Hi,
Don't get me wrong by the subtitle, is just that I've created an image of wow not that much favorable. Let me try to explain:
Wow is a MMORPG ... that is, a bunch of people playing the game on the internet. In theory that should be a good think ... but is it? I recently saw, and played for a few hours the game. Ok, so it was not on an oficial server, but it was enough for me and some other people to feel the game ... before splashing our money on something we wouldn't like. This is a monthly/yearly fee, so playing for a long time just makes it expensive over time.
So there we were, running around, killing some beasts, completing quests ... just entering the story. We saw some players online, talked a bit, asked for some help on some issues, and there I was, killing and killing and going and going.
Wait a minute! What is this? Is this a MMORPG? I feel I was playing my old copy of Evil Islands ... only with (sometimes) many other players around ... this was my first try at a MMORPG ... and I thought I would find a persistent and consistent world, a world where the quests differ from player to player, a world where my actions will stay forever if someone else doesn't change their effects.
So it's just a world were people are playing single-player missions, but can just join together to finish some huge beast.
Well, I saw just that with my Evil Islands I bought a couple of years ago with a computer magazine, and it just costed 5$.
This is just a game played in the warcraft world, on some similar lines of Diablo, with the server-side user-profile and interaction we saw on Freelancer. And for that one I just bought the game box ... no monthly fees around. The lack of a persistent and expandable world, with full dinamic economy was what I thought it would belong to a real MMORPG.
I'm just looking into MMORPG games now, and maybe find one that fits what I look for. So after my thoughts, I would need to ask for the opinion of those who love the game, and can maybe explain if there is something I really didn't saw yet (just tried the game).
Shouldn't it be a persistent world?
Also another thing that bugs me about these games: when many people play it, the game will soon endup. Maps can be huge and lot's of them, with many quests and beast to play around ... but people continue to play it and eventually find the end of it. So it's the programer's job to add new areas, quests and stuff like that, right? So is that it? We plug-n-pay for unlimited expansion packs? If that's the point, what if a player starts to play 2 years after the game started? Wouldn't he be in disadvantage over all the other players?
One other thing: how do you players live with the fact that after splashing lot's of cash playing the game for a few years, you just fill tired and just finish playing? (Loosing all cash and time you spent on it)
These questions just pop into my mind after thinking for a while, and specially after taking a peek of the game itself.
Thanks for the opinions.
Don't get me wrong by the subtitle, is just that I've created an image of wow not that much favorable. Let me try to explain:
Wow is a MMORPG ... that is, a bunch of people playing the game on the internet. In theory that should be a good think ... but is it? I recently saw, and played for a few hours the game. Ok, so it was not on an oficial server, but it was enough for me and some other people to feel the game ... before splashing our money on something we wouldn't like. This is a monthly/yearly fee, so playing for a long time just makes it expensive over time.
So there we were, running around, killing some beasts, completing quests ... just entering the story. We saw some players online, talked a bit, asked for some help on some issues, and there I was, killing and killing and going and going.
Wait a minute! What is this? Is this a MMORPG? I feel I was playing my old copy of Evil Islands ... only with (sometimes) many other players around ... this was my first try at a MMORPG ... and I thought I would find a persistent and consistent world, a world where the quests differ from player to player, a world where my actions will stay forever if someone else doesn't change their effects.
So it's just a world were people are playing single-player missions, but can just join together to finish some huge beast.
Well, I saw just that with my Evil Islands I bought a couple of years ago with a computer magazine, and it just costed 5$.
This is just a game played in the warcraft world, on some similar lines of Diablo, with the server-side user-profile and interaction we saw on Freelancer. And for that one I just bought the game box ... no monthly fees around. The lack of a persistent and expandable world, with full dinamic economy was what I thought it would belong to a real MMORPG.
I'm just looking into MMORPG games now, and maybe find one that fits what I look for. So after my thoughts, I would need to ask for the opinion of those who love the game, and can maybe explain if there is something I really didn't saw yet (just tried the game).
Shouldn't it be a persistent world?
Also another thing that bugs me about these games: when many people play it, the game will soon endup. Maps can be huge and lot's of them, with many quests and beast to play around ... but people continue to play it and eventually find the end of it. So it's the programer's job to add new areas, quests and stuff like that, right? So is that it? We plug-n-pay for unlimited expansion packs? If that's the point, what if a player starts to play 2 years after the game started? Wouldn't he be in disadvantage over all the other players?
One other thing: how do you players live with the fact that after splashing lot's of cash playing the game for a few years, you just fill tired and just finish playing? (Loosing all cash and time you spent on it)
These questions just pop into my mind after thinking for a while, and specially after taking a peek of the game itself.
Thanks for the opinions.