lifer
Oct 9, 1999
13,293
1
76
Originally posted by: Malak
Nothing in EVE requires 6 hours from you. You can learn skills even when not logged in due to their unique skill system. The world is the largest in existence, would take you a million years to search it all.

EVE is very repetitive. There is very little to it. Mine, fight pirates, wage corporate war, rinse and repeat. Of course, all RPG's are repetitive. In fact, most games are repetitive. EVE, like a few other games, however has an involving story that you can take part in. That's not a whole lotta fun though, I think MXO did it better IMO.

RPG's lately have popped up giving very little reward for time spent unlike RPG's of old. Guildwars, for instance, has very, very few items in the game compared to say, Diablo. In fact, everyone basically wears the same armor, only the weapons are different, and even those aren't very differing. I think it's pretty lame IMO. Hellgate: London will bring the magic back.


I don't disagee with you that the main thrust of Guild Wars isn't the items, but I don't know what your experience is with the game but they've added a ton of items since the game was released. And there are lots of people who enjoy finding and collecting these items and the various armors. But the thing you do spend a lot of time doing is acquiring all of the skills that a character can master.

It's true Diablo has a vast array of items, but in reality most of them are junk. The number of desireable items isn't all that impressive.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
I gave the 14 day trial a run, and in all fairness I found that it was a nice change of pace from WoW. I was getting pretty excited about the prospects of starting up a mining operation. I didn't like the fact they prevent trial accounts from learning particular skills that stood in the way of my plan, but that's the curse of a trial account.

Honestly I've been mulling it over, and I started my WoW account back up but it's still nothing special. I think I might give the EVE account a full month before I see where it stands. I really like the idea of a completely player driven system. I was reading on some of the news updates about other rival corps taking out territories. It seems that is the way MMO's should be. The crafting is fairly new to me, but I'm thinking of making or joining a ship building outfit. The mining would provide the resources to start the ship empire. I'm starting to think that I prefer the real-time based skill training. Sure I won't catch up to the players that have been around forever, but I could really care less. Like CoH, I didn't race to 50, and in WoW I didn't race to 60. It gives me time to go around and visit some new areas.

I did get PKed twice doing the newbie missions, but since they are smart enough to give me a free ship replacement it didn't take much to get back in the game. Two Corp pirates were harassing a jump gate, presumably under paid orders. Though that's the risk of going into low sec systems, which I knew.
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
Originally posted by: TGS
Honestly I've been mulling it over, and I started my WoW account back up but it's still nothing special. I think I might give the EVE account a full month before I see where it stands. I really like the idea of a completely player driven system. I was reading on some of the news updates about other rival corps taking out territories. It seems that is the way MMO's should be. The crafting is fairly new to me, but I'm thinking of making or joining a ship building outfit. The mining would provide the resources to start the ship empire.

http://www.archonindustries.org

lots of industrial oriented players, lots of mission runners, lots of PvPers. LOTS of informative players. Most of us have been around since beta or shortly after launch. We have good Blueprints and even if we disagree on stuff we stick together.

me = kaylana syi

talk to one of the officers about joining up... we also have players in SWG, WoW and CoH even though we are an EVE corp. Variety 4tw.

 

fishbits

Senior member
Apr 18, 2005
286
0
0
lots of industrial oriented players, lots of mission runners, lots of PvPers. LOTS of informative players. Most of us have been around since beta or shortly after launch. We have good Blueprints and even if we disagree on stuff we stick together.
Hmmm....
/strokes chin
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Malak
The world is the largest in existence, would take you a million years to search it all.
That sounds intriguing, could you or someone else explain this in more detail? Is it just vast empty space? How does it relate to and affect gameplay?
 

TGS

Golden Member
May 3, 2005
1,849
0
0
When you do the tutorial you will open you map and see what a big freaking place EVE is. I had to zoom in a great deal just to see the solarsystem I was currently in. It really is massive. Now the flip side of the is, how many places look different? I went through about 2-3 regions and it all looks fairly similar. This game really promotes grouping, as npcs will actively hunt you down while you are doing your own missions or gathering ore.

The only turn off is you can still get ganked warping to a jumpgate as it always drops you 15km outside of range. That's an awful long haul in a newbie ship.

edit:
It is just mostly empty space though, there are designated waypoints in each system, but beyond those it's just a reason to put up your warp field and head to the next waypoint. Being a newbie someone will have to jump in to tell us if there are things worth exploring, that aren't established on the regular waypoints.
 

fishbits

Senior member
Apr 18, 2005
286
0
0
Originally posted by: RBachman
Originally posted by: Malak
The world is the largest in existence, would take you a million years to search it all.
That sounds intriguing, could you or someone else explain this in more detail? Is it just vast empty space? How does it relate to and affect gameplay?

Yes, it's mostly empty space, though in some cases that space can be utilized. But even then, the EVE universe is still enormous. Were you guaranteed to be unhassled, it would still take quite a lot of time to simply pass through each star system as quickly as possible.

The effects are pretty neat. Having a system that is very low-trafficked is an asset, as you can reap the rewards there all for yourself. However many others are thinking along similar lines, and try to establish their own operations too. Do you share? Fight over it? Pack up and search elsewhere? Join up with others to lay claim to a territory or region? End up warring with your neighbors because each is suspicious of the others' intentions? But... the further you go out into the wilds, the further you are from suppliers and customers, the tougher the npcs are, thus the tougher are the kinds of people you find hanging out there.

All kinds of neat dynamics and interactions like that. And keep in mind that you can do and see a lot just operating within 5 or 10 system's distance from any particular place. As your travels take you through a particular region, you might pop up the market and see very little activity. Could this be a good opportunity for you to move goods in, or would there be too few buyers? Is there something available in abundance here that few know about (because of the vast size) that you could capitalize on by picking up and selling elsewhere? Maybe the gathering prospects are great due to being less picked over.

EVE's got that whole "frontier era" feeling writ large. You really can play as large or as small as you'd like. And what you do really can affect the game universe and the players in it.
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: RBachman
Originally posted by: Malak
The world is the largest in existence, would take you a million years to search it all.
That sounds intriguing, could you or someone else explain this in more detail? Is it just vast empty space? How does it relate to and affect gameplay?

Ok, imagine a solar system with say 9 planets and a few asteroid fields. Now, some of these planets have space stations orbiting them with shops or whatnot. You could even set up a base of operations or corporate HQ in a space station. Some of the planets do not have space stations, but it is possible that a pirate HQ or some abandoned mess could be floating about, which valuable loot(read: PHAT LEWT). Yes, in between the planets is mostly empty space, but you can jump to set points in the system, like to each planet or asteroid field. The asteroid fields are good for finding pirates to kill or mining. You can't jump to any secret locations, you have to search for those.

Now imagine all that, but in 5000+ solar systems. Even if you wanted to, you couldn't explore them all. Most of it is in chunks based on what alliance owns them. Now, owning a chunk of space is entirely political, it isn't a function of the game. There is nothing that stops you from actually going into that space, except the fleet of battleships blockading it. But if you are quick enough and feel lucky, you can go anywhere you like :p

Once you see one solar system, you've seen them all really. The fun is in finding a good mining spot with super rare minerals and not getting caught :p
 

Malak

Lifer
Dec 4, 2004
14,696
2
0
Originally posted by: Tom
It's true Diablo has a vast array of items, but in reality most of them are junk. The number of desireable items isn't all that impressive.

That all depends on your perspective. There are hundreds of uniques, and an unlimited number of rares that can actually be better than any unique. That's not counting rune words, which is a whole nother bucket of fun. All together Diablo easily has more worthwhile items than any other RPG I've ever played, which is why I enjoyed it so much.
 
May 31, 2001
15,326
2
0
Originally posted by: hooflung
Originally posted by: TGS
Honestly I've been mulling it over, and I started my WoW account back up but it's still nothing special. I think I might give the EVE account a full month before I see where it stands. I really like the idea of a completely player driven system. I was reading on some of the news updates about other rival corps taking out territories. It seems that is the way MMO's should be. The crafting is fairly new to me, but I'm thinking of making or joining a ship building outfit. The mining would provide the resources to start the ship empire.

http://www.archonindustries.org

lots of industrial oriented players, lots of mission runners, lots of PvPers. LOTS of informative players. Most of us have been around since beta or shortly after launch. We have good Blueprints and even if we disagree on stuff we stick together.

me = kaylana syi

talk to one of the officers about joining up... we also have players in SWG, WoW and CoH even though we are an EVE corp. Variety 4tw.

Does your starting race affect what Corps you can join or anything like that? I never got beyond the introductory corp when I was playing the two week test.
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
Originally posted by: ShotgunSteven
Originally posted by: hooflung
Originally posted by: TGS
Honestly I've been mulling it over, and I started my WoW account back up but it's still nothing special. I think I might give the EVE account a full month before I see where it stands. I really like the idea of a completely player driven system. I was reading on some of the news updates about other rival corps taking out territories. It seems that is the way MMO's should be. The crafting is fairly new to me, but I'm thinking of making or joining a ship building outfit. The mining would provide the resources to start the ship empire.

http://www.archonindustries.org

lots of industrial oriented players, lots of mission runners, lots of PvPers. LOTS of informative players. Most of us have been around since beta or shortly after launch. We have good Blueprints and even if we disagree on stuff we stick together.

me = kaylana syi

talk to one of the officers about joining up... we also have players in SWG, WoW and CoH even though we are an EVE corp. Variety 4tw.

Does your starting race affect what Corps you can join or anything like that? I never got beyond the introductory corp when I was playing the two week test.

has no effect.. mostly

players control the corps and sometimes they have rules, but its only the roleplaying corps which do

for example PIE is a corp which stands for honor of the Amarr empire and try to keep it safe, then there are minmatar corps which attack the Amarr corp on the basis that they are fighting the opression Amarr has on their minmatar slaves.

The best part about this that those player run roleplaying alliances interact with the non roleplaying alliances in good friendship.
 
May 31, 2001
15,326
2
0
Originally posted by: Czar
Originally posted by: ShotgunSteven
Originally posted by: hooflung
Originally posted by: TGS
Honestly I've been mulling it over, and I started my WoW account back up but it's still nothing special. I think I might give the EVE account a full month before I see where it stands. I really like the idea of a completely player driven system. I was reading on some of the news updates about other rival corps taking out territories. It seems that is the way MMO's should be. The crafting is fairly new to me, but I'm thinking of making or joining a ship building outfit. The mining would provide the resources to start the ship empire.

http://www.archonindustries.org

lots of industrial oriented players, lots of mission runners, lots of PvPers. LOTS of informative players. Most of us have been around since beta or shortly after launch. We have good Blueprints and even if we disagree on stuff we stick together.

me = kaylana syi

talk to one of the officers about joining up... we also have players in SWG, WoW and CoH even though we are an EVE corp. Variety 4tw.

Does your starting race affect what Corps you can join or anything like that? I never got beyond the introductory corp when I was playing the two week test.

has no effect.. mostly

players control the corps and sometimes they have rules, but its only the roleplaying corps which do

for example PIE is a corp which stands for honor of the Amarr empire and try to keep it safe, then there are minmatar corps which attack the Amarr corp on the basis that they are fighting the opression Amarr has on their minmatar slaves.

The best part about this that those player run roleplaying alliances interact with the non roleplaying alliances in good friendship.

Thanks, Czar. :) Got it all downloaded again, will probably go ahead and make a paying account this morning. Watching Season 1 of Babylon 5 really has me in the mood for this type of game. :p
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
There are skill trees to affect the balance of what corporation can hold what ratio of race types. For instance, if you are Caldari ( NEO Tokyo ) and you want to form a corporation with the Gallente ( Ferderate French Libertarian ) to form a dichotomy you can. You just have to have the skill sets available to the corporation to keep the racial ratio up.

Czar touched on RP. The PIE corporation, and the Alliance they belong to : Curatores Veritatis Alliance, are heavy into roleplaying. The player base is the best part of EVE in that it makes a large majority of content up as we progress. In fact the most nafarious corporation of all time, m0o, has had such an impact on the game they have been written into the story line.

Not something a player base takes lightly... that is friggin sweet.
 
May 31, 2001
15,326
2
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OK, I'm setting up now. Any recommendations on a starting group or anything? It's been a while since I did the two week trial.
 

Tom

Lifer
Oct 9, 1999
13,293
1
76
Originally posted by: Malak
Originally posted by: Tom
It's true Diablo has a vast array of items, but in reality most of them are junk. The number of desireable items isn't all that impressive.

That all depends on your perspective. There are hundreds of uniques, and an unlimited number of rares that can actually be better than any unique. That's not counting rune words, which is a whole nother bucket of fun. All together Diablo easily has more worthwhile items than any other RPG I've ever played, which is why I enjoyed it so much.


I have to agree with you that I was incorrect the way I put it. I also have enjoyed Diablo a great deal over the years, Diablo 2 I mean.
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
Originally posted by: ShotgunSteven
OK, I'm setting up now. Any recommendations on a starting group or anything? It's been a while since I did the two week trial.

Well it depends on what you want to do :

Caldari are the Missile Users, and long range Rail users. They also have the main electronics warfair ships, the blackbird and Scorpion as well as the definitive agent mission runner ship, the Raven.

Amarrians are the old dogs of the universe. They specialize in 2 things, laser weapons and armor tanking. The new asian bloodline is superior from character creation for ship training. Their ships are very skill point efficient as well. Their ships rarely deviate from this formula although there are exceptions.

Gallente like to do a little bit of everything. They can be summed up in one word : Drones! Although they are proficient in blasters and rails they love their drone ships. Why send a person to do the job when a robot can do it as good? Their industrial bloodline, the Intaki, is also hard to beat stat wise in the older bloolines system. Jin Mei, their asian bloodline, has a very good charisma attribute template.

Minmatar are the freed slaves, to an extent. HAIL MATARI! They can be summed up as a free for all race technology wise. They specialize in Projectiles, which are far more aged than Hybrids, Missiles and Laser weaponry. However, do not count projectiles out. They are easily capable of opening that well known can on your enemy's butt. They have a meriot of ideals behind each ship, not really leaning toward armor tanking or shield tanking. Which means, they can do it... but are happy in a pure damage setup as in a tank setup. Their ships require the most skill investment of all races in EVE since they are jack of all trades. Some think this is unfair, but, they are pulling technology from all other races and thus, need longer time to learn -- atleast thats how I RP it. My main in a Minmatar Pilot and she was well worth the time investment. Easily superior combat wise to any other race made for combat with the same skill points.

So, from a character creation standpoint you are not penalized for choosing a race. You can be penalized for choosing a bloodline. Don't pick a Brutor Tribe Minmatar if you want to be an industrialist. Don't pick an Intaki if you want to PvP. Nothing is stopping you from doing so but your training will be longer on the stuff you want to do.

As for a starter corp, TGS joined us last night and anyone interested in joining our corporation is welcome. www.archonindustries.org is our website but you have to apply for access. Best contact me, Kaylana Syi, inGame via convo or evemail and I can get you into the corp and sort your forum access.

 

TGS

Golden Member
May 3, 2005
1,849
0
0
Yeah, hoof was able to point me in the direction of some good industrial minded people in the corp as well. Now I just need a boat to haul ore around. :) Actually I think my skills for an indy 3 class ship training should have wrapped up sometime this afternoon. Ahh, the stink of my bantam was starting to get a bit much for me.

One of the biggest *mental* hurdles is the fact you can buy multiple ships, and play the roles of miner - fighter - defender when ever you like. It's more akin to doing a respec for WoW, which pigeonholes you into a "role". Whereas here you can (if you have the credits) change as fast as it takes you to jump into another ship.
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
Originally posted by: Baked
It doesn't take 6 hours to raid BWL, you guys must be in greens.


Or guildless... or in blues... or any number of things which make the endgame in WoW very desirable to many people, as well as very hated by many other people.

For me it takes 2 years to raid BWL cause my lvl 60 rogue had no guild on a server with tons of rogues, shadow moon.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Or consist of only a few core raiders who have done successful BWL runs. The guild I ran with didn't have BWL on farm. They barely were able to scrap past Rags on the second try. There was just too many new people to the guild, which was caused from a splintering of the original crew. It was a big joke at the start with a few wipes on bad MC trash pulls.

Through a good deal of yelling and screaming from the guild leader we were able to down Rags and move on the first few guys in BWL. The core group of people knew the process but the new guys like myself, for which it was the first time stepping into BWL it was a bit different on the first couple tries.

Why I left was despite being in green and blues, I was second in healing(factoring in overheal) to the guild leaders full prophecy priest. Yet I never got a single comment made to me about my badass healbot skills. This was of course without any healer mods, just straight ct_raid ftw. Also our guild leader changed the dkp rule to punish those who didn't raid at least 3+ times a week. Also prior to speccing for MC, I was a wicked shadow priest, but nobody likes to see a shadow priest outdps them and heal to full. ;)
 
May 31, 2001
15,326
2
0
Originally posted by: hooflung
Originally posted by: ShotgunSteven
OK, I'm setting up now. Any recommendations on a starting group or anything? It's been a while since I did the two week trial.

Well it depends on what you want to do :

Caldari are the Missile Users, and long range Rail users. They also have the main electronics warfair ships, the blackbird and Scorpion as well as the definitive agent mission runner ship, the Raven.

Amarrians are the old dogs of the universe. They specialize in 2 things, laser weapons and armor tanking. The new asian bloodline is superior from character creation for ship training. Their ships are very skill point efficient as well. Their ships rarely deviate from this formula although there are exceptions.

Gallente like to do a little bit of everything. They can be summed up in one word : Drones! Although they are proficient in blasters and rails they love their drone ships. Why send a person to do the job when a robot can do it as good? Their industrial bloodline, the Intaki, is also hard to beat stat wise in the older bloolines system. Jin Mei, their asian bloodline, has a very good charisma attribute template.

Minmatar are the freed slaves, to an extent. HAIL MATARI! They can be summed up as a free for all race technology wise. They specialize in Projectiles, which are far more aged than Hybrids, Missiles and Laser weaponry. However, do not count projectiles out. They are easily capable of opening that well known can on your enemy's butt. They have a meriot of ideals behind each ship, not really leaning toward armor tanking or shield tanking. Which means, they can do it... but are happy in a pure damage setup as in a tank setup. Their ships require the most skill investment of all races in EVE since they are jack of all trades. Some think this is unfair, but, they are pulling technology from all other races and thus, need longer time to learn -- atleast thats how I RP it. My main in a Minmatar Pilot and she was well worth the time investment. Easily superior combat wise to any other race made for combat with the same skill points.

So, from a character creation standpoint you are not penalized for choosing a race. You can be penalized for choosing a bloodline. Don't pick a Brutor Tribe Minmatar if you want to be an industrialist. Don't pick an Intaki if you want to PvP. Nothing is stopping you from doing so but your training will be longer on the stuff you want to do.

As for a starter corp, TGS joined us last night and anyone interested in joining our corporation is welcome. www.archonindustries.org is our website but you have to apply for access. Best contact me, Kaylana Syi, inGame via convo or evemail and I can get you into the corp and sort your forum access.

Just signed up for the game. Once I have relearned what I forgot and am on my feet I will contact you. :)