Been using it on W2K and performance just sucked! :|
Well, I've had some time off and finally had the chance to try it on a 98 machine. All I have to say is WOW! The performance jump is amazing
Here's are some 3DMark2000 Results:
W98SE, CL GTS(retail box drivers) AGP 2X, 650(cbo)oem@950, 128MB Apacer PC133 infineon:
3DMark Result: 6497 3D marks
CPU Speed: 391 CPU 3D marks
Game 1 - Helicopter - Low Detail: 137.4 FPS
Game 1 - Helicopter - Medium Detail: 94.8 FPS
Game 1 - Helicopter - High Detail: 40.7 FPS
Game 2 - Adventure - Low Detail: 140.7 FPS
Game 2 - Adventure - Medium Detail: 80.3 FPS
Game 2 - Adventure - High Detail: 47.5 FPS
Fill Rate (Single-Texturing): 575.4 MTexels/s
Fill Rate (Multi-Texturing): 1190.6 MTexels/s
High Polygon Count (1 Light): 9087 KTriangles/s
High Polygon Count (4 Lights): 5560 KTriangles/s
High Polygon Count (8 Lights): 2933 KTriangles/s
8MB Texture Rendering Speed: 429.0 FPS
16MB Texture Rendering Speed: 370.5 FPS
32MB Texture Rendering Speed: 204.4 FPS
64MB Texture Rendering Speed: 101.2 FPS
Bump Mapping (Emboss, 3-pass): 213.2 FPS
Bump Mapping (Emboss, 2-pass): 285.6 FPS
Bump Mapping (Emboss, 1-pass): 477.4 FPS
Bump Mapping (Environment): Not supported FPS
W2K, CL GTS(June 14 CL Drivers) AGP 2X, 700(cbo)retail@868, 256MB Apacer PC133 infineon:
3DMark Result: 4234 3D marks
CPU Speed: 244 CPU 3D marks
Game 1 - Helicopter - Low Detail: 92.4 FPS
Game 1 - Helicopter - Medium Detail: 61.9 FPS
Game 1 - Helicopter - High Detail: 26.3 FPS
Game 2 - Adventure - Low Detail: 97.9 FPS
Game 2 - Adventure - Medium Detail: 46.7 FPS
Game 2 - Adventure - High Detail: 27.6 FPS
Fill Rate (Single-Texturing): 573.2 MTexels/s
Fill Rate (Multi-Texturing): 1179.8 MTexels/s
High Polygon Count (1 Light): 2690 KTriangles/s
High Polygon Count (4 Lights): 1984 KTriangles/s
High Polygon Count (8 Lights): 1015 KTriangles/s
8MB Texture Rendering Speed: 396.7 FPS
16MB Texture Rendering Speed: 278.8 FPS
32MB Texture Rendering Speed: 100.9 FPS
64MB Texture Rendering Speed: 0.7 FPS
Bump Mapping (Emboss, 3-pass): 209.6 FPS
Bump Mapping (Emboss, 2-pass): 273.0 FPS
Bump Mapping (Emboss, 1-pass): 444.5 FPS
Bump Mapping (Environment): Not supported FPS
W2K, ASUS v6800 pure(Asus 3.79 Drivers) AGP 4X, PII350retail, 256MB Apacer PC133 infineon:
3DMark Result: 1966 3D marks
CPU Speed: 112 CPU 3D marks
Game 1 - Helicopter - Low Detail: 38.7 FPS
Game 1 - Helicopter - Medium Detail: 26.3 FPS
Game 1 - Helicopter - High Detail: 11.4 FPS
Game 2 - Adventure - Low Detail: 50.9 FPS
Game 2 - Adventure - Medium Detail: 22.9 FPS
Game 2 - Adventure - High Detail: 13.7 FPS
Fill Rate (Single-Texturing): 345.3 MTexels/s
Fill Rate (Multi-Texturing): 472.1 MTexels/s
High Polygon Count (1 Light): 1961 KTriangles/s
High Polygon Count (4 Lights): 1197 KTriangles/s
High Polygon Count (8 Lights): 611 KTriangles/s
8MB Texture Rendering Speed: 209.0 FPS
16MB Texture Rendering Speed: 108.8 FPS
32MB Texture Rendering Speed: 0.8 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 110.4 FPS
Bump Mapping (Emboss, 2-pass): 158.5 FPS
Bump Mapping (Emboss, 1-pass): 293.3 FPS
Bump Mapping (Environment): Not supported FPS
W98SE, V3 3K(v 1.05) AGP 2X, 650(cbo)oem@936, 128MB generic pc133:
3DMark Result: 2962 3D marks
CPU Speed: 228 CPU 3D marks
Game 1 - Helicopter - Low Detail: 60.3 FPS
Game 1 - Helicopter - Medium Detail: 42.4 FPS
Game 1 - Helicopter - High Detail: 18.1 FPS
Game 2 - Adventure - Low Detail: 54.0 FPS
Game 2 - Adventure - Medium Detail: 43.1 FPS
Game 2 - Adventure - High Detail: 29.0 FPS
Fill Rate (Single-Texturing): 148.6 MTexels/s
Fill Rate (Multi-Texturing): 289.3 MTexels/s
High Polygon Count (1 Light): 4096 KTriangles/s
High Polygon Count (4 Lights): 3666 KTriangles/s
High Polygon Count (8 Lights): 3246 KTriangles/s
8MB Texture Rendering Speed: 137.7 FPS
16MB Texture Rendering Speed: 134.7 FPS
32MB Texture Rendering Speed: 110.8 FPS
64MB Texture Rendering Speed: 13.4 FPS
Bump Mapping (Emboss, 3-pass): 92.7 FPS
Bump Mapping (Emboss, 2-pass): 126.2 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
W2K, V3 3K(v 1.00) AGP 2X, 700(cbo)retail, 256MB Apacer pc133 infineon:
3DMark Result: 2468 3D marks
CPU Speed: 137 CPU 3D marks
Game 1 - Helicopter - Low Detail: 53.8 FPS
Game 1 - Helicopter - Medium Detail: 33.8 FPS
Game 1 - Helicopter - High Detail: 12.6 FPS
Game 2 - Adventure - Low Detail: 53.8 FPS
Game 2 - Adventure - Medium Detail: 33.3 FPS
Game 2 - Adventure - High Detail: 18.4 FPS
Fill Rate (Single-Texturing): 153.1 MTexels/s
Fill Rate (Multi-Texturing): 298.4 MTexels/s
High Polygon Count (1 Light): 1927 KTriangles/s
High Polygon Count (4 Lights): 1788 KTriangles/s
High Polygon Count (8 Lights): 1646 KTriangles/s
8MB Texture Rendering Speed: 138.8 FPS
16MB Texture Rendering Speed: 133.1 FPS
32MB Texture Rendering Speed: 115.1 FPS
64MB Texture Rendering Speed: 7.9 FPS
Bump Mapping (Emboss, 3-pass): 97.0 FPS
Bump Mapping (Emboss, 2-pass): 130.1 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
Well, there you have it. Just some scores I thought would be interesting for comparison...
Hope you all enjoyed it, and now back to UT
Well, I've had some time off and finally had the chance to try it on a 98 machine. All I have to say is WOW! The performance jump is amazing
Here's are some 3DMark2000 Results:
W98SE, CL GTS(retail box drivers) AGP 2X, 650(cbo)oem@950, 128MB Apacer PC133 infineon:
3DMark Result: 6497 3D marks
CPU Speed: 391 CPU 3D marks
Game 1 - Helicopter - Low Detail: 137.4 FPS
Game 1 - Helicopter - Medium Detail: 94.8 FPS
Game 1 - Helicopter - High Detail: 40.7 FPS
Game 2 - Adventure - Low Detail: 140.7 FPS
Game 2 - Adventure - Medium Detail: 80.3 FPS
Game 2 - Adventure - High Detail: 47.5 FPS
Fill Rate (Single-Texturing): 575.4 MTexels/s
Fill Rate (Multi-Texturing): 1190.6 MTexels/s
High Polygon Count (1 Light): 9087 KTriangles/s
High Polygon Count (4 Lights): 5560 KTriangles/s
High Polygon Count (8 Lights): 2933 KTriangles/s
8MB Texture Rendering Speed: 429.0 FPS
16MB Texture Rendering Speed: 370.5 FPS
32MB Texture Rendering Speed: 204.4 FPS
64MB Texture Rendering Speed: 101.2 FPS
Bump Mapping (Emboss, 3-pass): 213.2 FPS
Bump Mapping (Emboss, 2-pass): 285.6 FPS
Bump Mapping (Emboss, 1-pass): 477.4 FPS
Bump Mapping (Environment): Not supported FPS
W2K, CL GTS(June 14 CL Drivers) AGP 2X, 700(cbo)retail@868, 256MB Apacer PC133 infineon:
3DMark Result: 4234 3D marks
CPU Speed: 244 CPU 3D marks
Game 1 - Helicopter - Low Detail: 92.4 FPS
Game 1 - Helicopter - Medium Detail: 61.9 FPS
Game 1 - Helicopter - High Detail: 26.3 FPS
Game 2 - Adventure - Low Detail: 97.9 FPS
Game 2 - Adventure - Medium Detail: 46.7 FPS
Game 2 - Adventure - High Detail: 27.6 FPS
Fill Rate (Single-Texturing): 573.2 MTexels/s
Fill Rate (Multi-Texturing): 1179.8 MTexels/s
High Polygon Count (1 Light): 2690 KTriangles/s
High Polygon Count (4 Lights): 1984 KTriangles/s
High Polygon Count (8 Lights): 1015 KTriangles/s
8MB Texture Rendering Speed: 396.7 FPS
16MB Texture Rendering Speed: 278.8 FPS
32MB Texture Rendering Speed: 100.9 FPS
64MB Texture Rendering Speed: 0.7 FPS
Bump Mapping (Emboss, 3-pass): 209.6 FPS
Bump Mapping (Emboss, 2-pass): 273.0 FPS
Bump Mapping (Emboss, 1-pass): 444.5 FPS
Bump Mapping (Environment): Not supported FPS
W2K, ASUS v6800 pure(Asus 3.79 Drivers) AGP 4X, PII350retail, 256MB Apacer PC133 infineon:
3DMark Result: 1966 3D marks
CPU Speed: 112 CPU 3D marks
Game 1 - Helicopter - Low Detail: 38.7 FPS
Game 1 - Helicopter - Medium Detail: 26.3 FPS
Game 1 - Helicopter - High Detail: 11.4 FPS
Game 2 - Adventure - Low Detail: 50.9 FPS
Game 2 - Adventure - Medium Detail: 22.9 FPS
Game 2 - Adventure - High Detail: 13.7 FPS
Fill Rate (Single-Texturing): 345.3 MTexels/s
Fill Rate (Multi-Texturing): 472.1 MTexels/s
High Polygon Count (1 Light): 1961 KTriangles/s
High Polygon Count (4 Lights): 1197 KTriangles/s
High Polygon Count (8 Lights): 611 KTriangles/s
8MB Texture Rendering Speed: 209.0 FPS
16MB Texture Rendering Speed: 108.8 FPS
32MB Texture Rendering Speed: 0.8 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 110.4 FPS
Bump Mapping (Emboss, 2-pass): 158.5 FPS
Bump Mapping (Emboss, 1-pass): 293.3 FPS
Bump Mapping (Environment): Not supported FPS
W98SE, V3 3K(v 1.05) AGP 2X, 650(cbo)oem@936, 128MB generic pc133:
3DMark Result: 2962 3D marks
CPU Speed: 228 CPU 3D marks
Game 1 - Helicopter - Low Detail: 60.3 FPS
Game 1 - Helicopter - Medium Detail: 42.4 FPS
Game 1 - Helicopter - High Detail: 18.1 FPS
Game 2 - Adventure - Low Detail: 54.0 FPS
Game 2 - Adventure - Medium Detail: 43.1 FPS
Game 2 - Adventure - High Detail: 29.0 FPS
Fill Rate (Single-Texturing): 148.6 MTexels/s
Fill Rate (Multi-Texturing): 289.3 MTexels/s
High Polygon Count (1 Light): 4096 KTriangles/s
High Polygon Count (4 Lights): 3666 KTriangles/s
High Polygon Count (8 Lights): 3246 KTriangles/s
8MB Texture Rendering Speed: 137.7 FPS
16MB Texture Rendering Speed: 134.7 FPS
32MB Texture Rendering Speed: 110.8 FPS
64MB Texture Rendering Speed: 13.4 FPS
Bump Mapping (Emboss, 3-pass): 92.7 FPS
Bump Mapping (Emboss, 2-pass): 126.2 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
W2K, V3 3K(v 1.00) AGP 2X, 700(cbo)retail, 256MB Apacer pc133 infineon:
3DMark Result: 2468 3D marks
CPU Speed: 137 CPU 3D marks
Game 1 - Helicopter - Low Detail: 53.8 FPS
Game 1 - Helicopter - Medium Detail: 33.8 FPS
Game 1 - Helicopter - High Detail: 12.6 FPS
Game 2 - Adventure - Low Detail: 53.8 FPS
Game 2 - Adventure - Medium Detail: 33.3 FPS
Game 2 - Adventure - High Detail: 18.4 FPS
Fill Rate (Single-Texturing): 153.1 MTexels/s
Fill Rate (Multi-Texturing): 298.4 MTexels/s
High Polygon Count (1 Light): 1927 KTriangles/s
High Polygon Count (4 Lights): 1788 KTriangles/s
High Polygon Count (8 Lights): 1646 KTriangles/s
8MB Texture Rendering Speed: 138.8 FPS
16MB Texture Rendering Speed: 133.1 FPS
32MB Texture Rendering Speed: 115.1 FPS
64MB Texture Rendering Speed: 7.9 FPS
Bump Mapping (Emboss, 3-pass): 97.0 FPS
Bump Mapping (Emboss, 2-pass): 130.1 FPS
Bump Mapping (Emboss, 1-pass): Not supported FPS
Bump Mapping (Environment): Not supported FPS
Well, there you have it. Just some scores I thought would be interesting for comparison...
Hope you all enjoyed it, and now back to UT
