WoW! (pun intended) What a difference a server makes

CKent

Diamond Member
Aug 17, 2005
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Cliff's notes:

- In WoW, release servers (those launched in December 2004) have a much more intelligent and experienced playerbase.
- If you're a mature adult / young adult just starting WoW, and phrases like "2 y wut b ur u ur u ur ur u 4 ne1 2 plz rolfolololz!!!1!!1" make your blood boil, play on a release server. You can find information about this (and population balance, etc.) on http://www.warcraftrealms.com which is a WoW census site. Even if you've played a while, this is worth looking into. Note: this site does have gold ads, and I've heard tales of them occasionally containing malicious code in the flash code which can potentially exploit an unpatched browser, notablye IE. Click at your own risk; the keylogger scare with WoW is very real.
- DO NOT UNDER ANY CIRCUMSTANCES play on a recommended realm. When you fire up WoW, if you do not have a character yet, it will recommend you a realm. Good god almighty do not play on it if you value your sanity! Pick a release realm instead.


The Book:

Quick background: Started at release with EQ buddies on Server A, rolled a horde shaman. Played 6 months. Friends and I quit. Came back 6 months later alone, played different character (alliance rogue) as my main for 6 months. Got tired of alliance suckage in PvP and my friends started back up, so I shelved the rogue and picked my shaman back up. At this point it's 18 months after the game's release and all the guilds on my server are well established, with no room for 4 or 5 friends of random classes. So we decide to transfer to a fresh new server, Server B. It was free since our server was crowded and had login queues.

A few months back, after a year on Server B, my buddies pretty much all quit again or only log on once a month to say hi. My guild had its 6th or 7th drama-fueled disband / reform (no exaggeration). I had enough and transferred off, onto a release server. I carefully picked it using the site listed in the cliffs notes as a guide; I wanted a populated server which was a release server, and one with an even horde:alliance ratio, since Server B had 5 alliance per horde and our AH sucked. It was also low-medium population and seemed dead in general, regardless of faction. Lastly, I wanted an EST server since I"m EST. Server A was MST and Server B was CST.

I can't get over the difference. Every time I think I've got my head wrapped around it, a new experience just blows my mind. I have a few alts on Server B, and also a new alt on Server C, so I'm constantly reminded - and at all level ranges - of the difference.

At first I chalked it up to luck of the draw. I figured every server has its awesome players and its noobs, and I'd just come across some good players on Server C and some bad ones on Server B. But with every pug I do on every character, with every conversation I overhear in the trade or LFG channel, I'm awed all over again by how different it is. I've had pugs on Server C better than my best guild groups on Servers A and B.

I've read & heard about the reasons why for a long time; people on release servers have generally been playing for a long time and there isn't an influx of new players on these realms the way there is on new servers - especially servers on the recommended realms list.

Here are some examples. Each thing I'll list has happened far to often to write up to pure chance any more:

Server B: Join pug, go to summoning stone. Ask group for one more to come to summoning stone. Wait 5 minutes, ask again. 5 more minutes, ask again. 5 more, 10 more, 15 more... During this time, they're usually dueling or in battlegrounds. Sometimes they're just sitting in town, all 4 of them asking for a summon, usually in all caps and with a demanding tone. Sometimes followed by random letters like p, l and z.
Server C: Join pug, head to summoning stone. Look at my map, see that the other 4 people are all coming to the stone as well, on their mounts or on foot. Occasionally one is too far and his hearthstone isn't up, in which case he'll generally explain this in legible English.

Server B: Join pug. Party chat is "2 y wut b rololololzorz!1!!!1" "ur 2 4 ne1 loelz!!1!"
Server C: Join pug. Party chat is "Hi" "hello!" "Hiyas =)"

Server B: Nobody has KTM
Server C: Everybody has KTM, even in low level groups.

Server B: Everybody tanks, especially clothies. Everyone thinks the object of the game is to hit sheeps, break the ice cubes those silly hunters put mobs in, hit the mobs that aren't joining the fray because a rogue sapped them, etc. There are never targeting marks. Warlocks and mages love to AOE at every opportunity. Most try to hit mobs before the tank, thus "beating" him and "winning". What game they're winning, I have yet to determine - my best guess is that it's some kind of abject stupidity contest.
Server C: Everybody is extremely respectful of CC and understands how to focus fire one mob at a time. On bad pulls it's especially noticeable. You've just got to smile when you end up cleanly killing two or more packs of mobs in a lowbie instance just like a pro guild run would at 70, knowing a bad group would have died 5 times over in the same situation. There are occasionally targeting marks. While these aren't really necessary in lower level dungeons, it's a nice touch.

Server B: On a low population realm with a 5:1 alliance to horde ratio, what are the odds of encountering not one, but -two- different horde shamans, each with 41 or more points in elemental (they had Totem of Wrath, the 41pt elemental talent), each of whom has trouble outdamaging the prot warrior tanking because they just cast shocks and melee the mobs? Pretty goddamn good odds on that :(
Server C: I've only come across one prolifically bad player, and he was admittedly very drunk.

Server B: Trade channel consists of so much Chuck Norris spam and 12 year olds arguing about whose mother is fatter and better in bed (conflicting claims which they don't bat an eye over) that you couldn't sell anything if you wanted to, since it's all spammed off the screen faster than you can read it. Claims of ripoffs run rampant. You could be selling a 150 dps legendary 2h BoE sword for 3 gold, and someone who only has 2 gold would call you a ripoff artist. Without fail. Every. Single. Time.
Server C: Trade channel consists mostly of actual trading. While there's occasional banter, it's not in all caps (wow!), and is usually respectful both to other players and to the English language. In general it's worth reading, or at least not something that makes you cry and pull your hair out.

I dunno, I guess this post is a combination warning to new players + me needing to vent. I just tried to tank a Maraudon group on my feral druid alt on Server B. The priest in the group had said in LFG "ne1 need a healer?". While the doodspeak is pretty much to be expected on Server B, he was level 50+ and (allegedly) willing to heal, so I figured why not. I didn't think that someone who called himself a healer would not heal. But he didn't heal. He just wanded mobs and tossed in an occasional Holy Fire. I don't know, maybe he thought his job as a healer was simply to be there as a "healing" class, doing his own thing and occasionally moving to keep up with the group.

If it was just one experience it wouldn't bug me. It's the fact that every single pug (and even many guild groups) on Server B is like this that just sort of grates on me over the course of time, like water torture.

Moral of the story: If you play WoW and are not on a release server, consider transferring to one. If you're not sure, just make an alt on one. See for yourself what the differences are.

ps - This isn't just an anecdotal experience. A great deal of people I've talked with in games and on forums have said the same thing about release servers, and not just in WoW.

pps - I'm not putting down new players. Nobody starts doing something and is immediately an expert. Even I had a lot to learn in WoW despite having played EQ for years. The people I'm talking about, by and large, are new players with an important difference - they seem unwilling to learn and convinced that they are in fact experts. It's almost like the worse the player is, the better he thinks he is. Further, being a new player didn't make me type like a retarded and brain-damaged chimpanzee. U noez wut i meen?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: CKent
My guild had its 6th or 7th drama-fueled disband / reform (no exaggeration).

That makes me take a sip of my lmaonade.

Originally posted by: CKent
Lastly, I wanted an EST server since I"m EST.

That's one thing I forgot to check when I switched... currently, I'm on a CST server when I'm EST. Thankfully though, when Blizzard removed the grouping by time zone, a decent amount of people are everywhere and often enough, people will use EST in a CST realm anyway.



Originally posted by: CKent
Server B: Nobody has KTM
Server C: Everybody has KTM, even in low level groups.

You don't need KTM if you know how to pace yourself. Unless I don't care, I never pull aggro off when on my rogue and I haven't used a threat meter in quite awhile.

Originally posted by: CKent
Server B: Everybody tanks, especially clothies. Everyone thinks the object of the game is to hit sheeps, break the ice cubes those silly hunters put mobs in, hit the mobs that aren't joining the fray because a rogue sapped them, etc. There are never targeting marks. Warlocks and mages love to AOE at every opportunity. Most try to hit mobs before the tank, thus "beating" him and "winning". What game they're winning, I have yet to determine - my best guess is that it's some kind of abject stupidity contest.
Server C: Everybody is extremely respectful of CC and understands how to focus fire one mob at a time. On bad pulls it's especially noticeable. You've just got to smile when you end up cleanly killing two or more packs of mobs in a lowbie instance just like a pro guild run would at 70, knowing a bad group would have died 5 times over in the same situation. There are occasionally targeting marks. While these aren't really necessary in lower level dungeons, it's a nice touch.

This stuff is enough to make baby jesus cry. I was doing some instances yesterday on my priest. Most of the time the instances went poorly, because people were yanking mobs away from the tank. Believe it or not, I much prefer healing the tank. Although, with the massive amount of AoE in *every* *single* *instance*, I have to keep healing other melee too =\. Then, I switched over to my warrior and tanked Sethekk Halls. The leader was a warlock and loved pulling the mobs (much to my dismay). Eventually, if they didn't care about anything but nuking a mob without regard to their aggro, I just went to tank another mob. I'd let them die, I don't care. Maybe if they'll learn how to play in a group, then I'll care. To be honest, I think Damage Meters should be banished from WoW, it seems that nukers only care about how much damage they do.

Maybe I'll develop an add-on called "Performance Meter" that checks how many times you do things like pull aggro off of a designated tank character, how many times you pull a group without it being necessary. I think that will be a much more interesting meter to see. Needless to say, that Sethekk run wasn't the best ever... eventually, the warlock had to leave and I started leading the run instead... hey, what do you know... no wipes! Until the last boss that is. It seems people can't follow simple instructions. Once the hunter left, we pulled in the rogue's brother's rogue and the mage switched to his shaman. We beat the boss the first time after that.

Originally posted by: CKent
Server B: On a low population realm with a 5:1 alliance to horde ratio, what are the odds of encountering not one, but -two- different horde shamans, each with 41 or more points in elemental (they had Totem of Wrath, the 41pt elemental talent), each of whom has trouble outdamaging the prot warrior tanking because they just cast shocks and melee the mobs?

Since they kept posting damage meters during the Sethekk run last night, I got to see that I was only 5% off the hunter's damage after a good portion of the run. I think I ended up about 8% off after awhile. Admittingly though, I did use spell reflect quite a few times on Darkweaver Skyth >=].

Originally posted by: CKent
Moral of the story: If you play WoW and are not on a release server, consider transferring to one. If you're not sure, just make an alt on one. See for yourself what the differences are.

I don't agree. Lightning's Blade was a release server and I believe Alleria is as well. I know Lightning's Blade is, because I rolled there after I bought the game on 11/24/2004 =P. Both servers have had some pretty pitiful groups, although I think Lightning's Blade groups far outweigh Alleria's PUGs. I think the reason for this is, on Lightning's Blade, members of higher-end guilds would still PUG sometimes and maybe bring along a friend or two, so you had some proficient members. But on Alleria, I don't think I really ever see a person from a high-end guild in a PUG. My times on Lightning's Blade also might be a bit better, because I knew a lot of people and whenever I went to instances, I never looked for a group, someone would ask me if I wanted to go to "insert instance here".
 

ivan2

Diamond Member
Mar 6, 2000
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www.heatware.com
Mind telling us which one is Server B? LOL

I am currently on my third server, I got a friend that has been on this one since launch, and I finally joined him after 2 years. There are assholes and elitist jerks on all of them, texting phrases and doodspeaks were minimal in public chat comparing to your server B.

There is a trend of spamming sentences involving links to the [Gorehowl] epic axe going on in the trade channel right now. Quite amusing, but I think the problem of misusing the trade channel is a pandemic ever since it was linked through cities. Like you have a non-RP guy in a RP server, it's too easy to abuse it.

I always think it's better if someone can refer you to a server instead of having to find out the hard way 30+ lvl into the game.

Generally, looking at the wow base today, it is much younger and more illresponsible than 2 years back. For this reason, I will be lowering my expectations...
 

EarthwormJim

Diamond Member
Oct 15, 2003
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Originally posted by: Aikouka
Originally posted by: CKent
Server B: Nobody has KTM
Server C: Everybody has KTM, even in low level groups.

You don't need KTM if you know how to pace yourself. Unless I don't care, I never pull aggro off when on my rogue and I haven't used a threat meter in quite awhile.

KTM is a necessity if you have a ton of burst damage, like my elemental shaman. If I don't watch my threat I'll pull on the best of tanks. There's really no reason not to use it, you can keep your dps at the limit of pulling all the time without guessing.

By the way Omen on wowace.com is a better threat meter than KTM by itself. It keeps track of multiple targets much better.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: EarthwormJim
KTM is a necessity if you have a ton of burst damage, like my elemental shaman. If I don't watch my threat I'll pull on the best of tanks. There's really no reason not to use it, you can keep your dps at the limit of pulling all the time without guessing.

By the way Omen on wowace.com is a better threat meter than KTM by itself. It keeps track of multiple targets much better.

Well, my shaman isn't elemental, but I think my mage can be a good comparison... somewhat. The real difference between my mage and your shaman is that I have more spells available to me. I can throw scorches on the mob until I hit 3-5 fire vulnerabilities and that will also give me enough time that my threat shouldn't be high at all. At that point, I can go all out with fireballs, etc. If I start critting too much, I simply back off a bit, maybe just throw a scorch or two again. Shamans seem to lack that low-hitting move.

I'll give Omen a try though... I've always liked the ace addons that I've used and especially the Win Ace Updater :D.

Originally posted by: ivan2
There is a trend of spamming sentences involving links to the [Gorehowl] epic axe going on in the trade channel right now. Quite amusing, but I think the problem of misusing the trade channel is a pandemic ever since it was linked through cities. Like you have a non-RP guy in a RP server, it's too easy to abuse it.

Makes me wonder if the op ever saw the murloc game :p.
 

Noema

Platinum Member
Feb 15, 2005
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I played for two years on Silver Hand, one of the original RPG servers. While not devoid of idiots, it was also full of very mature people, many of whom would stay in character always and were also very competent players. I had the privilege to be an officer on what was in its time the biggest horde RP guild in the server and let me tell you, it was an absolute blast.

I quit the game for awhile and then leveled a Pally to 60 on one of the original RP-PVP server, Twisting Nether, and it was night and day. You couldn't even tell it was an RP server, at least not on the Alliance side. In fact, there was no way of telling you were playing on a RP server and no just on a regular gankfest PVP server. While the PVP was sure a nice change from a regular RP PVE server, I did miss the matureness of the comunity I experienced in Silver Hand.
 

jjyiz28

Platinum Member
Jan 11, 2003
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so whats the list of the original 40 release servers???

i have characters on Eonar, which i know isn't a release server, but was i believe one of the servers that were brought up after the 40 release.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Aikouka

That's one thing I forgot to check when I switched... currently, I'm on a CST server when I'm EST. Thankfully though, when Blizzard removed the grouping by time zone, a decent amount of people are everywhere and often enough, people will use EST in a CST realm anyway.

huh?
 

wheresmybacon

Diamond Member
Sep 10, 2004
3,899
1
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Server B: Everybody tanks, especially clothies. Everyone thinks the object of the game is to hit sheeps, break the ice cubes those silly hunters put mobs in, hit the mobs that aren't joining the fray because a rogue sapped them, etc. There are never targeting marks. Warlocks and mages love to AOE at every opportunity. Most try to hit mobs before the tank, thus "beating" him and "winning". What game they're winning, I have yet to determine - my best guess is that it's some kind of abject stupidity contest.

LOL

Oh man I feel for ya. That's some good funny in the bold there. I'm on a release server and wouldn't have it any other way.

Grats to you for finding your way to the promise land. :)
 

CKent

Diamond Member
Aug 17, 2005
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Originally posted by: Aikouka
That's one thing I forgot to check when I switched... currently, I'm on a CST server when I'm EST. Thankfully though, when Blizzard removed the grouping by time zone, a decent amount of people are everywhere and often enough, people will use EST in a CST realm anyway.
It's funny. At first, I thought I may have made a mistake in doing this - I'm a moderate / borderline severe insomniac and I'm often playing long after 95% of the server's asleep. At first, after transferring, I had second thoughts about how a PST realm may have been better... then I realized the difference in my latency. Blizzard has 2 physical server locations as I recall, California and Louisiana. At an average of 200 ping to Servers A and B (as low as 150 offpeak, high as 250+ peak), I can be reasonably sure they were at the California location, while my new server, Server C, is most definitely in Louisiana, as my ping to it averages 50ms and can go as low as 30 during off-peak hours. It makes a quite noticeable difference. I'm in NY fwiw, so it's about... ~1400 miles? Vs. ~3000?

I agree KTM isn't completely necessary, especially in low level groups. But it boosts my pug confidence level to see that my groupmates have it.

As far as the difference between release and new servers, I think 2 things may be at play. 1) Not all servers are the same. There might be some awful release servers out there, I don't know. I do think there's probably a higher chance that a release server will have better players though, since a good deal of new players are funneled onto new servers by the server recommendation feature. 2) You may not know how good you have it. As with my ping, I didn't really notice that I didn't have it too good until I experienced something better. The same pretty much goes for my experience with the playerbase. Just yesterday there were a few people bickering in Server C's LFG channel about how soandso was a bad player and their pug had sucked. I told them to try playing on Server B and they'd appreciate Server C more - a few other people actually spoke up and agreed with me in the channel.



Originally posted by: EarthwormJim
KTM is a necessity if you have a ton of burst damage, like my elemental shaman. If I don't watch my threat I'll pull on the best of tanks. There's really no reason not to use it, you can keep your dps at the limit of pulling all the time without guessing.

By the way Omen on wowace.com is a better threat meter than KTM by itself. It keeps track of multiple targets much better.
I've heard of Omen, I'm going to look into it, thanks. I know how easy it is to pull aggro for lightning bugs (Armory) and I've gone above the tank on KTM more than once, only to not pull aggro :confused:

Elemental shamans definitely have more burst than mages, though we can't sustain the ridiculous dps a deep fire mage can. This is due to Lightning Overload mainly, in addition to our dependence on crits for mana efficiency. More likely to stack crit gear, we're more likely to string together a few crits back to back. Lightning Overload just compounds the problem since it can crit. They said they reduced aggro on LO procs last patch, but they say a lot of things they don't mean, and their track record with bugs and broken coding is awful - I haven't noticed any reduced aggro from it. None at all. Lastly we only have 10% threat reduction available via talents, and have no aggro reduction ability.



Originally posted by: ivan2
Mind telling us which one is Server B? LOL

I thought about naming them in the OP but I thought it might get confusing.

Server A = Icecrown
Server B = Muradin
Server C = Zul'Jin



Originally posted by: jjyiz28
so whats the list of the original 40 release servers???

i have characters on Eonar, which i know isn't a release server, but was i believe one of the servers that were brought up after the 40 release.

You can see which are release servers on warcraftrealms.com, as well as the date non-release servers were launched.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: lupi
huh?

If my mind ain't warped from too much WoW'age, to my recollection, all servers were grouped via region originally. So they listed which time zone they were in, but I believe Blizzard removed that to avoid certain areas with higher densities (say the east coast) having servers that become overpopulated.

Originally posted by: CKent
At an average of 200 ping to Servers A and B (as low as 150 offpeak, high as 250+ peak), I can be reasonably sure they were at the California location, while my new server, Server C, is most definitely in Louisiana, as my ping to it averages 50ms and can go as low as 30 during off-peak hours. It makes a quite noticeable difference. I'm in NY fwiw, so it's about... ~1400 miles? Vs. ~3000?

I get 240-ish on Alleria normally and 150 on a good day, but that's because the server's got quite a high population that when it tends to be lower is later at night. I usually had 70-150 back on Lightning's Blade.

Originally posted by: CKent
As far as the difference between release and new servers, I think 2 things may be at play. 1) Not all servers are the same.

That's what I was looking for ;). Also, you have to consider the difference between what we call servers. For me, a server is mostly Alliance, as I don't usually play Horde often, although I do still play Horde on Lightning's Blade. Alliance tends to be... well, really bad.

Originally posted by: CKent
and I've gone above the tank on KTM more than once, only to not pull aggro :confused:

You need to achieve 15% over the current aggro target to take aggro.

Originally posted by: CKent
Lastly we only have 10% threat reduction available via talents, and have no aggro reduction ability.

Mages also only get 10% threat reduction and no real threat reduction technique. Even if you consider Ice Block (which I doubt a fire raiding mage would have over arcane concentration), it doesn't remove aggro, it just kind of freezes your aggro "in place" and I'm not sure how taunt would work with that, but it could actually be worse, because it will send the mob onto the next highest, but a taunt will only put the tank at that new target's threat level, not the ice blocked mage's threat level.

EDIT:

Originally posted by: hungfarover
LOL

Oh man I feel for ya. That's some good funny in the bold there. I'm on a release server and wouldn't have it any other way.

Grats to you for finding your way to the promise land. :)

The talk of tanking clothies reminds me of yesterday too. I originally wanted to go to an instance on my priest, but I noticed a group looking for a tank and DPS for Sethekk Halls. I pondered asking to go as DPS on my warrior, but most people just think warrior=tank, so I ignored it. Then after not being able to find anything for my poor priest, I decided to go there as the tank. Well, it didn't take long for me to notice that these people didn't care about aggro, threat or nuking at all. So I literally told them, "If you pull aggro off me because you're nuking or not giving me enough time and don't stop attacking, I will not pull the mob off you." Did they listen? No. Did I leave them to fend for themselves? Yep. If I noticed that they didn't care, I just walked over to the next mob and started tanking that. Well, attempting to tank it... which isn't easy when you only have time for one sunder and you get a lock doing 2000 damage to the mob.

Also, what the hell is wrong with Blizzard when it comes to warriors? The class has some glaring contradictions to how they work that it's such a joke. For example, Thunder Clap is a main way to hold aggro on multiple mobs along with other AoE debuffs (I use piercing howl as one of them, as long as they aren't immune to being slowed), but the problem is... Thunder Clap slows their attack rate down so now we don't generate as much rage.

Also, if you look at most high-end tanking gear... what is it loaded down with? DODGE RATING My god, Blizzard, Dodge is the worst tanking stat in the game because it not only doesn't provide rage when you dodge the attack like parry does when you parry the attack, it also pushes back your swing timer (note that parry actually pushes up your swing timer making you attack sooner)! It's pretty easy to test this as a rogue.. go aggro a group of mobs, hit evasion and see how often you swing. You'll think your dagger just turned into a 2H weapon at that rate!

Now people wonder why it's much harder to tank a "normal" instance with higher-end tanking gear. :p
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I still don't get the time zone comment. When I cancelled my account in february after 2+ years of being active it was primarily due to being EST on a PST, and all the servers that were released in the BC rollup were also labelled by time zone.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Originally posted by: Aikouka
Also, if you look at most high-end tanking gear... what is it loaded down with? DODGE RATING My god, Blizzard, Dodge is the worst tanking stat in the game because it not only doesn't provide rage when you dodge the attack like parry does when you parry the attack, it also pushes back your swing timer (note that parry actually pushes up your swing timer making you attack sooner)! It's pretty easy to test this as a rogue.. go aggro a group of mobs, hit evasion and see how often you swing. You'll think your dagger just turned into a 2H weapon at that rate!

I guess you've never tanked heroics or raids before then. Or if you have then then you have been putting a terrible strain on your healers. Dodge rating (for warriors, agility for bears) is the #1 priority stat for tanking gear. When regular trash mobs slap you for 4k with 1.0 attack speed and bosses hit for 10k you can't afford to eat every blow.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: QuantumPion
I guess you've never tanked heroics or raids before then. Or if you have then then you have been putting a terrible strain on your healers. Dodge rating (for warriors, agility for bears) is the #1 priority stat for tanking gear. When regular trash mobs slap you for 4k with 1.0 attack speed and bosses hit for 10k you can't afford to eat every blow.

Wrong, Parry is the #1 stat for tanking. Dodge and Parry provide the same main effect (i.e. NO DAMAGE), but Parry provides rage and accelerates your swing timer by 15% to 40%. Dodge provides no rage and slows your swing timer down.

I don't drop gear because it has dodge rating on it, but I wish more gear had parry rating. I have enough fun tanking instances and running very low on rage because I simply can't generate enough. I won't waste my rage pots on some people I don't even know :p.

Druids don't have this option because they can't parry... which is odd since bear mobs can parry.

Originally posted by: lupi
I still don't get the time zone comment. When I cancelled my account in february after 2+ years of being active it was primarily due to being EST on a PST, and all the servers that were released in the BC rollup were also labelled by time zone.

Servers were separated on the server menu via tabs in a time-zone setup.

EDIT:

And I realize that my arguments make it sound like dodge is completely bad, what I'm trying to point out is that for warriors, dodge is counter-intuitive to what the class needs and that the mechanics behind dodge are not as good for tanking as parry is (i.e. they both have one main effect that's the same, but the side effects are vastly different). Then the fact that a lot of pieces of tanking gear have dodge rating on them (from what I've seen), this is like a slap in the face. Why not parry rating?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126

Servers were separated on the server menu via tabs in a time-zone setup.




Ah, that must have been pulled within the first couple weeks of the game. It's unfortunate cause if it was still there I'd probably still be a paying customer.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: lupi
Ah, that must have been pulled within the first couple weeks of the game. It's unfortunate cause if it was still there I'd probably still be a paying customer.

Why not server transfer? It's only $25 and possibly you can have Blizzard waive it if you mention the lack of proper notation causing problems.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: lupi

Servers were separated on the server menu via tabs in a time-zone setup.




Ah, that must have been pulled within the first couple weeks of the game. It's unfortunate cause if it was still there I'd probably still be a paying customer.

I just don't see how this is a big deal if you're in the continental US. Aussies, I can see the problem since their prime time is when the US servers are at their most dead. It's more of an aesthetic thing than something that makes or breaks the experience.. I played on MST and CST realms for a while no problem as EST. Regardless you can see time zones at warcraftrealms.com, just play around with their database.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: Aikouka
Originally posted by: lupi
Ah, that must have been pulled within the first couple weeks of the game. It's unfortunate cause if it was still there I'd probably still be a paying customer.

Why not server transfer? It's only $25 and possibly you can have Blizzard waive it if you mention the lack of proper notation causing problems.

Sure, if ya want to give me the $225 to transfer. And I did note that reason on my cancellation statement.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Originally posted by: CKent
Originally posted by: lupi

Servers were separated on the server menu via tabs in a time-zone setup.




Ah, that must have been pulled within the first couple weeks of the game. It's unfortunate cause if it was still there I'd probably still be a paying customer.

I just don't see how this is a big deal if you're in the continental US. Aussies, I can see the problem since their prime time is when the US servers are at their most dead. It's more of an aesthetic thing than something that makes or breaks the experience.. I played on MST and CST realms for a while no problem as EST. Regardless you can see time zones at warcraftrealms.com, just play around with their database.


When I need to be logging off by 1030 and because my realm is PST most raid groups don't start till 1000..............
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: lupi
Originally posted by: CKent
Originally posted by: lupi

Servers were separated on the server menu via tabs in a time-zone setup.




Ah, that must have been pulled within the first couple weeks of the game. It's unfortunate cause if it was still there I'd probably still be a paying customer.

I just don't see how this is a big deal if you're in the continental US. Aussies, I can see the problem since their prime time is when the US servers are at their most dead. It's more of an aesthetic thing than something that makes or breaks the experience.. I played on MST and CST realms for a while no problem as EST. Regardless you can see time zones at warcraftrealms.com, just play around with their database.


When I need to be logging off by 1030 and because my realm is PST most raid groups don't start till 1000..............

Lol... I've enjoyed the game much more and finally gotten my epic mount (no more daily respecs) since I vowed to never raid again. Guess it takes all kinds.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: lupi
Sure, if ya want to give me the $225 to transfer. And I did note that reason on my cancellation statement.

Heh, I already paid $250 to transfer once, but it was worth it overall. I do think there should be discounts or simply have the fee lowered. It's too much for just a simple database change that takes mere seconds.
 

Fingolfin269

Lifer
Feb 28, 2003
17,948
34
91
As for KTM, I understand that some people can pace themselves so they do not take aggro from the tank. However, that is only one function of the add-on. The other function of the add-on is to insure that while you are not taking aggro you are also doing the most possible damage you can do while not pulling from the tank. This is one of the best tools in the game and everyone should have it. You are really doing yourself a disservice by NOT having this installed.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
I had to quit wow because the playerbase was so stupid.

The few guilds that do contain the majority of the good players are still loaded with jackasses who are huge bigots, or you have to deal with the "inner circle syndrome" where groups, raid spots, and raid loot go to certain people first.

If you can find a guild that uses DKP, that eliminates some of it, but not the rest of the problems with WoWs community.

There is no cure for stupid.

Im selling my account the second i can find a decent place to, it seems that ebay has had a crackdown.