WoW Question!! What is the most Powerful Race/Class/Skill Mix for Soloing/Questing ?

RealityTime

Senior member
Oct 18, 2004
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just go this game and want to know what is the most powerful and best race/class and skill mix for questing and soloing etc.. not interested in pvp.. just want to start with a char that will do well playing through the game and than start with some more exotic characters etc. What is the general consensus on the best character for questing, as in most powerful and best at questing, killing monsters, and not dying :)
 

Gurck

Banned
Mar 16, 2004
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I don't think anyone really knows for sure yet, most people haven't even played one character to high levels yet, much less two or more, and so we don't know from either firsthand experience nor from observation. My shaman seems pretty powerful to me at level 10, but I think I'm just used to EQ, which is more challenging (or difficult, depending on your perspective). Still though, I've been grinding just outside Orgrimmar, I see people in the low teens grouping there and people in the mid teens soloing.
 

Moonbeam

Elite Member
Nov 24, 1999
74,567
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I like the Hunter because there are two of you, you and your pet. He or she is good ranged but hand to hand isn't that great. The shaman is cool and fast as a wolf, great for exploring and running from things, but solo against mobs is tougher. It's a fun class though.
 

Schadenfroh

Elite Member
Mar 8, 2003
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pallys are great tanks and heal themselves during battle but no ranged weapons

hunters have a pet and can kick ass at range

those two would probably be my nominations
 

RealityTime

Senior member
Oct 18, 2004
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so what in general is the best way to build your skills/talents on a hunter ? for a questing non-pvp character ?
 

CommCR

Senior member
Oct 18, 2002
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I've heard and seen that Warlocks also make a good soloing class.

but personally i'm a shaman that rolls with a warrior. We make a really good team.
 

Tylanner

Diamond Member
Sep 18, 2004
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Over time I don't think it will matter.

In SWG, every GD Class complained about being underpowered and soon they were almost all equal.

SWG had Creature Handlers as well, with pets, and in the beginning, they were uber and could pwn anything. Since then their pets have been "NERFED" or crippled.

God I hate the word "nerfed".
 

digit

Member
Dec 6, 2004
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My warlock was having trouble soloing until i reached about lvl 25, now at lvl 30 hes fantastic. Voidwalkers make fantastic tanks.
 

Weeeman

Platinum Member
Jun 2, 2004
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I have a 35 hunter, he is pretty entertaining to play. Sometimes is a pain to find instance groups because others are ignorant to how much DPS I can really put out, and how well my pet can tank.

 

Hadsus

Golden Member
Aug 14, 2003
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I've enjoyed my gnomish Warlock a great deal. He's 25 now, and except for an odd mob type or two, is capable of taking out levels two higher than he is. One very nice thing about Warlocks (and I guess this applies to Hunter too), if you get in trouble and things are looking bad, you can haul a$$ out while your pet occupies your oppponent. Pets have saved me many times....and you get them almost immediately with a Warlock. Oh, one other nice thing about my class.....we get a free mount at level 40 while others have to sell their soul to get one.
 

imported_obsidian

Senior member
May 4, 2004
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Originally posted by: RealityTime
so what in general is the best way to build your skills/talents on a hunter ? for a questing non-pvp character ?
Well this is part of my PvP build, but it would apply just as well to PvE:

Marksmanship Mastery (31 points)
· Improved Concussive Shot: 5/5
· Efficiency: 5/5
· Lethal Shots: 5/5
· Aimed Shot: 1/1
· Mortal Shots: 5/5
· Scatter Shot: 1/1
· Hawk Eye: 3/3
· Ranged Weapon Specialization: 5/5
· Trueshot Aura: 1/1

I would suggest tossing the other 20 points in beast mastery for PvE, survival for PvP. For reference, avoid improved hunter's mark. It gives a whopping 16.5 attack at level 60 for a cost of 5 talent points (which is crap).
 

zzzz

Diamond Member
Sep 1, 2000
5,498
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rogues are good because you can sneak by mobs sometimes.
Too bad this patch seems to have bugged some of the combat strikes. (SS and Evis to those who play rogues)
 

TimidOCer

Golden Member
Aug 28, 2000
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I really like my Pally, lvl 17 and I ran into a small 3 person camp of these dark iron guys, 2 lvl 19 and one lvl 18 and I took them all down and got their chest :), Im also doing the first merc elite quest solo right now :)
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
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Mages. My lvl 58 mage friend can solo 3 mobs his level. He does frost and AOE spells.

As a soloing Rogue, I have to fear for my life when I get one add my level. Gotta use my specials and/or potions to live. Or flee with vanish/sprint.
 

dbzwukan

Senior member
Dec 17, 2001
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I love my lvl 45 rogue.

I can take down non-elite mobs 4 levels higher than me after a kodo stew meal, and applying type 3 poisons on both of my daggers.

my avg dps according to cosmos is around 70-80 last time I checked.
 

Malladine

Diamond Member
Mar 31, 2003
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Shadow Priest here, lvl 42. I can take down a lvl 45 with 2/3 mana left in under 15 secs and handle an add pretty comfortably

Currently @ 31 shadow, 2 discipline. I'll either go all the way to 20 pts into disc or respec (a 2nd time) to 25 disc (for maxed Mental Str), 15 holy (for maxed Subtlety), 11 shadow (for Mind Flay).
 

Malladine

Diamond Member
Mar 31, 2003
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Originally posted by: HostVisions
what is a 'mob'?
Mobile Object i believe. They played EQ...

Blizzard's term (my preferred term) is creep.

It refers to anything moving, usually the stuff you can fight.

 

torpid

Lifer
Sep 14, 2003
11,631
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I've played 4 chars:

Human Paladin - best solo, easiest to play, least frustrating, but less thought required. Verigan's Fist is outrageously powerful and will make you unbelievably incredible until the low 30's. That's my assumption at least, being level 25 with it and still being very overpowered. In general, 6-12 seconds of invulnerability and super high armor mean you don't die too often. And though the hunter CAN have minimal downtimes, at some level ranges the hunter has a lot of downtime due to low mana. The paladin generally will have less.

Night Elf Hunter - second best solo, but until you get feign death, you will tend to get into some sticky situations that are tough to get out of. Feign death really makes the hunter a LOT of fun for me. The hunter is otherwise a lot of fun, probably 2nd most fun overall. The pet will save your life about as often as the paladin's invulnerability, but the low armor is the main cause of sticky situations until feign death. I found that being in a group as a hunter can be frustrating at times, especially in instances where space is limited and you have to find the right distance without pulling nearby enemies. It also is very frustrating when the looting is set to group loot and you end up never getting enough quest items before the melee people leave the group.

Undead Rogue - very interesting and fun, but I haven't played it quite enough to know how things will go once the "core" skills are obtained. In the early levels (only thing I've done), the rogue does quite well. In groups I've been in with rogues, I've really liked what they brought to the table. If you have a rogue and mage, your group is going to have a firm grip on crowd control. Like the mage, though, it is frustrating (even as a hunter/paladin) when other group members screw up your debilitating skills (sap, or poly for the mage).

Gnome Mage - this is by far the most challenging class until you get to level 10, when frost nova arrives to save you from the umpteen deaths per hour. I'm imagining that blink will be similar, haven't quite gotten there yet. I like the mage a lot, it seems very challenging and requires quite a bit of planning and pacing. Conjured food and water is probably the most appealing aspect of the mage so far.

I'd say the paladin is the best class for soloing (haven't tried the shaman), with the hunter second. The mage is the hardest early, but since I haven't played the rogue or mage too far yet, I can't say whether that changes later. I do suspect that the rogue becomes quite good once sap and vanish comes into play.

As far as most fun, mage by far for me. But mostly because I like to think, plan, and pace my battles.
 

torpid

Lifer
Sep 14, 2003
11,631
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Originally posted by: Malladine
Originally posted by: HostVisions
what is a 'mob'?
Mobile Object i believe. They played EQ...

Blizzard's term (my preferred term) is creep.

It refers to anything moving, usually the stuff you can fight.

mob has been around since the early mud days...
 

datalink7

Lifer
Jan 23, 2001
16,765
6
81
Note that the Race that you are really doesn't matter in the end very much. Be what you think is cool as by the time you are level 60 your race specific starting stats will mean nothing, and the skills will mean very little.

As for the rankings, general consensus is Shamen and Paladin at the top, probably with Hunter a close third. I would probably rank it like this myself, though I have only about 5 days of playing time.

Shamen
Paladin
Hunter
Rouge
Warlock
Priest
Druid
Mage
.
.
Warrior


Currently the Warrior is the worst class. I have an Undead Warrior, and he has trouble taking on somebody of the same level. However, my Hunter can generally take on somebody a couple levels higher, or several foes of the same level. But I still have fun playing the Warrior.
 

HostVisions

Banned
Jan 15, 2002
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I'm a relatively low-level shaman (lvl 18) but find myself longing to be a paladin. I can usually handle 2-3 same lvl baddies at the same time, but I need to rest inbetween, and that's with throwing down a totem, a lighting shield and rockbiter on my axe, an dhitting them with earth shock between whacks. Sigh, I need better armor. I've got a good shield, but need some decent body armor.

I do like the tauren shaman though, it's a fun character and is really something when I can resurrect my buddies when they die. I can't wait to pickup ghost wolf at lvl 20 so I can get moving around the lands a bit faster and as a means for <gasp!> escape.