taltamir
Lifer
- Mar 21, 2004
- 13,576
- 6
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Originally posted by: ArchAngel777
Originally posted by: taltamir
1920x1200 = 2304000
1680x1050 = 1764000
((2304000-1764000)/2304000)*100% = 23.4375% decrease in pixel amount from 1920x1200 to 1680x1050.
((2304000-1764000)/1764000)*100% = 30.61% increase in pixel amount from 1680x1050 to 1920x1200.
Did you see that kind of difference in FPS? if not that your GPU is not what is holding you back. Your GPU is not being fully utilized because something else is holding you back.
That is not actually true. Your math is right, but your conclusion is not. Long are the days when fill rate has been the issue. Fill rate alone isn't what determines FPS, so you won't see a linear increase like the percentages you provided when dropping the resolution down.
Just compare 1920x1200 benchmarks to 2560x1600. If it were based on fill rate alone, then 1920x1200 should have 78% better performance in FPS over 2560x1600. However, you will not find that is true when reviewing benchmarks. A good example would be Anand's here The nice thing about that graph and test is that you can clearly tell that the CPU is not the bottleneck as can clearly be seen by taking the numbers from one of the last gen cards (3870 or 8800GT for example).
Anyway, not to detract from the thread here as WoW is CPU hungry, but I just wanted to point out that FPS does not increase proportionally with resolution. You get some performance, but nowhere near a 1:1 ratio.
thank you, that has been very informative. (note: I am not being sarcastic)