Originally posted by: Anubis
you do realize he is fully buffed and is useing 2 +AP trinkets Bladefists and Jorm Gabbor, jorm adds something like 600 AP on its last tick
I presumed his items were AP-based, but even then, you're ignoring the rest of his stats as they're all astronomically higher than what I would achieve fully buffed at this point. I believe I've achieved over 40% crit on occasions as a rogue can throw the fancy sharpening stones on to achieve higher crit.
Originally posted by: CKent
I'd run off of course, the last thing a rogue wants is distance from a caster. The reason for poison cleansing was the assumption of crippling and the chance of blind, which is a poison and can be cured. The ones who added a stacking poison were more annoying, as was the addition of the Vile Poisons talent, but barring really bad luck (ie. 3-4 dispel resists in a row, not including the totem pulse) I could get distance due to the fact my armor & shield meant something and kept me alive. You'd have to be facing me to gouge me. Granted I couldn't sit there and mindlessly blast rogues to death the way I could warriors and... well, really most classes... nor could I easily take out a 2-3 person group with a rogue in it due to the stuns, but most stood no chance 1v1.
The mention of the gouge comment makes me think you haven't really faced many good rogues if any. Managing your energy is a huge part of being a successful rogue, not to mention being an avid fan of thistle teas or other various energy return mechanisms (damn Blizzard for nerfing them as well). Quite typically, given a crit off an initial mutilate, I have 5 points, so I get the most effective Kidney Shot and also guaranteed 25 energy from the Finishing Move. Then, with that, I also have enough energy to gouge before the Kidney Shot is over with. With Improved Gouge, I have even more time to wait for more energy and I waste more time to wait for Kidney Shot to come off cooldown.
One of the reasons why I tend to go lax on multi-person PVP (i.e. me being the single person) if there's a rogue is that exact reason you mentioned. Even though I've beat multiple people before on my rogue, typically fighting another rogue and a healer at the same time is suicide. The rogue will stun you like there is no tomorrow and all the while, any damage you've done to him or her is being negated by heals. Not a pretty sight.
Although, I did win a 3v5 fight (60 Priest, 60 Mage, me vs 70 Priest, 66 Rogue, 60 Warlock, 60 Shaman and someone else). I was kind of lucky because it started with a 1v1 of the mage I was helping being attacked by the rogue, I intervened but the mage died before I could get there, so it turned to a 1v1 with me against the other rogue. Before I could kill him, the priest came so it turned to a 1v2. That was a wild fight, I used soooooo many CC's against that priest to try to stop her from healing the rogue as I doubted my ability to take her out while the rogue was blinded or something. Then when I dropped off the bleachers in the STV arena, a 60 priest came up and started healing me. Eventually I just ignored the rogue and let the rogue hit me while I took out the priest

. Then the other 60 Hordes joined in (they were just standing there for God knows how long) but they were purely fodder and really bad PVP'ers in my opinion.
Originally posted by: CKent
Yeah I've been giving it some thought and I think a mitigation buff is a better idea, after watching rogues and hunters struggle to do half my damage according to meters in PvE, and especially after having to heal rogues against 75% of mobs with nasty AoEs and cleaves x_x The only problem I have with their balance is in PvP.
You can't forget that all mitigation has changed so heavily in BC. I saw this the hard way as I was tanking The Sunken Temple yesterday on my Rogue for my Shaman. At this point, my rogue's Dodge was killed by leveling (~30% down to ~20%) and my mitigation was dropped a decent amount (I believe ~25% to ~19%). I think I found out the hard way that mitigation also does not factor in level whatsoever as these elite mobs hit me as hard as they hit my same-level Shaman who was wearing a mix of cloth, leather and mail healing gear with a staff. I'm actually tempted to stop leveling my Shaman so I can level my Warrior+Priest combo up to 70 and I can use my Warrior instead. I watched my brother solo almost all of BRD on his warrior (he had some problems with Thaurissan.. understandable as you need a separate person for Mora), but I highly doubt I could do this, unless you count my ability to skip almost everyone. But even then, I'd have to blow a lot of cooldowns and my (talent-affected) abilities require me to get behind my opponents... not possible for bosses.
Originally posted by: CKent
Yeah, with armor/shields not mattering at all, I'd love to equip an OH caster dagger

As far as spell dmg + str, keep in mind you're still not getting any crit, and that all items of a given item level have the same attribute points; if you're getting str, that's spell damage you're not getting, and vice versa. You're also losing out on what little survivability the resto tree offers for a 16-21 point investment (hey, it beats nothing).
Here's my planned talents for 70:
http://www.wowhead.com/?talent=GZxVbzA0sVuqoxcfto
Something along those lines. I'm a bit disappointed in a lot of talents as they're practically worthless. For example, Tidal Focus? Pure garbage, Ancestral Knowledge is a better talent. Why do I say that? Well, if healing spells cost 5% less mana, then it's true that if you used your entire mana bar healing, you would no longer do that, you would only use 95% of your mana bar. So it's equivalent to having 5% more mana. Number wise, you can look at this as having 6000 mana. If you spend 6000 mana worth of heals with this talent, it would be reduced to 5700 mana. You save 300 mana... you could just get ancestral knowledge and gain 300 extra mana that can be used for anything.