- Oct 9, 1999
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Previously, all of the other cards I own (which include a Radeon, GeForce 2, and Voodoo 5) would display 16-bit Z buffer inaccuracy renderings. All of the boards would exibit the problems in the same places in games. Some more severe than others. 32-bit color would clear it up, but with the sacrafice of performance. With my new Kyro, I can play those same games without those annoying 16-bit Z buffer errors. I included two screenshots bellow. I used the zoom in function in Quake 3 on map Q3DM9. The top one is the Kyro. The bottom one is the 3dfx Voodoo 5. It's true that the Voodoo 5 can produce near 32-bit color quality, but the 16-bit Z buffer is still rearing it's ugly head. You'll notice that the Kyro can render the entire frame on the stain glass window while the Voodoo 5 has a lot of clipping on the frame. The best way for you to see this is to actually play the game in 16-bit mode and view the same stained glass window.
16bit vs. 16-bit
And yes... I'm a video card freak for owning all four boards.
16bit vs. 16-bit
And yes... I'm a video card freak for owning all four boards.