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GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: Malladine
Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.

With no healing, the hunter has to kill the warlock before the DoTs have full effect and the warlock has to stay close to avoid getting pummeled by arrows/bullets. Up close though the hunter would pull out wing clip and run off again. I'd say if the warlock can keep hunter mez'd to distract and panic, plus spam fear and keep DoTs active before mana runs out he/she will win. If warlock stays at range and trys to out cast the hunter it will die. With fear also the warlock runs the risk of the hunter ending up in firing range again. Of course talents play a role here too.

I think it would be a good fight :)
If the warlock can get off a fear, it's lights out against anyone. His Imp, DoTs and shadow bolt will pile on the damage while the opponent is running around like a lunatic.

Warlocks fear Undead because they are immune to fear...
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: CVSiN
Originally posted by: Malladine
Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.

With no healing, the hunter has to kill the warlock before the DoTs have full effect and the warlock has to stay close to avoid getting pummeled by arrows/bullets. Up close though the hunter would pull out wing clip and run off again. I'd say if the warlock can keep hunter mez'd to distract and panic, plus spam fear and keep DoTs active before mana runs out he/she will win. If warlock stays at range and trys to out cast the hunter it will die. With fear also the warlock runs the risk of the hunter ending up in firing range again. Of course talents play a role here too.

I think it would be a good fight :)

If a Hunter gets the first shot its game over.... they have scorpid sting that bleeds a caster dry of mana in 2 secs...
hunter is the only class that can reliably flat out own palys becsue fo this...

hardly 2 secs, maybe 10 secs on a pal but more like 30 on a warlock. As a side note, my mana burn hits mana for 800 a pop plus half that as damage :D

Mwild: 1 fear isn't enough to win a battle.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: MalladineMwild: 1 fear isn't enough to win a battle.
I know, but if you can get one off, you have time to cast your 3 or 4 DoT's one shadow bolt and start casting another fear before it wears off... Meanwhile your Imp is firing off shots too. A warlock is an awesome dueler IF he can get his fear spell off.

 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Malladine
Originally posted by: CVSiN
Originally posted by: Malladine
Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.

With no healing, the hunter has to kill the warlock before the DoTs have full effect and the warlock has to stay close to avoid getting pummeled by arrows/bullets. Up close though the hunter would pull out wing clip and run off again. I'd say if the warlock can keep hunter mez'd to distract and panic, plus spam fear and keep DoTs active before mana runs out he/she will win. If warlock stays at range and trys to out cast the hunter it will die. With fear also the warlock runs the risk of the hunter ending up in firing range again. Of course talents play a role here too.

I think it would be a good fight :)

If a Hunter gets the first shot its game over.... they have scorpid sting that bleeds a caster dry of mana in 2 secs...
hunter is the only class that can reliably flat out own palys becsue fo this...

hardly 2 secs, maybe 10 secs on a pal but more like 30 on a warlock. As a side note, my mana burn hits mana for 800 a pop plus half that as damage :D

Mwild: 1 fear isn't enough to win a battle.

right from thottbot..
Viper Sting rank 3 level 56 Stings the Target for 1108 mana over 8 seconds
thats a crapload of mana to lose without casting a spell...
ive wacthed our L60s hit casters with this and thier mana bar falls faster than a rogue vs a dragon =P
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: CVSiN
Originally posted by: Malladine
Originally posted by: CVSiN
Originally posted by: Malladine
Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.

With no healing, the hunter has to kill the warlock before the DoTs have full effect and the warlock has to stay close to avoid getting pummeled by arrows/bullets. Up close though the hunter would pull out wing clip and run off again. I'd say if the warlock can keep hunter mez'd to distract and panic, plus spam fear and keep DoTs active before mana runs out he/she will win. If warlock stays at range and trys to out cast the hunter it will die. With fear also the warlock runs the risk of the hunter ending up in firing range again. Of course talents play a role here too.

I think it would be a good fight :)

If a Hunter gets the first shot its game over.... they have scorpid sting that bleeds a caster dry of mana in 2 secs...
hunter is the only class that can reliably flat out own palys becsue fo this...

hardly 2 secs, maybe 10 secs on a pal but more like 30 on a warlock. As a side note, my mana burn hits mana for 800 a pop plus half that as damage :D

Mwild: 1 fear isn't enough to win a battle.

right from thottbot..
Viper Sting rank 3 level 56 Stings the Target for 1108 mana over 8 seconds
thats a crapload of mana to lose without casting a spell...
ive wacthed our L60s hit casters with this and thier mana bar falls faster than a rogue vs a dragon =P
Fear, Dark Pact, Life Tap, Healthstone. I am at 100% and you are running around like a freak losing HP... :D

Of course, as a level 13 Warlock I am the WoW equivalent of a bench racer... But even at my level I have only lost duels to people above my level...

 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: CVSiN
right from thottbot..
Viper Sting rank 3 level 56 Stings the Target for 1108 mana over 8 seconds
thats a crapload of mana to lose without casting a spell...
ive wacthed our L60s hit casters with this and thier mana bar falls faster than a rogue vs a dragon =P
right, 8 seconds so that's 20 secs before a 56 pal runs out of mana? Then more like 40-50 seconds + for a 56 warlock, minus mana cost of spells of course. It's not all powerful, especially against INT casters but it is an effective tool

Mwild: 1 problem...you can do all that life tap, dark pact stuff but while you're doing that the viper sting is still working away at you and the second the hunter comes out of fear you'll be hit again with it. Spending most of your time trying to stop your mana from being drained would work in the hunter's favour.
 

MrBond

Diamond Member
Feb 5, 2000
9,911
0
76
Also, couldn't any class take 2 mobs solo?
2 mobs my level gets kind of hairy. I have to polymorph one for sure.

Last night I took on 4 mobs that were 5 levels below me, 3 of which were melee. I pretty much got lucky though. What happened was I fireballed a gnoll that I thought was far enough away from the camp that he wouldn't aggro the others. I was wrong, and he aggroed 2 other gnolls and a caster gnoll. I fired off another fireball at the first one, luckily it critted him and impact hit, so he was stunned. While he was stunned, I polymorphed one of the 2 adds and fireblasted the stunned gnoll, killing him.

The remaining gnoll got a facefull of arcane missles twice, followed by a cone of cold to finish him off. All this time the caster was firing at me, but since our level difference was high enough, I was (luckily) resisting most of his spells. I counterspelled him and fireballed him till he went down.

Right before he died, the sheeped gnoll came back and I focused on him after the caster was dead. Couple volleys of Arcane Missle and a fireblast and he was dead.

I was left with almost no mana and about 25% health, managed to get the rest of the quest items I needed off the gnolls though :D
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Yeah, viper sting isn't all it is cracked up to be. It is useful in some circumstances, but often times you are better off with a sting to do damage so you can kill them quickly. My level 22 mage has 1500 mana.... and rank 3 viper bite is not obtained until wayyyy after level 22.

Wing clip is overrated as well. It's useful, but wing clip + run away is not exactly going to prevent mass damage. Scatter shot is a shorter lasting fear, and is the best way to get out of range.

The whole pet fight thing is so trivial. I don't care what pets the hunter has, they are way less effective than almost any pet that the warlock has. The warlock pets can actually DO something. The hunter pets can only do damage or influence the warlock pets to attack them (which may or may not work and be useful). Also, the warlock can fear your pet, and you can't fear his pet (aside from the short lasting scatter shot, which would then be used up for 30 seconds or so).

The reason I think the warlock would win is just on account of the pet abilities, fear, and the stones the warlock can use. A good hunter should be able to make it quite close, but hunters really don't have any answer for those abilities.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: torpid
Yeah, viper sting isn't all it is cracked up to be. It is useful in some circumstances, but often times you are better off with a sting to do damage so you can kill them quickly. My level 22 mage has 1500 mana.... and rank 3 viper bite is not obtained until wayyyy after level 22.

Wing clip is overrated as well. It's useful, but wing clip + run away is not exactly going to prevent mass damage. Scatter shot is a shorter lasting fear, and is the best way to get out of range.

The whole pet fight thing is so trivial. I don't care what pets the hunter has, they are way less effective than almost any pet that the warlock has. The warlock pets can actually DO something. The hunter pets can only do damage or influence the warlock pets to attack them (which may or may not work and be useful). Also, the warlock can fear your pet, and you can't fear his pet (aside from the short lasting scatter shot, which would then be used up for 30 seconds or so).

The reason I think the warlock would win is just on account of the pet abilities, fear, and the stones the warlock can use. A good hunter should be able to make it quite close, but hunters really don't have any answer for those abilities.

I guess. that seems like alot of mana to me...
druids/healers dont seem to have that much mana when we hit them with that in PVP it hurts them really really bad...

but then again L60 hunters with Purple weps like the "hurricane" bow are critting bow shots way over 2k so I guess it would prolly be better to just zap a caster instead with a couple insta shots and hope your + crit gear pays off...
than to try to viper in a 1 on 1 duel/fight...
in mass PVP though a viper on the opposing teams healer seems to be VERY effective.
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
In mass pvp it's probably nice, because you can zap all the casters with it and then focus on your target. But in one on one it depends a lot on the circumstances.

What I find odd is that scorpid sting does not do the same thing as an actual scorpid's sting.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: torpid
What I find odd is that scorpid sting does not do the same thing as an actual scorpid's sting.
What I find odd is that you think a scorpid is a real thing...

 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: Mwilding
Originally posted by: torpid
What I find odd is that scorpid sting does not do the same thing as an actual scorpid's sting.
What I find odd is that you think a scorpid is a real thing...

Well either you have zero ability to comprehend the topic, or you are being a smart ass while not contributing anything to the conversation. Take your pick.
 
Dec 27, 2001
11,272
1
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Originally posted by: Mwilding
Originally posted by: Malladine
Originally posted by: torpid
Erm... can't a warlock just cast fear in PvP? I believe they can since it has been done to me on more than one occasion. Personally, I would like to see a warlock v hunter battle. I suspect that the warlock should win most of the time.
It would be pretty even, given they both have pets. Imp would die in 2 seconds to ranged hunter fire though and the voidwalker is useless in pvp. Succubus mez is handy in larger groups and could allow Warlock's DoT to work longer.

With no healing, the hunter has to kill the warlock before the DoTs have full effect and the warlock has to stay close to avoid getting pummeled by arrows/bullets. Up close though the hunter would pull out wing clip and run off again. I'd say if the warlock can keep hunter mez'd to distract and panic, plus spam fear and keep DoTs active before mana runs out he/she will win. If warlock stays at range and trys to out cast the hunter it will die. With fear also the warlock runs the risk of the hunter ending up in firing range again. Of course talents play a role here too.

I think it would be a good fight :)
If the warlock can get off a fear, it's lights out against anyone. His Imp, DoTs and shadow bolt will pile on the damage while the opponent is running around like a lunatic.

Warlocks fear Undead because they are immune to fear...

You're aware fear breaks when the target takes damage, right?
 

torpid

Lifer
Sep 14, 2003
11,631
11
76
Originally posted by: HeroOfPellinor
If the warlock can get off a fear, it's lights out against anyone. His Imp, DoTs and shadow bolt will pile on the damage while the opponent is running around like a lunatic.

Warlocks fear Undead because they are immune to fear...

You're aware fear breaks when the target takes damage, right?[/quote]

Not always. I think it's a threshold of damage, but it might also just be some random chance when taking damage.
 

Coquito

Diamond Member
Nov 30, 2003
8,559
1
0
Play the game & enjoy it. Experience it for yourself & forget about what's best. You'll figure out what you like & have a ton of replay value along the way.
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: torpid
Originally posted by: HeroOfPellinor
If the warlock can get off a fear, it's lights out against anyone. His Imp, DoTs and shadow bolt will pile on the damage while the opponent is running around like a lunatic.

Warlocks fear Undead because they are immune to fear...

You're aware fear breaks when the target takes damage, right?

Not always. I think it's a threshold of damage, but it might also just be some random chance when taking damage.[/quote]

DD I think breaks it but not DoT
 

WobbleWobble

Diamond Member
Jun 29, 2001
4,867
1
0
WoWCensus.com - You can check this for popularity, I'm not sure how accurate it is though.

It doesn't matter if you beat something x levels higher than you. It also depends on how a character is spec'ed as well as how well it is played. In my experience, Shamans and Paladins are slightly more powerful than everything else. Except Warriors, they generally are shafted in the game. The definately still are needed though, everyone needs a tank.

I'm personally playing a Night Elf priest, shadow/discipline spec'ed. I fare fairly well, but my healing powers aren't as good as a holy spec'ed priest. But in a group, I most likely wouldn't be attacking shadow much as it draws signficant agro so a holy priest is better for groups. However, shadow priests are much easier to solo with compared to holy ones.
 

Quixfire

Diamond Member
Jul 31, 2001
6,892
0
0
Originally posted by: Rookie
Which race and class is the most popular (and/or most powerful) in WoW? I don't have the game yet but am anxious to start :)
My personal favorite casting classes are Shaman for horde and Priest for Alliance. I'll admit the priest is a hard and slow class to level compared to some other classes but after level 20 you're sought out daily to join groups and elite quests.

 

Rookie

Golden Member
Jan 27, 2000
1,178
0
76
Ok I am thinking Human Mage, and being an enchanter. Sounds like a good combo to me!
 

GasX

Lifer
Feb 8, 2001
29,033
6
81
Originally posted by: torpid
Originally posted by: Mwilding
Originally posted by: torpid
What I find odd is that scorpid sting does not do the same thing as an actual scorpid's sting.
What I find odd is that you think a scorpid is a real thing...

Well either you have zero ability to comprehend the topic, or you are being a smart ass while not contributing anything to the conversation. Take your pick.

Gee, I am being a smart-arse. Whodathunkit?
 

Vortex22

Diamond Member
Sep 6, 2000
4,976
1
81
I love it when people think they are going to get an easy kill when they pick a fight with my 43 Druid. I can outlast any class but Paladin in a battle due to my 15% combat mana regen and Innervate, which gives 400% mana regen for 20 seconds in combat. That's like a full mana bar when I run out. I'm restoration specced so I have a 60% chance to avoid cast interruption when hit while healing, and I get an instant cast heal spell every 3 minutes.

I only have problems with Paladin and Shaman. I have a different strategy I use for each class, but I'm best at killing mages and hunters. For mages, I just heal as they nuke me then innervate when they run out of mana = me with full mana and them with none. Then I just run in and melee them to death. Vs hunters, I just keep abolish poison on to dispel their stings, hibernate their pet and keep moonfire dot ticking on them at all times. When they get low on mana I FF them and charge with bear.
 

Babbles

Diamond Member
Jan 4, 2001
8,253
14
81
I play a druid and compared to other classes in my guild, the druid really seems like the weakest caster class. Would also explain why druids, along with priests, are the least played class. Warlock are by far the most powerful. We have warlocks that can solo stuff that other classes can not duo.

The races really don't matter, just choose horde or alliance then whatever race that allows the class you would like to play.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
Originally posted by: Vortex22
I love it when people think they are going to get an easy kill when they pick a fight with my 43 Druid. I can outlast any class but Paladin in a battle due to my 15% combat mana regen and Innervate, which gives 400% mana regen for 20 seconds in combat. That's like a full mana bar when I run out. I'm restoration specced so I have a 60% chance to avoid cast interruption when hit while healing, and I get an instant cast heal spell every 3 minutes.

I only have problems with Paladin and Shaman. I have a different strategy I use for each class, but I'm best at killing mages and hunters. For mages, I just heal as they nuke me then innervate when they run out of mana = me with full mana and them with none. Then I just run in and melee them to death. Vs hunters, I just keep abolish poison on to dispel their stings, hibernate their pet and keep moonfire dot ticking on them at all times. When they get low on mana I FF them and charge with bear.

heh.. Druids especially restore specced ones are meat for rogues =P specially gnome ones that break right out of roots..

im undefeated so far agaisnt druids..
 

Vortex22

Diamond Member
Sep 6, 2000
4,976
1
81
Originally posted by: CVSiN
Originally posted by: Vortex22
I love it when people think they are going to get an easy kill when they pick a fight with my 43 Druid. I can outlast any class but Paladin in a battle due to my 15% combat mana regen and Innervate, which gives 400% mana regen for 20 seconds in combat. That's like a full mana bar when I run out. I'm restoration specced so I have a 60% chance to avoid cast interruption when hit while healing, and I get an instant cast heal spell every 3 minutes.

I only have problems with Paladin and Shaman. I have a different strategy I use for each class, but I'm best at killing mages and hunters. For mages, I just heal as they nuke me then innervate when they run out of mana = me with full mana and them with none. Then I just run in and melee them to death. Vs hunters, I just keep abolish poison on to dispel their stings, hibernate their pet and keep moonfire dot ticking on them at all times. When they get low on mana I FF them and charge with bear.

heh.. Druids especially restore specced ones are meat for rogues =P specially gnome ones that break right out of roots..

im undefeated so far agaisnt druids..

Just dueled a rogue +2 levels of me and gave him a smackdown. Most druids don't know jack about how to play their class. They never know what spells and abilities to use at what time.

My rogue strat: If he is starting stealthed, I will start in bear form since I know I'm taking the first hit. I fight him until I have enough rage for bash (about 3 secs since I get 10 rage when I shift). Bash him, and cast moonfire and FF on him, then root, and heal if there is time. If he vanishes, use natures grasp to root him again when he hits you, then heal. If he is still rooted nuke with starfire, if not, go to travel form and kite him, refreshing moonfire and FF when they wear off. If I get in trouble I hit natures swiftness and get an instant cast healing touch. If the battle lasts for a long time (unlikely), I cast innevate for a full mana pool.
An equal level rogue simply can NOT kill me as long as I have mana to heal, I have too much interruption resistance for him to keep me from casting.
I'm something like 6-0 against rogues with this strat.