WOW! UT2007 SCREEN SHOTS!

Malak

Lifer
Dec 4, 2004
14,696
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Repost: Already has thread in Software subforum. And it's not called UT2007. It's set to release in 2007 or late 2006.
 
Jun 14, 2003
10,442
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fair do's....i thought it might be a pea roast from the software forum, but i dunno, maybes people in here dont venture there too often, i know i dont. so they wouldnt of seen it
 

Malak

Lifer
Dec 4, 2004
14,696
2
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Well, it's news about software, so if someone wants to see it... they'd probably head to the software forum. You posted in the wrong forum about a topic that's already in active discussion.
 

NokiaDude

Diamond Member
Oct 13, 2002
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When you're playing a super fast paced game like UT2004, you have no time to drool over eye candy. "Dude, you look so detailed, SPLAT!, You have been killed!"
 

Evdawg

Senior member
Aug 23, 2003
979
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Originally posted by: KruptosAngelos
Well, it's news about software, so if someone wants to see it... they'd probably head to the software forum. You posted in the wrong forum about a topic that's already in active discussion.

dont be an ass please.
 

ddogg

Golden Member
May 4, 2005
1,864
361
136
ya this is a damm forum...if u have already read it dont participate in it..damm those graphics are sweet...completely overshadowing Doom3 and HL2. hope a g70 or r520 can run smoothly on that beast of a game!!:)
 

ddogg

Golden Member
May 4, 2005
1,864
361
136
Originally posted by: NokiaDude
When you're playing a super fast paced game like UT2004, you have no time to drool over eye candy. "Dude, you look so detailed, SPLAT!, You have been killed!"

lol thats true!! but its always nice to be able to see ur enemy's face clearly!!
 

T9D

Diamond Member
Dec 1, 2001
5,320
6
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Originally posted by: Chosonman
I don't think it looks much better than HL2

I agree. Looks nice but not as nice as I thought it would or should. Especially for coming out at the end of 2006 (or maybe 2007 with delays)! The unreal 3 engine shots look 5 times better than that.


 

Malak

Lifer
Dec 4, 2004
14,696
2
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Originally posted by: Evdawg
Originally posted by: KruptosAngelos
Well, it's news about software, so if someone wants to see it... they'd probably head to the software forum. You posted in the wrong forum about a topic that's already in active discussion.

dont be an ass please.

I'm not being an ass. It's simple forum etiquette. You put the topic in the right forum, and you don't repost. Those are even rules for these and most forums.
 

Chosonman

Golden Member
Jan 24, 2005
1,136
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Who cares what the polygraph test says or how it colors itself? The bottom line is.... Does all this performance decreasing, have to more spend money on a new graphics card causing technology translate into anything noticable?

Based on the pictures I saw it looks like HL2 to me. Maybe if I saw it in live action my opinion may change. I can't believe we have Unreal Engine 3 fanboys already. Creepy how new technologies can create techno-zombie fanboys so quickly even before it comes out.
 

Malak

Lifer
Dec 4, 2004
14,696
2
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Originally posted by: Chosonman
Who cares what the polygraph test says or how it colors itself? The bottom line is.... Does all this performance decreasing, have to more spend money on a new graphics card causing technology translate into anything noticable?

Based on the pictures I saw it looks like HL2 to me. Maybe if I saw it in live action my opinion may change. I can't believe we have Unreal Engine 3 fanboys already. Creepy how new technologies can create techno-zombie fanboys so quickly even before it comes out.

I'm not a fanboy by any stretch of the imagination and even I can clearly see the difference between this and HL2.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
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Originally posted by: KruptosAngelos
Originally posted by: Chosonman
Who cares what the polygraph test says or how it colors itself? The bottom line is.... Does all this performance decreasing, have to more spend money on a new graphics card causing technology translate into anything noticable?

Based on the pictures I saw it looks like HL2 to me. Maybe if I saw it in live action my opinion may change. I can't believe we have Unreal Engine 3 fanboys already. Creepy how new technologies can create techno-zombie fanboys so quickly even before it comes out.

I'm not a fanboy by any stretch of the imagination and even I can clearly see the difference between this and HL2.

Does it look better than HL2? Yes. Clearly the models are much more detailed (and appear to be using parallax and/or displacement mapping to some extent on the armor textures, although maybe that's just very high-polygon detailing), and the lighting looks very nice. The grass and foliage on the outdoor shots looks very nice as well, although it's hard to judge from just a couple of screenshots.

Is it a night-and-day OMGWTFBBQ difference (as if you compared, say, Doom3 with Quake3)? No. These screenshots are WAY less impressive than the UE3 tech demo shots from a few months back -- but this is hardly surprising, considering that their tech demo was struggling to run (at ~20FPS) on a 6800U SLI setup. Obviously they're going to have to scale the graphics down somewhat from that, or else it will only be playable on high-end next-gen parts. In SLI.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
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Originally posted by: trinibwoy
Originally posted by: Chosonman
I don't think it looks much better than HL2

Does HL2 have self-shadowing?

I thought it did, at least to some extent. I don't know for sure.

To be fair, in the screenshot here with the flaming barrels and the jeep, the flaming barrel in the foreground doesn't cast a shadow! :p
 

Malak

Lifer
Dec 4, 2004
14,696
2
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They have to scale it down in UT because it's a multiplayer game, multiplayer games require more power. The U3 engine has at least one multiplayer game being developed on it, but I bet the other games will be single player.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
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Originally posted by: Matthias99
Originally posted by: trinibwoy
Originally posted by: Chosonman
I don't think it looks much better than HL2

Does HL2 have self-shadowing?

I thought it did, at least to some extent. I don't know for sure.

To be fair, in the screenshot here with the flaming barrels and the jeep, the flaming barrel in the foreground doesn't cast a shadow! :p

The light source is directly above it. So there is a shadow, it's just under the barrel. :D

*EDIT* And no... your body does not cast a shadow on your own body in HL2. And sometimes you cast a shadow when you shouldn't. When the sun is the main light source, and you go under a bridge, sometimes you're still casting a shadow from a light source that's blocked.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
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Originally posted by: KruptosAngelos
They have to scale it down in UT because it's a multiplayer game, multiplayer games require more power.

This statement makes no sense. If anything, multiplayer games should be LESS stressful on the system, since the local CPU does not have to do any AI/physics calculations. The GPU doesn't care if it's a singleplayer or multiplayer game. :p
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: Matthias99
Originally posted by: KruptosAngelos
They have to scale it down in UT because it's a multiplayer game, multiplayer games require more power.

This statement makes no sense. If anything, multiplayer games should be LESS stressful on the system, since the local CPU does not have to do any AI/physics calculations. The GPU doesn't care if it's a singleplayer or multiplayer game. :p

Why wouldn't it have to calculate physics? There's also the added burden of updating the position of up to 60 more players.
 

Malak

Lifer
Dec 4, 2004
14,696
2
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Originally posted by: Matthias99
Originally posted by: KruptosAngelos
They have to scale it down in UT because it's a multiplayer game, multiplayer games require more power.

This statement makes no sense. If anything, multiplayer games should be LESS stressful on the system, since the local CPU does not have to do any AI/physics calculations. The GPU doesn't care if it's a singleplayer or multiplayer game. :p

That's how it's always been. The local client still has to do everything, the server just keeps track of what is where. The stress increases by the fact that there is a lot more "what" usually. This is one of the reasons why I look forward to the PPU's.