TakeNoPrisoners
Platinum Member
- Jun 3, 2011
- 2,599
- 1
- 81
WOW is dull, though. There isn't much variety.
Doesn't matter what someone else thinks of something as long as the individual in question enjoys it.
WOW is dull, though. There isn't much variety.
Many people also find it extremely entertaining seeing as it is the most popular MMO in the world by far.
I find cable TV boring and refuse to watch it so whatever floats your boat eh?
This is a very pointless post.
Stating an opinion as fact is always pointless. Someone can find X entertainment fun, while Y thinks it is dull. It doesn't matter what entertainment you place into the sentence, it will always be true.
And to your previous post, it is a brief escape. No one said they had to play 24/7 to enjoy it, some do, some just play a bit and leave it at that. Playing 1 hour a day is brief. That becomes 7 hours a week. Which becomes 30hrs a month.
Which becomes $0.50 / hr.
A movie ticket w/o popcorn and soda = About $12 at prime time now. (For what 2 hour movies) = $6.00 / hr.
You don't get it, do you? besides the entry price, you pay a price in the time spent on entertainment. Entertainment that is dull and repetitive costs you time that could be spent earning money.
If someone gets enjoyment out of the game, $15/month is not a lot at all.
Some people will pay $15 for 2 beers which is at most 1 night's worth of entertainment.
Many people also find it extremely entertaining seeing as it is the most popular MMO in the world by far.
I find cable TV boring and refuse to watch it so whatever floats your boat eh?
Amazing to me that people are willing to play the same 5 dungeons over and over again for years on end"
You don't get it, do you? besides the entry price, you pay a price in the time spent on entertainment. Entertainment that is dull and repetitive costs you time that could be spent earning money.
You don't get it, do you? besides the entry price, you pay a price in the time spent on entertainment. Entertainment that is dull and repetitive costs you time that could be spent earning money.
Wow drew me in with its huge landscapes and amazing dungeons. Then a year or two later I woke up one day and thought to myself "I am paying somebody to collect 50 pieces of enchanted ham.. over and over again" I don't think i will pay a monthly for another grind game like Wow. When wow first came out it seemed immense and revolutionary. MMORPGs have a lot on their shoulders to be able to create something that wows us after playing wow. I hope Guild Wars 2 is that title but who knows.
I really thought it was gonna be SWTOR. It turned out horrible.
Many people did, however they had a few serious flaws that no one wanted to look at, at first.
1) They wanted to follow really close to the WoW formula as "it works". However following a formula that has been practically perfected by that game, would require just as much of a perfection on it or even to go one step beyond. But it didn't, the polish-ness of SWTOR was that of a Vanilla/BC Wow, and 4-5 years behind its time. Also this formula is getting old, and people are finding 0 interest in any MMOs with this formula. Whether its the more ADD-ridden generation (CoD players) or us growing up and having many more responsibilities not being able to immerse ourselves in a game of this magnitude anymore for long hours.
2) It's strong point (story telling) which made KOTOR1 and 2 great, became an important focal point of the game. However, that only works if the story is continuously growing at such a pace you don't feel like you are waiting months for the "next chapter" to be released. End Game on WoW has some story, but that isn't what keeps the players running the dungeons. With patches not coming out lightning fast, the game dies around max level.
I agree that the WoW model won't produce another hit. People are tired of WoW and need something new. I feel that SWTOR was on the right track with the storytelling aspect, but they didn't execute the concept well. A storytelling type mmo should feel less grindy, at least for leveling. Linearizing the story and removing choices would also make it easier to swallow for the masses. I remember playing the first 10 lvls of SWTOR, the first 5 were awesome, the last 5 felt like a chore because I wanted to know what happens next without killing 60 boars and collecting 35 spaceship parts.
Wow drew me in with its huge landscapes and amazing dungeons. Then a year or two later I woke up one day and thought to myself "I am paying somebody to collect 50 pieces of enchanted ham.. over and over again" I don't think i will pay a monthly for another grind game like Wow. When wow first came out it seemed immense and revolutionary. MMORPGs have a lot on their shoulders to be able to create something that wows us after playing wow. I hope Guild Wars 2 is that title but who knows.
When I drop in again for free trials, I still am astounded by teh architecture. It's better than most games. In fact it's better than most modern bioware games like Mass effect.
SWTOR was definitely lacking in grand architecture.
So I logged into my World of Warcraft account page and totaled the amount I've spent subscribing to wow since 2005 as shown in my transaction history which came to $959.30. Before taxes the base game the three expansions (no collectors editions) came out to ~$170.
$1129.3 for one game. Consdering I've taken periodic breaks and didn't buy any of the fluff from the Wow store, I'm sure there are some that have played since release with a much larger number. Extraordinary.
Just thought I would share. I think we can all see why so many developers are trying to have success in the MMO market.