Originally posted by: Extelleron
Graphics are nice, but that's about the only good thing I can say at this point.
World in Conflict is an interesting game, an RTS with alot of the features/gameplay of a n FPS. However, in practice I don't like the gameplay... there's very little strategy involved and most of the combat is revolved around who can click faster.
The thing that would make a Cold War RTS interesting is if the two sides were realistic and had different playing styles; Soviets would have a large number of units/tanks, meanwhile NATO would have much less units/tanks, but overall superior forces (this game is in the 80's, the US has an advantage in tanks by this point w/ the M1 Abrams).
In World in Conflict, this is completely missing. The only difference between a T80 and M1 Abrams is the model and the name. The only difference between a US infantry squad and a Soviet squad is the model and the name. Each side features exactly the same units, with the same strengths/weaknesses, and there are no unique units.
To me that kills the point of an RTS. An RTS is interesting because it is a game of strategy, and each side usually has a very different playing style and units. A game that involves little strategy and identical units on each side will not keep me interested for long.
This is not a simulation there buddy..
its a fast paced action game with an interesting setting.
the game is VERY much a strategy game as its a rock paper sissors match.. you try taking an objective without covering units and youre dead meat..
ive been playing WiC off and on now for 4 months.. Was in 2 alpha phases and just recently the closed beta.. and will for sure be in open beta this summer.
the game has come a long way and is groundbreaking.