ViRGE
Elite Member, Moderator Emeritus
- Oct 9, 1999
- 31,516
- 167
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The only problem with Hor+ is that it requires a fixed vertical FOV but a variable horizontal FOV. This isn't necessarily desirable if you want a narrow horizontal FOV (mainly for suspenseful games where you don't want the player easily seeing around themselves). It's very much situational depending on the game.yeah I lot of old games just stretched the image or in some cases did chop of some height for widescreen. nowadays that just doesnt happen and if does like in the case of Bioshock and Far Cry 2 its properly fixed as soon as possible. Valve has always had the perfect widescreen formula on the Source engine which is Hor+. http://www.widescreengamingforum.com/forum/viewtopic.php?t=4060
And then there are MP games, and that's a whole different can of worms. It would seem more balanced to have a fixed horizontal FOV on a RTS like SC2 (or the other SC2), but that's just me.