WoW PvP Honor System - Poll

TantrumusMaximus

Senior member
Dec 27, 2004
515
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0
I have come to like the PvP aspect now that it means something but still I feel that there is a lot that needs to be changed.

The raids never seem to subside. And I have to imagine it bothers lower level players trying to do quests and stuff in that area. I have seen many chats pop from people screaming about the neverending raid.

My thoughts are that something needs to happen but I have pondered for days but can't think of a good solution other than an Uber boss or hero for either side that will litterally clear an area of the opposing faction if they overstay their welcome. Maybe a demon, dragon, hero, deity etc. Sounds crazy but I bet it would be cool. I'm not talking about instant death but something that will definately have you turning your tail and leaving.... and maybe have the defender hang out for a given x amount of time to keep the peace for a while. Or if that is too far fetched perhaps up the aggro on the elites that just stand their doing nothing while their faction is getting ripped to shreds. I stood in the crossroads after ressing trying to med up right next to 4 wind riders floating over my head and the wind rider master standing next to me ( a 55 elite mob) to only get ganked. Wouldn't you think the defender would attack the opposing faction? NO, I was cut down. The alliance was inside the crossroads for like 45 minutes. I'm not whining it just gets old that's all. Some nights it is very fun but others it borders on ridiculous.

Battlegrounds sounds cool but I hate the thought of fighting in instances instead of the real environment. I know I am making points above that make it sound like I don't like it that way but with some changes I bet it would be more under control.

I don't know what are your thoughts?

 

Noema

Platinum Member
Feb 15, 2005
2,974
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Playing on a RP server, I haven't felt much of a difference since honour was introduced, except perhaps for Tarren Mill which is of course the Alliance's favourite honour farm. Since I'm level 41, I really don't have much bussiness left either at Crossroads, Tarren Mill or Hammerfall (which are the most frequently raided Horde towns). Things also seem to have calmed down a bit in the past few days. I really haven't had much PvP action since it's pretty much 60s exclusive.

That said, It is probably a nightmare to play on PvP servers now if you are not 60 yet, and specially if you are lvl 48-55. For some reason, a level 60 CAN get some honour by killing a level 48, even though the level 60 is ?? to the 48, and of course, the 48 doesn't stand a chance against a 60.

I also find it a tad annoying that Blizzard keeps denying the evident population imbalances in most servers (5.3 to 1 in Silverhand, my server, for instance - there are more NEs than horde) and which of course has a lot of implications in PvP.
 

exilera

Senior member
Apr 12, 2005
940
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0
The main problem with the honor system is that it doesn't reward skilled players, it rewards players who zerg and spend hours a day pvping.

A CP loss needs to be implemented. If you die in PvP, you lose some of the CPs you gained that session. This will prevent zerging. To prevent CP griefing, being killed multiple times by the same player would result in fewer CP loss each consecutive kill (just like you gain less CPs for killing the same player more than once a day).

That's my theory. If this were implemented, there would be no zerg fests. People would actually care about dying, and it would promote group vs group pvp instead of raid vs raid.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Needs to be changed in many ways. While in PvP itself the classes are somewhat (not perfectly) balanced (as in everyone can play a part), in the honor system they are not at all. Healers and tanks get the shaft and rogues get an obnoxiously high boon.

As for the second question, it has made my experience worse only due to the increased latency during certain times in certain areas.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
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The Barrens and TM are under constant attack, i can no longer quest because of the lag of massive raid groups. I also had to reroll as a mage because of the AntiFear PvP trinket, really hurts alliance priest when it comes to the undead rogues with it. I also think that it is wrong that someone 5 lvls above you can get an honor kill by ganking you.
 

TantrumusMaximus

Senior member
Dec 27, 2004
515
0
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Originally posted by: Schadenfroh
The Barrens and TM are under constant attack, i can no longer quest because of the lag of massive raid groups. I also had to reroll as a mage because of the AntiFear PvP trinket, really hurts alliance priest when it comes to the undead rogues with it. I also think that it is wrong that someone 5 lvls above you can get an honor kill by ganking you.

Yes that trinket is tough but has a 2 minute cooldown....you can't just keep using it all you want ya know. I don't think my trinket saved me once :p

Edit: I have to comment on the play balance. I agree that the balance sux. Certain classes just get the shaft.

The paladin TOTALLY is screwed sorry for you. It is sooooo funny watching the big tough heroic pally run into our ranks and do his little blast for 48 dmg and then put on his shield and run away with his tail between his legs because that's what he is reduced to now.

My Hunter gets ganked EVERY time someone gets close to me. (Of Course I'm only 56) My pet is worthless as nobody ever focuses on the pet for obvious reasons, the pet doesn't seem to help whatsoever once I'm in combat with a rogue. Sad thing is I can wing clip the rogue get distance and turn and fire or raptor strike them but by then another mage or player joins in and I'm done for. However I'm not screwed like that Pally. If I'm in a group I just kick ass. Got over 700+ kills in a couple nights in a raid group as long as I was careful to stay with the pack.

I can't see the Warrior having much to add in PvP either.

Every PvP I've seen so far has been huge raid groups that if you take one step into range you are instantly tangled or snared, then shadowburned or flamestriked and you are dead. WTF could a warrior do in that scenario????

 

Litchfield285

Senior member
Sep 4, 2004
414
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0
Originally posted by: TantrumusMaximus
Originally posted by: Schadenfroh
The Barrens and TM are under constant attack, i can no longer quest because of the lag of massive raid groups. I also had to reroll as a mage because of the AntiFear PvP trinket, really hurts alliance priest when it comes to the undead rogues with it. I also think that it is wrong that someone 5 lvls above you can get an honor kill by ganking you.

Yes that trinket is tough but has a 2 minute cooldown....you can't just keep using it all you want ya know. I don't think my trinket saved me once :p


I love the honor system. Sure its made it tougher to quest, but PvP actually has point and reward now... I love it...

and I can't even count how many times the trinket has saved my life...
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
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Originally posted by: TantrumusMaximus
Originally posted by: Schadenfroh
The Barrens and TM are under constant attack, i can no longer quest because of the lag of massive raid groups. I also had to reroll as a mage because of the AntiFear PvP trinket, really hurts alliance priest when it comes to the undead rogues with it. I also think that it is wrong that someone 5 lvls above you can get an honor kill by ganking you.

Yes that trinket is tough but has a 2 minute cooldown....you can't just keep using it all you want ya know. I don't think my trinket saved me once :p

Use will of the forsaken in conjunction (after it) with it. that is the only time it is really an issue to priests.
 

WobbleWobble

Diamond Member
Jun 29, 2001
4,867
1
0
The nonor system has pretty much killed what was most fun for me, questing. Once you start hitting the higher level zones it's definately much more difficult to quest without being killed a million and one times. I don't have much time to run instances that require hours of straight playing. Plus, I enjoy the vast world of Azeroth rather than cuddle up in some cozy instance. That also pretty much sums up my feeling for end-game content as well. I like to and only have time to play short bursts at a time.

The new trinket hurts me as a shadow priest as well, but I feel other issues are much more important than that. I usually get zerged pretty good, so it doesn't really matter.

If it wasn't for having many real-life friends playing, I would have quit long ago. But for now, I'll play it out since they did take the time to help me level my priest and professions. That and they bought me the damn game :p

Time to reroll and hopefully by the time I get up to a certain level, battle grounds will be out and I can resume questing like I could before the honor system came in.

Oh yeah, let's not forget the massive lag issues you get when there are huge PVP raids.
 

Velk

Senior member
Jul 29, 2004
734
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Originally posted by: exilera
The main problem with the honor system is that it doesn't reward skilled players, it rewards players who zerg and spend hours a day pvping.

A CP loss needs to be implemented. If you die in PvP, you lose some of the CPs you gained that session. This will prevent zerging. To prevent CP griefing, being killed multiple times by the same player would result in fewer CP loss each consecutive kill (just like you gain less CPs for killing the same player more than once a day).

That's my theory. If this were implemented, there would be no zerg fests. People would actually care about dying, and it would promote group vs group pvp instead of raid vs raid.

CP loss will not only not prevent zerging, it will multiply zerging hundreds of times.

The math is simple - what are your chances of losing 1 vs 1 ? What are your chances of losing 10 vs 1 ?

If your idea were to be implemented people might care about dying, but it would actually promote group vs soloer and raid vs group pvp not even combat ;p

Also, multiple kills of the same person already give diminishing returns.



 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
My totals for last week were straight 0's and I retained my title of Master Sgt.. I'll take it :p
 

Chompman

Banned
Mar 14, 2003
5,608
0
0
Originally posted by: Acanthus
The battlegrounds are going to change the game entirely again, for the better.

Just wonder how they gonna do it since you can only have a certain number of players at once in them.

Unless they do multiple of the same ones at once it's going to be a pain.

And didn't they say long time ago that only one version of it will be up for some time? :p

Arathi somewhere I think, the big bubble area.
 

CrowDog

Golden Member
Jun 7, 2001
1,709
8
81
Im a lvl 51 hunter on a PvP server....it has ruined my fun completly. I cannot complete any quests or even try to without getting ganked. At this rate it will take me a year to get to lvl 60.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
It certainly has it's ups and downs.
I like the fact that I now get rewards for PvP.
I dislike the fact that I get rewards for killing people who will stand no chance in hell against me, I'm and I get a HK for what, a 35? 36? Neither of those will have a snowballs chance in hell against me.
I don't attack people that low, HK or not, but lots of other people do.

Also, I do dislike the fact that some places are virtually unplayable now, TM/SS being the prime example, but STV is equally bad during prime time, same with Badlands.

I guess in the end I don't really dislike the system so much as some of the people playing, though as I've stated a great many times before, I'm still impressed by the overall maturity level on the server I'm playing on.

So..
Bad:
Way too large a lvl span you get HK's for, you shouldn't get for anything more than 2-3 lvls below you
Should have been introduced along with Battle Grounds, possibly even been exclusive to BG to avoid the problems in areas like TM/SS
Seems to have spawned even more gankers, not a problem with the system as such though
The name is just silly, the system has nothing to do with honor whatsoever, honor is completely left up to the individual players, and most throw it right out the window.

Good:
Cool with rewards for PvP
Combined with BG it will probably provide a good endgame, and BG will definitely be out long before I reach lvl 60 so waiting for BG isn't a problem for me

Might look like I don't like it much, but I do, I just think the implementation leaves quite alot to be desired.

On a sidenote I find it funny that by far the vast majority of people that gank me are Paladins, people complain about rogues but I haven't had much of a problem with them, I'd say Paladins have probably been the perps in 75+% of the cases where I've been ganked.
 
Nov 7, 2000
16,403
3
81
im on a PvP server and i think its great. the madness of the first week has died down significantly IMO. i can see how people 40-50 might hate it.... i never quested alone in TM even before the honor patch due to the high amount of alliance running around. i think that is a great dimension of the game and i love the added danger when trying to do quests.

pvp is great because it tests my playing skills against a worthy advesary, not some predictable formulaic mob. the experience is so much richer and now with the honor system there is actually some incentive to take it even more seriously.
 

TantrumusMaximus

Senior member
Dec 27, 2004
515
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0
On a PVP server can you get attacked anywhere or only in contested zones? Sounds pretty wild.

One other gripe that I really noticed last night when we (Horde) Raided the Alliance coast town (Cant remember name)... we swam around the back to the docks and basically Owned the town. A few Alliance players decided to try and defend but they were cut down swiftly.... within moments so many guards spawned to basically route us out of there that it went from 5 on 1, to 3 on 1, to 1 on 1, to 1 on 3, to 1 on 5 guards! I have NEVER seen this kind of AI defense on our end in the Horde settlements! Not to that degree anyhow. The most I EVER saw in Tauren Mill or Crossroads when we were overrun was maybe 5 guards at MOST attempting to route the Alliance. Well what I saw there last night just showed me that Blizzard definately favors Alliance. We had about 30 players together in a controlled raid that was basically thwarted by the AI in moments. That really pissed me off because I have seen the Alliance OWN the crossroads for a 1/2 hour at a time rez killing etc etc. WTF?!? Everyone was screaming "Blizzard sucks Alliance's A$$!" etc.....

Any horde players out there see this type of thing? I know we are already outnumbered on every server so most of the raids end up with us defending or trying to regain our settlements.... but we were DEFINATELY the ones last night that should have been doing the OWNING.

Edit: Alliance town in Duskwallow Marsh.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: TantrumusMaximus
On a PVP server can you get attacked anywhere or only in contested zones? Sounds pretty wild.

One other gripe that I really noticed last night when we (Horde) Raided the Alliance coast town (Cant remember name)... we swam around the back to the docks and basically Owned the town. A few Alliance players decided to try and defend but they were cut down swiftly.... within moments so many guards spawned to basically route us out of there that it went from 5 on 1, to 3 on 1, to 1 on 1, to 1 on 3, to 1 on 5 guards! I have NEVER seen this kind of AI defense on our end in the Horde settlements! Not to that degree anyhow. The most I EVER saw in Tauren Mill or Crossroads when we were overrun was maybe 5 guards at MOST attempting to route the Alliance. Well what I saw there last night just showed me that Blizzard definately favors Alliance. We had about 30 players together in a controlled raid that was basically thwarted by the AI in moments. That really pissed me off because I have seen the Alliance OWN the crossroads for a 1/2 hour at a time rez killing etc etc. WTF?!? Everyone was screaming "Blizzard sucks Alliance's A$$!" etc.....

Any horde players out there see this type of thing? I know we are already outnumbered on every server so most of the raids end up with us defending or trying to regain our settlements.... but we were DEFINATELY the ones last night that should have been doing the OWNING.

Edit: Alliance town in Duskwallow Marsh.

Sorry to burst your entertaining conspiracy theory bubble, but that guard thing happens all the time on both sides. The theory is that it prevents you from endlessly taking over a town. I have seen it numerous times in southsore, tarren mill, crossroads, and even astranaar.
 

TantrumusMaximus

Senior member
Dec 27, 2004
515
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I've been in many battles at TM and CR and I've NEVER seen the amount of guards spawn like last night! But I'm sure you are right, I'm sure that it basically said hmmmm....there are X flagged attackers and X flagged defenders and basically spawned what was needed for a fairer fight and we were caught off guard and I'm bitching about it LOL ya you are probably right. Nuff said bout that.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
Originally posted by: TantrumusMaximus
I've been in many battles at TM and CR and I've NEVER seen the amount of guards spawn like last night! But I'm sure you are right, I'm sure that it basically said hmmmm....there are X flagged attackers and X flagged defenders and basically spawned what was needed for a fairer fight and we were caught off guard and I'm bitching about it LOL ya you are probably right. Nuff said bout that.

That happens when you attack the NPC's.
If you leave them alone and only cut down the guards, it'll be fine, but the more NPC's you kill, the more guards will spawn.

I saw upwards of 20-30 guards in TM once when the A's were attacking pretty much all the "outer" NPC's repeatedly.
 

TantrumusMaximus

Senior member
Dec 27, 2004
515
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0
Yah I was ranting to my buddy on the phone just now and he said the same thing that somebody started killing civs.