- Dec 22, 2002
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Just started a human mage and was wondering if anyone can give me some tips on a good mage build spec for high damage output.
Fire mage has higher dmg than Frost?
TIA
Fire mage has higher dmg than Frost?
TIA
Originally posted by: Mwilding
If you have a warlock around casting Curse of Elements, fire damage becomes ludicrous.
All hail Curse of Elements!
Originally posted by: BroeBo
I am a lvl 51 undead mage and my spec right now is 11 arcane (5 in concentration, 5 in clearcasting and 1 in evocation which regenerates mana mid battle) then the rest in fire (skipping pyroblast) I am now a damage machine.
Once you play for a while and get the feel for your spells, you can respec and get what you like. Wait a while though because it will cost you alot of gold to keep respecing.
Oh and horde > allaince.
Originally posted by: BroeBo
I had it before and I find it useless in PvP without PoM. 6 seconds is a long ass cast time. Although I will probably get it with the rest of my talents for lack of anything else... Right now I am doing some massive dmg thanks to critical strikes and ignite.
Originally posted by: FearoftheNight
imo here are the most viable mage builds most mages use a varation of one
31/20 arcane/fire best burst dmg
30/21 fire/arcane highest consistent dmg
33/18 ice/arcane best for end game instance and highest survivability and mana efficiency
for pvp you need 18 mandatory pts in arcane namely:
5 pts in improved arcane missiles
5 pts in improved arcane explosion
5 pts in the clearcasting talent
2pts in improved counterspel
1pt evocation
pom is also highly recommended
Originally posted by: benchiu
Originally posted by: FearoftheNight
imo here are the most viable mage builds most mages use a varation of one
31/20 arcane/fire best burst dmg
30/21 fire/arcane highest consistent dmg
33/18 ice/arcane best for end game instance and highest survivability and mana efficiency
for pvp you need 18 mandatory pts in arcane namely:
5 pts in improved arcane missiles
5 pts in improved arcane explosion
5 pts in the clearcasting talent
2pts in improved counterspel
1pt evocation
pom is also highly recommended
This sums it up nicely. Although you could argue that ice does more consistent damage because of the survivability and mana efficiency. Because you can stay alive longer, you're going to do more damage over the long run. In a recent MC run, I (33/18 ice/arc) was the #3 damage dealer overall, basically because I was able to survive when many others died.
Originally posted by: BroeBo
I dueled a pure shadow priest and they are hard to kill. He was 3 lvls below me at the time and it was quite annoying when I would nuke him down to nothing but he could jump out of shadow and flash heal even with me IAEing the hell out of him. basically a dmg machine with healing capabilities which I find to be kind of cheap. Oh and plus they have a better shield then mana shield and the ability to debuff.