ArmchairAthlete
Diamond Member
$15/month is absolutely nothing.
Especially when you consider how many hours you can piss away on it.
Especially when you consider how many hours you can piss away on it.
Originally posted by: ArmchairAthlete
$15/month is absolutely nothing.
Especially when you consider how many hours you can piss away on it.
UO has been around for 8 years as a cash cow. You telling me a game that is 8 years old and still has an active account balance over over 100,000 wasnt successful?
People who put value in the graphics of an MMORPG above gameplay make me laugh, they really do.
Originally posted by: RBachman
On the other hand, I agree that the current MMORPG market is pretty sad right now for hardcore gamers. The problem is money, of course. A game like WoW sells because most people don't play very often or for very long, and want to be able to log on for an hour or two and feel they accomplished something - whether they could find a group or not. Those who want more out of an MMORPG simply make up too small a share of the market for them to matter. If WoW had any real meat to it, it would alienate the largest segment of its playerbase by being too involved. When the genre was in its infancy, this wasn't important because it wasn't on the radar of big corporations like Sony, Blizzard and Microsoft. Now that the genre has the attention of the public though, an MMORPG we truly enjoy may never exist, as there's now more competition and games must not only subsist, but turn a profit. Such is the way of the world for the uncommon man.
As I've said in countless other threads. There are plenty of challenges along the way in WoW, but many people choose to skip them. Or if they don't skip them, they cheat them. Shadowfang Keep is a level 20 dungeon, we used to run it with 5 people and it was several hours worth of work. But then you get these people that run it with 10-15 people or wait until every mob is gray before going. These people will never get a challenge out of anything until they hit level 60 and can't outlevel the content. SFK is just one example. The content is out there for 1-60 and all of the dungeons played within their range are a challenge.As for WoW, do I really have to splash money and lot's of time to reach level 60 to start seeing something else? What if I don't like it? If the game was designed for that level, then blizzard should give people refund if they don't like it ... I bet they do not ...
Good and Bad. The bad is many. First, your 'content' is now requiring players which is very dangerous ground because if nobody is there to start trouble, you have 0 content. Second, this kind of 'content' makes 1 person happy and pisses off many people. This kind of ratio is pretty bad.Quests different for every player, obviously I can see that it's not possible, so the best would be to have some quests that work just as tutorial, and then you're free to wander around ... I never played UO, and you tell me that players messing around with other players was what kept the game alive and successfull? So what? Is it that bad?
Laugh as much as you want, but if you disregard graphics, and believe that the gameplay of UO was vastly superior, why did 5 people go to EQ for every one that went to UO ? No doubt for the huge name/brand recognition verant had over origin systems ? 8)
Anyone tried Eve Online? It looks like Freelancer, but bigger and MMORPG. But is it persistent, or what?
Actually I think one of UO's biggest problems was the scrapping of both intended sequels. Going to a new graphics engine, in other words going first person view opens many avenues in game play.
UO sucked when it first came out. The first few months were a bear. I remember the contant stutter play on Chessie, especially the first Thanksgiving it was out. The game took a long time to improve. Cheats and exploits were many and near constant in the beginning. Most of the faults were overlooked because it was the first real fantasy MMORPG to market and tapped that previously unknown demographic
Given that there was no MMORPG genre, with all due respect to The Realm and M59, before UO, I'd say the enrollment they did have was incredibly impressive. And, just like every generation since, it has succeeded in bringing in more players.Originally posted by: Velk
Yes, I am telling you exactly that. It had a small market share when it was one of the only MMOs on the market, and if it was released today as it was originally, it would flop and not come close to breaking even.
Laugh as much as you want, but if you disregard graphics, and believe that the gameplay of UO was vastly superior, why did 5 people go to EQ for every one that went to UO ? No doubt for the huge name/brand recognition verant had over origin systems ? 8)
I am. It's the only way. Your description of PvP tells me right off the bat that you only experienced EQ and WoW PvP which are, indeed, as you described. In UO, PvP was merely the ignition of spark to fuel that drove the gears of the game. With the rune system, it was easy to avoid or escape most PKs. It was the understood motivation for most acts. PvP battles were a primary cause of weapon and armor attrition which meant there was always a market for player crafters to sell their wares in. NOT so for non-PvP games. Even when you maxed out your character's skills, you still had a reason to go out killing high end monsters to get more magical weapons to use and lose in PvP encounters which often enough occurred while you were monster bashing to get more magical items to give you and edge in PvP. When you had more gold and magic weapons and armor than you could ever use, you could become an anti-PK....one of the balancing forces of the game. Most of the time somebody would teleport to a city with half health left, shout that PKs were in Shame and a dozen or more Anti-PKs would teleport there and do battle and make it safe for you again.Originally posted by: RBachman
I'm not so egomaniacal as to think my way is the only way and should be for everyone else.
An MMORPG you would probably consider ideal would be a horror story for me
Originally posted by: Shivetya
Actually I think one of UO's biggest problems was the scrapping of both intended sequels. Going to a new graphics engine, in other words going first person view opens many avenues in game play.
:Q :laugh: lolOriginally posted by: HeroOfPellinor
and racoons to give the hunters rabies
Originally posted by: skace
Originally posted by: RBachman
On the other hand, I agree that the current MMORPG market is pretty sad right now for hardcore gamers. The problem is money, of course. A game like WoW sells because most people don't play very often or for very long, and want to be able to log on for an hour or two and feel they accomplished something - whether they could find a group or not. Those who want more out of an MMORPG simply make up too small a share of the market for them to matter. If WoW had any real meat to it, it would alienate the largest segment of its playerbase by being too involved. When the genre was in its infancy, this wasn't important because it wasn't on the radar of big corporations like Sony, Blizzard and Microsoft. Now that the genre has the attention of the public though, an MMORPG we truly enjoy may never exist, as there's now more competition and games must not only subsist, but turn a profit. Such is the way of the world for the uncommon man.
I would have agree'd with that at the time of WoW's creation. But at this point in the game, Blizzard is growing level 60 raid content faster than even SOE did. They bringing out dungeon after dungeon without even selling an expansion pack yet. The content of EQ wasn't any more difficult than the current content of WoW. The major change is that EQ has honed a raid mentality into people, people know how to form into large groups and work together very well and when a guild like Fires of Heaven comes into WoW already expecting to do this, it becomes more difficult to blindside them. Where as, people came into EQ from mainly solo games and had to learn how to work together for the first time. The learning curve makes EQ look more challenging.
If a hardcore gamer can't find a challenge in BWL, something is wrong. Exactly how many guilds have finished that dungeon by now?
EQ was truly great for myself and many others. I can't imagine a better game, prior to Luclin and especially Planes. For people of my mindset, PvP would only detract from that. I can concede that not everyone feels the way I do - you certainly don't 😛 - please show others the same courtesy.I want open PvP, yes, in fact I think it's a necessity for any MMORPG to be truly great.
In what title is this not the case? I've grouped & raided in MMOPRGs, those are experiences generated and altered by other players.The thing you need to realize is that you are playing a game called Massively Multiplayer. Why would you choose to play such a game and not be seeking an experience generated and altered by other players?
Don't knock it til you've tried it. It's surprising how different pvp is in an open setting with decent penalties.Originally posted by: RBachman
HeroOfPellinor - I still think you're missing the point. Even if PvP were done with honor and by people older than 12 - I still wouldn't like it. The way you talk about it, it's obvious you have a great affinity for it. There's nothing wrong with that, we should all play as we see fit. But it's not my cup of tea, nor is it for many, many other people.
For people of my mindset, PvP would only detract from that. I can concede that not everyone feels the way I do - you certainly don't - please show others the same courtesy.
Originally posted by: Malladine
Don't knock it til you've tried it. It's surprising how different pvp is in an open setting with decent penalties.
Originally posted by: HeroOfPellinor
I am. It's the only way. Your description of PvP tells me right off the bat that you only experienced EQ and WoW PvP which are, indeed, as you described. In UO, PvP was merely the ignition of spark to fuel that drove the gears of the game. With the rune system, it was easy to avoid or escape most PKs. It was the understood motivation for most acts. PvP battles were a primary cause of weapon and armor attrition which meant there was always a market for player crafters to sell their wares in. NOT so for non-PvP games. Even when you maxed out your character's skills, you still had a reason to go out killing high end monsters to get more magical weapons to use and lose in PvP encounters which often enough occurred while you were monster bashing to get more magical items to give you and edge in PvP. When you had more gold and magic weapons and armor than you could ever use, you could become an anti-PK....one of the balancing forces of the game. Most of the time somebody would teleport to a city with half health left, shout that PKs were in Shame and a dozen or more Anti-PKs would teleport there and do battle and make it safe for you again.Originally posted by: RBachman
I'm not so egomaniacal as to think my way is the only way and should be for everyone else.
But that underscores another great thing about PvP.....the ever present tension. I used to go out killing deers in the forest just beyond the crossroads. I was already a grandmaster and was just there to harvest leather to make money off. That is an activity that is insanely boring in the new UO. In the old UO, it was an act filled with potential peril.......you were out there risking everything you had on you.
Truth be told, half the time it was hard to find a PK fight since they were banned from towns and the number of Anti-PKs far outnumbered them making it a rough life. There were usually just a few hot spots throughout the game that were frequent battle zones.
An MMORPG you would probably consider ideal would be a horror story for me
I doubt it. You've been conditioned by these freaking awful MMORPGs you play to expect shallowness and half-assed ideas. You need to start dreaming up possibilities beyond what you've been given.
I want open PvP, yes, in fact I think it's a necessity for any MMORPG to be truly great. But I want there to be severe consequences, good or bad, for your actions. Go ahead and be an anti-social PK, but life is going to be made very tough for you as there could be, say, a bounty hunting skill that let's players with a certain skill find you once your activities cross a threshold. Let's give players not interested in PvP a way, like the rune system, to escape an encounter or defend themselves better.
The thing you need to realize is that you are playing a game called Massively Multiplayer. Why would you choose to play such a game and not be seeking an experience generated and altered by other players? I could play C-S against bots, but it doesn't offer me the reward that playing with and against other players does. I understand you maybe just want to go kill some kobold or orcs on a lazy Saturday morning, but, come on, install Balders Gate if that's all you want. want company while you do it......open a chat windows at the same time. Stop trying to strip a genre of it's uniqueness because you've run out of single player RPGs to play.
Originally posted by: Shivetya
UO has been around for 8 years as a cash cow. You telling me a game that is 8 years old and still has an active account balance over over 100,000 wasnt successful?
People who put value in the graphics of an MMORPG above gameplay make me laugh, they really do.
Actually I think one of UO's biggest problems was the scrapping of both intended sequels. Going to a new graphics engine, in other words going first person view opens many avenues in game play.
UO sucked when it first came out. The first few months were a bear. I remember the contant stutter play on Chessie, especially the first Thanksgiving it was out. The game took a long time to improve. Cheats and exploits were many and near constant in the beginning. Most of the faults were overlooked because it was the first real fantasy MMORPG to market and tapped that previously unknown demographic.
Originally posted by: RBachman
HeroOfPellinor - I still think you're missing the point. Even if PvP were done with honor and by people older than 12 - I still wouldn't like it. The way you talk about it, it's obvious you have a great affinity for it. There's nothing wrong with that, we should all play as we see fit. But it's not my cup of tea, nor is it for many, many other people.
Originally posted by: HeroOfPellinor
Originally posted by: RBachman
HeroOfPellinor - I still think you're missing the point. Even if PvP were done with honor and by people older than 12 - I still wouldn't like it. The way you talk about it, it's obvious you have a great affinity for it. There's nothing wrong with that, we should all play as we see fit. But it's not my cup of tea, nor is it for many, many other people.
And I think you're missing the point. This genre is called massively multiplayer.
Ask yourself why you have chosen to play a massively multiplayer game? To join with up to 7 other players to do a routine instanced mission? What do those 7 other players do for your experience that well scripted bots couldn't do practically as well?