Wow.. look at the Combat scenes from AOE III

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Gamingphreek

Lifer
Mar 31, 2003
11,679
0
81
Originally posted by: g33k
Originally posted by: jkostans
Maybe it's just me but I'm not all that impressed graphics wise. The actual gameplay graphics don't look much better than whats out there currently.

Such as?

Seriously! Name a game that comes close.

-Kevin
 

JBT

Lifer
Nov 28, 2001
12,094
1
81
Originally posted by: jkostans
Maybe it's just me but I'm not all that impressed graphics wise. The actual gameplay graphics don't look much better than whats out there currently.

Its just you.
 

HendrixFan

Diamond Member
Oct 18, 2001
4,646
0
71
Originally posted by: Rudee
Is it true this game will be optimized for dual core CPU's? And what is the deal with cannons being able to fire 30 feet out infront of them? That's BS! Cannons should have a minimum range and should not be able to fire if the target is within the minimum.

No optimizations for dual core, which is a shame. So much of the game's AI relies on CPU (even in multiplayer) that you can offload alot onto that second core. SLI will be optimized and you will see a huge boost there, but not with dual cores.

Dunno about the cannons.
 

Velk

Senior member
Jul 29, 2004
734
0
0
Originally posted by: Rudee
And what is the deal with cannons being able to fire 30 feet out infront of them? That's BS! Cannons should have a minimum range and should not be able to fire if the target is within the minimum.

Why ?
 

Rudee

Lifer
Apr 23, 2000
11,218
2
76
Originally posted by: Velk
Originally posted by: Rudee
And what is the deal with cannons being able to fire 30 feet out infront of them? That's BS! Cannons should have a minimum range and should not be able to fire if the target is within the minimum.

Why ?

Why? Because it's unrealistic, that's why. Canons are used to engage the enemy from miles away, not a few feet away. That's just stupid that they allow a canon to be fired at a target so close that they can spit at them.

 

sparkyclarky

Platinum Member
May 3, 2002
2,389
0
0
Originally posted by: Rudee
Originally posted by: Velk
Originally posted by: Rudee
And what is the deal with cannons being able to fire 30 feet out infront of them? That's BS! Cannons should have a minimum range and should not be able to fire if the target is within the minimum.

Why ?

Why? Because it's unrealistic, that's why. Canons are used to engage the enemy from miles away, not a few feet away. That's just stupid that they allow a canon to be fired at a target so close that they can spit at them.

Have you ever played any of the Age of games? It's rock/paper/scissors gameplay designed more for game balance than realism.
 

Drayvn

Golden Member
Jun 23, 2004
1,008
0
0
Originally posted by: Rudee
Originally posted by: Velk
Originally posted by: Rudee
And what is the deal with cannons being able to fire 30 feet out infront of them? That's BS! Cannons should have a minimum range and should not be able to fire if the target is within the minimum.

Why ?

Why? Because it's unrealistic, that's why. Canons are used to engage the enemy from miles away, not a few feet away. That's just stupid that they allow a canon to be fired at a target so close that they can spit at them.

Its a game.... not real life.

Rome:Total War. That isnt totally realistic is it, even tho its probably one of the most realistic games out there.

Games have to have a certain fun, otherwise why the hell play games when its just going to be the same as life.

 

Velk

Senior member
Jul 29, 2004
734
0
0
Originally posted by: Rudee
Originally posted by: Velk
Originally posted by: Rudee
And what is the deal with cannons being able to fire 30 feet out infront of them? That's BS! Cannons should have a minimum range and should not be able to fire if the target is within the minimum.

Why ?

Why? Because it's unrealistic, that's why. Canons are used to engage the enemy from miles away, not a few feet away. That's just stupid that they allow a canon to be fired at a target so close that they can spit at them.


Unless it fires an explosive shell, there's no more reason that you can't fire a cannon at someone standing directly in front of it than you not being able to fire a handgun at them from that distance.

Engaging at range is because you *can*, not because you have to.

Perhaps you are confusing cannons with howitzers or mortars, which use an elevated angle to lob things, rather than cannons, which are direct fire ?
 

martinez

Senior member
May 10, 2005
272
0
0
Originally posted by: James3shin
I wonder if they will put in weather effects.


"Age of" Games are sunny worlds :p I hate the rain effects on a game like Empire Earth 2, so I'm glad they don't have rain in AO series.
 

imported_g33k

Senior member
Aug 17, 2004
821
0
0
Originally posted by: Velk
Originally posted by: Rudee
Originally posted by: Velk
Originally posted by: Rudee
And what is the deal with cannons being able to fire 30 feet out infront of them? That's BS! Cannons should have a minimum range and should not be able to fire if the target is within the minimum.

Why ?

Why? Because it's unrealistic, that's why. Canons are used to engage the enemy from miles away, not a few feet away. That's just stupid that they allow a canon to be fired at a target so close that they can spit at them.


Unless it fires an explosive shell, there's no more reason that you can't fire a cannon at someone standing directly in front of it than you not being able to fire a handgun at them from that distance.

Engaging at range is because you *can*, not because you have to.

Perhaps you are confusing cannons with howitzers or mortars, which use an elevated angle to lob things, rather than cannons, which are direct fire ?


Well in Age of Empires I and II, catapults and managonels(sp?) had a minumum range. Some of them even damged their own units in area of effect attacks. So there is a good level of realism in the Age series. If AOE III stays true to its predecessors, the units will be historically based strenghth/weakness

I still occasionally play AOE II. Despite being a 6 year old game, it still has not died. You can find a couple thousand players online every night at zone.com. The series has a cult following. Even if the game is horrible, it will sell. Although it doesnt look like it will be horrible lol.
 

Velk

Senior member
Jul 29, 2004
734
0
0
Originally posted by: HendrixFan

No optimizations for dual core, which is a shame. So much of the game's AI relies on CPU (even in multiplayer) that you can offload alot onto that second core. SLI will be optimized and you will see a huge boost there, but not with dual cores.

As a matter of interest, what is your source on this info ?

Havok is still claiming that AOE3 is built using their hydracore multithread/multiprocessor tech.
 

Rudee

Lifer
Apr 23, 2000
11,218
2
76
Originally posted by: g33k
Originally posted by: Velk
Originally posted by: Rudee
Originally posted by: Velk
Originally posted by: Rudee
And what is the deal with cannons being able to fire 30 feet out infront of them? That's BS! Cannons should have a minimum range and should not be able to fire if the target is within the minimum.

Why ?

Why? Because it's unrealistic, that's why. Canons are used to engage the enemy from miles away, not a few feet away. That's just stupid that they allow a canon to be fired at a target so close that they can spit at them.


Unless it fires an explosive shell, there's no more reason that you can't fire a cannon at someone standing directly in front of it than you not being able to fire a handgun at them from that distance.

Engaging at range is because you *can*, not because you have to.

Perhaps you are confusing cannons with howitzers or mortars, which use an elevated angle to lob things, rather than cannons, which are direct fire ?


Well in Age of Empires I and II, catapults and managonels(sp?) had a minumum range. Some of them even damged their own units in area of effect attacks. So there is a good level of realism in the Age series. If AOE III stays true to its predecessors, the units will be historically based strenghth/weakness

I still occasionally play AOE II. Despite being a 6 year old game, it still has not died. You can find a couple thousand players online every night at zone.com. The series has a cult following. Even if the game is horrible, it will sell. Although it doesnt look like it will be horrible lol.

Exactly, the earlier games had minimum ranges for the heavy weapons.

 

deadseasquirrel

Golden Member
Nov 20, 2001
1,736
0
0
Felt the need to bump this back up as it looks like the demo is going to be released "soon". This month anyway.

"Demo's done (it went out the door to marketing today)... Finally.
The highpoints:
* SP only, no MP
* 2 scenarios from the CPN
* 2 RMs
* 2 civs

Yes, to be quite sure, a ton of folks helped pull the demo together. Or, more appropriately, pull things out of the demo to pull it together. It actually ended up a very download-friendly size by the time we got done with it. Much smaller than I feared it would be.

Yes, there are limits to things like the max HC levels and whatnot. We can't quite give away *that* much gameplay in the demo. And, yes, for those pesky hackers out there, we did actually go nuke the high end content, so you can go hack out the level limits, but it won't get you anything...

The demo's actually a good time. I didn't go back and specifically compare, but it's quite a bit more gameplay than I recall the AOM demo having. Though there's no need to start a petition if that turns out not to be true

It's liberating to actually get it done so soon; one less worry post-ship. But, since we're also putting it in the CE (to give to a buddy), we had to actually finish it with the rest of the game anyway.

On some of the other questions... Someone did properly guess both civs. No, the civs that are in the demo are fully functional (minus HC visual upgrades (too much space) and most of the HC card content (too much game)).

It's about 375MB, IIRC.

I honestly have no idea where it's going to show up first, or when. I'm sure the Internet will blaze with the fires of communication and posting once the mythical location and timing of the demo's release is thrust upon the ever-waiting populace. Or something like that."

Someone asked about performance of their rig:
I've got a importent question! I've got AMD Athlon64 3000+ ATi Radeon TOXIC X800 Pro 256MB (SM3.0 is not supported :-( ) and 1GB PC3200 RAM, Dave! Can I run well AoE3 with the best graphic details (with SM2.0b) ?:S (including:1280*1024 4XAA or 6XAA and the best graphic details with SM2.0b) Arf... It seems impossible... but I hope AoE3 will run well on my configuration!

Response:
The game will look good on your system. But, you won't get close to the max options. To get the max options, you'd have to have a top-of-the-line system right now.
 

imported_g33k

Senior member
Aug 17, 2004
821
0
0
Hmmm looks like, you'll need a higher Athlon and a 7800, in order to play this game maxed out. The guy asked about sm 3.0, I wonder how much of a difference that will make?
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
55
91
Originally posted by: Josh7289
I won't buy the game because the website is not compatible with Firefox. Flame me all you want. I don't care. I hate IE.

LOL. Firefox is great. It's also the easy way out. If you know how to protect your computer properly, then IE is best.

 

martinez

Senior member
May 10, 2005
272
0
0
Originally posted by: keysplayr2003
Originally posted by: Josh7289
I won't buy the game because the website is not compatible with Firefox. Flame me all you want. I don't care. I hate IE.

LOL. Firefox is great. It's also the easy way out. If you know how to protect your computer properly, then IE is best.

I can see that website with firefox:beer:
 

stickybytes

Golden Member
Sep 3, 2003
1,043
0
0
Had to switch over to IE in order to view the video: Absolutely amazing graphics. Towns look very real, im looking forward to the next generation of rts games. I guess this will at least hold me out until the next starcraft comes out.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Drools.

But saves my money waiting, hoping for SC2 that will never come.

I'ma probably buy this a month after it comes out. 6800GT so SM 3.0 For me yay! I'ma try to max everything on this 1280/1024 monitor.
 

Stretchman

Golden Member
Aug 27, 2005
1,065
0
0
Originally posted by: Gamingphreek
Originally posted by: Algere
Originally posted by: BlacKJesuS
*DROOL* at teh super leet white screen
Using Firefox?

Yeah i had to switch to IE to watch it.

Hans... im sure the equivelent X series card would run it just the same (albeit without SM3, but we aren't really sure the IQ differences between the 2 in that game yet)

-Kevin



Lol. So funny. I'm finding that every now and again I have to cut and paste an address into MS Explorer because the page simply won't load up with Firefox. ;)
 

mrkun

Platinum Member
Jul 17, 2005
2,177
0
0
I hope the gameplay is actually good. All their publicity has been based around the graphics engine, with some mention of the physics. This is what one of the dev interviews was like. I exaggerate somewhat, but you get the idea.

Dev Interview Reenactment:

Interviewer: So, tell us a little about Age of Empires 3.

Dev: Well, our game has the best graphics engine of any RTS ever made!

Interviewer: Umm, ok. How has the change to a primarily ranged unit based game changed the gameplay from previous iterations of AoE?

Dev: Well, if you look at the screen you can see that accurate per-pixel light reflects off the specularly bump-mapped musket barrels -- which contain 10,000 polygons each I might add.

Interviewer: Alrighty then. We have a question from...

Dev: And look! When stuff explodes, the shrapnel hits any units nearby. Isn't that the coolest thing ever?!

Interviewer: ...back to our questions. Have sea battles been modified at all?

Dev: Well, observe how the high dynamic range lighting casts soft shadows on the water using our brand new water rendering engine.

Interviewer: *sigh*