^ ok it sounds like you don't like the idea of getting ganked while questing/grinding period... not much to do with working 8 hours and then needing to relax because you'd bitch about it even if you didn't have a job. Fine - don't get a sandwich. Log in your higher levels and it's time for some payback, pvp-server style.I understand the point that it may not happen often. But when it does happen i'm not going to take the attitude that it's no big deal. It is a big deal to me, because the reason I play wow is to enjoy myself and unwind, and corpse camping and getting ganked, along with other things I consider harrassment, have the opposite effect.
Umm... only if it's actual camping your corpse does that not apply. Otherwise, yes, that's what you got yourself into and you SHOULD have to watch your back at all times. People will be mean to you. And that's why PVE servers exist. The point is - you had an option at signup and that's why "it's life".You should not have to say "that's part of being on a PvP server, it's life."
Originally posted by: rh71
^ ok it sounds like you don't like the idea of getting ganked while questing/grinding period... not much to do with working 8 hours and then needing to relax because you'd bitch about it even if you didn't have a job. Fine - don't get a sandwich. Log in your higher levels and it's time for some payback, pvp-server style.I understand the point that it may not happen often. But when it does happen i'm not going to take the attitude that it's no big deal. It is a big deal to me, because the reason I play wow is to enjoy myself and unwind, and corpse camping and getting ganked, along with other things I consider harrassment, have the opposite effect.
Umm... only if it's actual camping your corpse does that not apply. Otherwise, yes, that's what you got yourself into and you SHOULD have to watch your back at all times. People will be mean to you. And that's why PVE servers exist. The point is - you had an option at signup and that's why "it's life".You should not have to say "that's part of being on a PvP server, it's life."
How you manage to get flagged so often on a PVE server is beyond me... I've played on those too. I got flagged once cause I went into Undercity just to "take a look". Oops.
Originally posted by: rh71
^ you're complaining about world pvp... let me ask - what SHOULD happen when 2 people from opposing factions see each other roaming about ? Yes, PVP can be improved upon in many ways but world pvp needs no change (unless you're talking about giving more reasons for people to attack each other - which many people on PVP servers wouldn't mind seeing - Halaa is a good start). Your enemies don't care how much time you're logged in for. I see an enemy fighting for the other side, he's fair game. That's "life" (you're original phrase, not mine).
And you're ok with being harrassed when you do have time than when you don't ? It's more ok for people to grief you repeatedly on a weekend than on a work-night ? You'd like to believe it but I bet you turn just as red regardless. It's unjust, we know. PVE server for you. There's no shame in it - really there isn't.
Because you said this: "It is a big deal to me, because the reason I play wow is to enjoy myself and unwind, and corpse camping and getting ganked, along with other things I consider harrassment, have the opposite effect."Originally posted by: torpid
I'm not sure why the limited time issue is not sticking in your brain, but it's not that hard to follow. If I have 8 hours of flexible free time...blah blah blah...
Originally posted by: rh71
Because you said this: "It is a big deal to me, because the reason I play wow is to enjoy myself and unwind, and corpse camping and getting ganked, along with other things I consider harrassment, have the opposite effect."Originally posted by: torpid
I'm not sure why the limited time issue is not sticking in your brain, but it's not that hard to follow. If I have 8 hours of flexible free time...blah blah blah...
YOU DON'T LIKE GETTING GANKED REGARDLESS. That's why. You want set rules of engagement otherwise no fighting for you. Sounds a lot like... PVE BGs... your harrassment-free zone.
Originally posted by: ArmchairAthlete
Don't be a carebear. The danger of a pvp server is fun. Sure, getting ganked can be annoying, but it doesn't happen all that often .
Hold up. This whole thing was about you stating you didn't have time to deal with pricks harrassing people and that people wouldn't want to grab a sandwich because that would be their whole play-session. How many times does it need to be said - PVE FTW. But no - you must press on that a PVP server is still for your brave don't-touch-me-unless-I-wanna-be-touched ass. Seriously, you're crying about getting ganked when you've miraculously been camped 5 times, on a PVE server. STAY THERE AND YOU'LL BE FINE, MR. I HAVE A LIFE.Originally posted by: torpid
Originally posted by: rh71
Because you said this: "It is a big deal to me, because the reason I play wow is to enjoy myself and unwind, and corpse camping and getting ganked, along with other things I consider harrassment, have the opposite effect."Originally posted by: torpid
I'm not sure why the limited time issue is not sticking in your brain, but it's not that hard to follow. If I have 8 hours of flexible free time...blah blah blah...
YOU DON'T LIKE GETTING GANKED REGARDLESS. That's why. You want set rules of engagement otherwise no fighting for you. Sounds a lot like... PVE BGs... your harrassment-free zone.
No... I either want rules of engagement, or I want increased rewards in contested zones, or I want there to be some appeal to PvP realms beyond reduced queue times in battlegrounds. I see no benefit to PvP realms right now beyond queue times. The only other major difference is ganking and griefing. There are PvE realms with frequent PvP "battles".
There is no inconsistency to my opinion on ganking. I don't like getting ganked, but it is more annoying to get ganked when I have less time to deal with it. I would prefer to never get ganked because it is nothing more than harrassment, but if there were some other thing to offset it, I would overall find the PvP realm experience more enjoyable.
... MORE BLABBER
Originally posted by: rh71
PVE = very slow Battleground queues. I have characters on both PVP and PVE (with rl friends here) but I only play PVP because it seems more worth it to gear up your toon. For PVE, you're just gearing up... to gear up more. At least in PVP you get fast queue times where you can utilize what you've earned with raiding/PVP gear. This is also for anytime you feel like messing with someone outside of BGs.
Originally posted by: Sunner
Actually, I'd expect there to be less ganking if anything.
It's not like most lvl 70's run around in STV just to gank lvl 30's, I'd guess most are looking for groups, grinding, questing, etc.
While leveling with everyone else though, there's gonna be lots and lots of people around in areas like STV.
When I leveled my alts, I could go through a whole zone and hardly see another player, simply because they're all busy with the max level content.
Originally posted by: crystal
Asks Aikouka that. Since he is willing to spend $250 to transfer his 10 characters from pvp -> pve. Must happen to him more than a few times for him to get that fustrated. BTW, we all generalize and throw in a few specific cases here and there. Personal experiences will differ from servers to servers.
Originally posted by: rh71
^ didn't he have a l33t rogue on a pvp server ? Not sure if he did that cause of camping/ganking.
Originally posted by: rh71
ok it sounds like you don't like the idea of getting ganked while questing/grinding period... not much to do with working 8 hours and then needing to relax because you'd bitch about it even if you didn't have a job. Fine - don't get a sandwich. Log in your higher levels and it's time for some payback, pvp-server style.
Originally posted by: rh71
^ you're complaining about world pvp... let me ask - what SHOULD happen when 2 people from opposing factions see each other roaming about ? Yes, PVP can be improved upon in many ways but world pvp needs no change (unless you're talking about giving more reasons for people to attack each other - which many people on PVP servers wouldn't mind seeing - Halaa is a good start). Your enemies don't care how much time you're logged in for. I see an enemy fighting for the other side, he's fair game. That's "life" (your original phrase, not mine).
Originally posted by: AikoukaI even brought this up a different way on the LB message board as I saw numerous posts with people laughing at "RP'ers" because they "roleplay." Yet, isn't someone killing anyone who's a member of the opposing faction roleplaying? They're acting out the role that Blizzard put them in... in a war with the evil enemy and they're a soldier. Personally, I acted on my own accord in a logical and smart manner. I also didn't kill people, because I'd rather not make enemies... I may not be questing then when seeing someone, but that same person may see me when I'm questing later!
Originally posted by: skace
It is a convenience that people can run back to their corpse without losing anything but time, corpse camping is trivial and easy to avoid, graveyards are relatively close to any death. And the "part-time PvPers" only like it when they are winning or have the advantage.
Originally posted by: Sunner
Actually, most of the time I'd rather gank other hordes then allys, though that might just be because I can't read what the allys are saying 🙂
Not sure if that qualifies as roleplaying...
Originally posted by: rh71
Hold up. This whole thing was about you stating you didn't have time to deal with pricks harrassing people and that people wouldn't want to grab a sandwich because that would be their whole play-session. How many times does it need to be said - PVE FTW. But no - you must press on that a PVP server is still for your brave don't-touch-me-unless-I-wanna-be-touched ass. Seriously, you're crying about getting ganked when you've miraculously been camped 5 times, on a PVE server. STAY THERE AND YOU'LL BE FINE, MR. I HAVE A LIFE.
As I stated before, being in a world where you can get capped at any time is part of the challenge and it's appealing to a lot of people. To someone who's never world-PVP'd to even a small extent, they think it's always level 70s vs. 30s and nothing but griefing. No. Fighting for the same plot of land for the same quest item... or even the fear of someone coming for it at all is part of the fun. I can't stress that enough... because everytime I quested, I watched my back - it was hardly ever dull. And again, "never" did I get camped, on a PVP server. You've even admitted it's few and far between.
You can put your grand 2-paragraph ideas up on the WoW board where more people care. You won't get so much as a /golfclap from me here about it... I haven't had a problem with its current implementation even if it can be improved. I like having to watch my back and making others do the same.
Originally posted by: skace
People like Torpid are the problem with PvP. They want PvP, but they only want meaningful battles. They don't feel the need to seek protection and think they should be able to quest solo without interruption, without camping. And when they die, they expect to be able to run back to their corpse and click ressurect without any thought of who might still be near by or whether they should call for backup BEFORE ressing. This is a risk free mentality brought about by the fact that you don't lose anything in PvP. See, because if you lost armor in PvP you'd make damn sure not to be caught defenseless while you are making a sandwhich in real life and there would be no run back to your corpse for you, because the likelyhood anything remained is nill.
It is a convenience that people can run back to their corpse without losing anything but time, corpse camping is trivial and easy to avoid, graveyards are relatively close to any death. And the "part-time PvPers" only like it when they are winning or have the advantage.
When a level 60 is camping their quest mob, they don't see it as a challenge and decide to switch quests. They run right past the 60 and hope they don't die. And if they do die, it's the bullsh!t griefers, exploiters and low lifes pissing on their enjoyment. They are absolutely blind to the risk factor. It would be like playing an RTS and expecting to be able to run right past your enemies base without getting attacked. PvP has not clicked in their minds as an actual danger but more of a feature to be added onto the base game.
Originally posted by: Aikouka
Originally posted by: skace
It is a convenience that people can run back to their corpse without losing anything but time, corpse camping is trivial and easy to avoid, graveyards are relatively close to any death. And the "part-time PvPers" only like it when they are winning or have the advantage.
Die (and not as a Night Elf) in Thistleshrub Valley in Tanaris and tell me that it's not a long walk. The people who killed my mage there were ganked relentlessly by my priest again and again for daring to make me walk 10 minutes to get back to my body (the GY is up by Gadgetzan by the way 😉).
Originally posted by: Sunner
Originally posted by: AikoukaI even brought this up a different way on the LB message board as I saw numerous posts with people laughing at "RP'ers" because they "roleplay." Yet, isn't someone killing anyone who's a member of the opposing faction roleplaying? They're acting out the role that Blizzard put them in... in a war with the evil enemy and they're a soldier. Personally, I acted on my own accord in a logical and smart manner. I also didn't kill people, because I'd rather not make enemies... I may not be questing then when seeing someone, but that same person may see me when I'm questing later!
Actually, most of the time I'd rather gank other hordes then allys, though that might just be because I can't read what the allys are saying 🙂
Not sure if that qualifies as roleplaying...
Originally posted by: Tremulant
When I was leveling my rogue on deathwing (pvp) I had a quest in Thistleshrub Valley. I saw an alliance mage there, and figured she had a quest as well, so I ignored her and started killing stuff. Right before I finish killing the first monster I pulled, she shoots a fireball at me. I don't remember how the rest of the fight went, but she ended up dead. 10 minutes later, she returns and is hiding behind one of the hills drinking. A few seconds later she's dead again (gg ambush+backstab). I ended up killing her a few more times, finishing my quest while she was running back.
That was the only time I remember killing someone multiple times, but she deserved it. When I play on pvp servers, I won't attack others unless they attack me first. Usually I'm playing in a limited time frame, and I'd rather not waste time dealing with others.
Oh, and I have a <30 second queue time on my horde chars on PvP servers and <1 min on PvE servers (but my pve chars are all under 30 anyways).:heart:
I said that if you are a 30-minute a day player, you have a right to bitch... BUT if you are on a PVP server, you will see this. It sucks, we know it sucks. Choose PVE, don't go PVP. Christ, for the 4th fricken time.Originally posted by: torpid
WTF are you babbling on about? The entire point of the sandwich argument was that PvP in its current form is rubbish because the only differences are reduced queue times and ganking, and going to get a sandwich is not an appealing counter to ganking.
Sorry, I'm the one with a problem with ... what ? Hahahaha. You keep coming back to your ideas... I keep saying you don't need them because your problems can be avoided in the first place. You seem to be interested in PVP a lot for someone who's afraid to stand up for himself and hates to die. Play on a PVP server first before you conclude that it's an automatic death on every world encounter.You like it, other people don't, deal with it. I managed to offer about a dozen ways that PvP servers would appeal to me and you not only ignored every single one, you then ignored the fact that I even posted them and asked what could be improved. You are the only one with a problem here.
Ganking is a danger and playing while having to watch your back is the actual appeal. Stated x2, at least. Not once did I say I enjoyed ganking others nor have I griefed other players at any length in any way. Getting killed once because you were fighting in the same area is NOT griefing. If you're so sensitive as to think otherwise - once again, your answer is PVE. Nobody is saying you must PVP.I already stated that I don't like PvP for the exact reason you do like PvP. The only reason I even responded to your post at all was because you didn't seem to think having to stop playing the game because you got corpse camped is a bad thing. I'm glad you finally admitted that ganking is the appeal of PvP, though.
Just.. WoW.As for camping, go back and read what I wrote. I don't know how the heck you got from what I wrote to admitting it is few and far between. I said it happened a lot given the circumstances. I said "I understand your point that it might not happen often" which meant that my experience might not be typical of PvP - I wouldn't know since I only played to level 10 on a PvP server before my friend who convinced me to join there switched. I never said that it was few and far between.
Notice I said "never" in quotes. It was done on purpose. 1 time out of way over 1 year is basically a hardly ever... or just... the fact that I can remember the circumstances and details (I won't bore you with something you don't really care about) tells you it was a 1-time memorable experience. But as people have said, others have different experiences. I've had it happen 1 time on a PVP server. Maybe I'm not as dumb as others who find trouble more often (Desolace is a great alternative to STV, btw... PVP dynamics FTW). I just don't know.. just like I don't know how someone can get themself camped 5 times on a PVE server. I've been flagged on a PVE server doing the Hellfire towers. 5 minutes to get unflagged is a joke. I've managed to avoid saying L2P for many posts now.I find it interesting you claim to never have been camped even though above you claim to have had to go eat a sandwich once. What was the reason then? Were you experiencing low blood sugar level?
3/27/07 @ 3:15pm ET post. Check it out. You must've missed it since you consumed yourself in another one of your "improving PVP" tirades in the following post (since you've obviously had so much experience in brave battles). In all fairness, it was an edit but still before your next post time (which undoubtedly took you a good 15-mins to write). Next time use CTRL-F before trying to put someone down.I like the "can't stress that enough" and "as I stated before" part considering you haven't stated it at all in this thread. Classic.
See, especially in TBC, Bliz made us quest in the same areas. I still don't understand why you think it's always level 70s vs. much lower levels. Either you quest with an enemy by keeping a respectable distance from each other (with the understanding that you'll leave each other alone) or you take him out, sometimes multiple times so that he doesn't return. It has happened both ways on a PVP server (since you don't have experience). And if you only have 30-minutes to play and don't want to have to deal with this ? Guess what ? PVE.I do wonder though exactly what you think "watching your back" entails, because with rare exception, if a level 70 with an elite mount sees you and wants to fight you, you are dead. Watching your back is what exactly?
Hard at work ... yes we know... you don't have time for crap, especially arguments on a forum all day either. You want to go home and relax by getting a quest done per night in those 30 minutes. How long do you even play a night ? 30 minutes was someone else's number. P V E.Is that when you went to get your sandwich on a saturday afternoon when it was lunch time anyway? Kudos if you have the patience to deal with harrassment like that. I don't. I don't want to be missing out on content I am paying for because someone else got to level 70 while I was at work all day.
Originally posted by: torpid
You can get the exact same effect (living on the edge during questing) by flagging yourself in PvE at all times. That's going back to the point I made about PvP vs PvE realms. The only benefit of PvP is the potential reduced battleground wait time, because you can do everything else besides ganking unwilling victims in PvE that you can do in PvP, and it happens often enough such that someone aching for PvP fun can get it.
Originally posted by: ggnl
Originally posted by: torpid
You can get the exact same effect (living on the edge during questing) by flagging yourself in PvE at all times. That's going back to the point I made about PvP vs PvE realms. The only benefit of PvP is the potential reduced battleground wait time, because you can do everything else besides ganking unwilling victims in PvE that you can do in PvP, and it happens often enough such that someone aching for PvP fun can get it.
I think this is the key to the disconnect you guys seem to be having. As others in the pro-pvp set have stated in this thread, playing on a pvp server adds a sense of danger and alertness to the game that really has no equivalent on pve servers. Whether you enjoy that or not is a matter of personal preference. Personally, I love it and I'm more than willing to put up with all the associated griefing. Even if there were no tangible benefits (and there weren't when I started playing) I would still do it just to get the rush and sense of accomplishment that comes from winning an unexpected, hard fought battle against real players. It's just not the same when everyone gets to buff up and move into fighting formation before flagging themselves.
Just as an aside, I've been playing my new blood elf pally alt in STV all week with a friend, and we tend to pull in 30+ HK's a night while only getting ganked 2-3 times. This is on Azgalor, a "full" population server with an alliance bias that's been open since day 1. In fact this is my ninth 40+ character across 4 pvp and rp-pvp servers and I can say pretty confidently that I've never experienced the rampant ganking described in this thread.