Originally posted by: malak
Originally posted by: jim1976
DIII had the best real time shadows/lighting by far.
No it didn't, d3's lighting was terrible. The fact that a wall not 2 feet from me was completely black despite having a light source behind me proves that. I was disgusted by the lighting in d3.
Originally posted by: Nothinman
Doom3 since there's actually a Linux port.
Doom3's lighting & shadowing system can't be touched by any game and that includes HL2.Doom 3 IMO has superior animations(of the monsters) and HL2 in everything else.
Originally posted by: Boztech
Gotta put my vote in for the Crytek engine.... IQ is unbelieveable. I still play Far Cry daily.
Dunno how so many of you are voting Source... considering they can't even fix the stuttering issue in HL2.
Originally posted by: Boztech
Gotta put my vote in for the Crytek engine.... IQ is unbelieveable. I still play Far Cry daily.
Dunno how so many of you are voting Source... considering they can't even fix the stuttering issue in HL2.
Originally posted by: Sunner
One series of engines that I've always had a bit of trouble liking is the Unreal series.
Every game I've played that's been based of them(most notably the Unreal/UT games, obviously) has looked too cartoonish...kinda plastic.
Nice sometimes, but not at all realistic.
Originally posted by: BFG10K
Doom3's lighting & shadowing system can't be touched by any game and that includes HL2.Doom 3 IMO has superior animations(of the monsters) and HL2 in everything else.
Originally posted by: user1234
Source is just a refinement of older engines, most notably Q3E - it's not in the same league as doom 3 for indoor environments, or far cry for outdoors, on many levels - lighting, shadows, huge levels, vision distance, etc. Just look at the level of detail and realism in doom 3 zombies compared to HL2's zombies. But HL2 engine is faster then farcry in outdoors and faster then doom3 indoors, and that's important especially for older machines. Between Crytek and Doom3, I would probably choose Crytek, because even though it trails doom3 in lighting and shadowing realism, at this point it's not yet clear if doom3 can even handle the same size outdoor environments as Crytek, so that's a big advantage for Crytek. Also doom3 has very little physics processing, if any.
Regarding the engine used in Chronicles of Riddick, I thought it was rather slow, and things did not look relaistic at all - shadows are obviously drawn as independent objects, and not based on any lighting algorithms. Did I mention the sluggish performance ? It just looks like a console game, with somewhat cartoon like graphics, despite the high levels of detail. Also got to say I look ut2k4.
Originally posted by: apoppin
Hell no . . . they are all pretty capable . . . .Originally posted by: FrustratedUser
So you guys read about the engines behind the games in detail and make your judgement on that?
. . . . i look for practical results in the games i like to play . . . look at what a wonderful engine that Doom iii uses . . .. unfortunately the game is garbage. :shocked:
:roll: