World Exclusive First Look Under the Hood of the Next Unreal Engine

Mar 10, 2005
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that looks great, i just can't believe it. no, really. i don't believe i'll see a game looking that good any time soon.
 

zerocool84

Lifer
Nov 11, 2004
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And this is how games will look like for the next 7-8 years seeing as how long the current Unreal engine has been hanging on because of no new consoles, this one will be around as long as the next console generation is and we're not going to get consoles until the earliest 2013 so add on another 5 years to that.
 

Attic

Diamond Member
Jan 9, 2010
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I remember Unreal 2 had me completely floored with th graphics. The gameplay was ultimately forgetable.

That video was amazing, i'd really die for some of the lore and magic of gameplay found in the likes of Baldurs Gate 2, HL2, Amnesia, Deus Ex... to be brought to life with a graphics engine as robust as what we see in that video.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
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I'm confused, they're referring to it as UE3? I thought we've been sitting on UE3.5 for almost a year.
 

Fenixgoon

Lifer
Jun 30, 2003
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if anyone recalls the trailer for the next unreal engine...it was all very dark (big surprise)
 

Zenoth

Diamond Member
Jan 29, 2005
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Impressive visuals.

Same idiotic Artificial Intelligence.

Welcome to the future.
 

thilanliyan

Lifer
Jun 21, 2005
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It would be impressive if games looked like that trailer...but I seriously doubt it will look like that anytime soon. I think they should make a game out of that character.
 

Aikouka

Lifer
Nov 27, 2001
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Impressive visuals.

Same idiotic Artificial Intelligence.

Welcome to the future.

I've always called it Artificial Stupidity, but not because people think A.I. acts dumb at times. A.I. can be hard to program simply because you have so much data available to make smart decisions, that you have to add a level of stupidity to it to no make it unfair. Kind of like the old arena shooters... do you just roll to force a bot to miss? :p

A.I. is one of my favorite aspects of programming :D.
 
Oct 27, 2007
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Very, very impressive technology. As someone who dabbles in game dev, what these guys can achieve scares me.

Having said that - FUCK this new trend of making everything in games really dark. Fuck it. I'm fucking sick of it.
 

Udgnim

Diamond Member
Apr 16, 2008
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it won't be used until next gen consoles are released unless some silly developer acquires the license from Epic and starts developing a game primarily for PC
 

EvilComputer92

Golden Member
Aug 25, 2004
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It is foolish to get excited over this.

First of all, Epic Games stopped making PC exclusive titles in 2004. In fact, PC exclusives that use Unreal Engine are all but finished. We're going to continue to see cheap console ports like Bulletstorm while we get a periodic tech demo video that showcases fancy effects we probably won't see in game for another half decade until the next console generation releases.

Yes, of course these effects are possible in a game right now. They won't be ever used though because every designer is too lazy to actually take the time to put these effects into a game since it's always easier and faster to toss out a cheap console port.

This is simply more cheap marketing from Epic. Meanwhile, they take the time to encrypt the config files of Bulletstorm so PC gamers cannot modify graphics settings.
 
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Elcs

Diamond Member
Apr 27, 2002
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Looks all well and good but until we see them put into a realtime user environment, it's just a lot of 'look at we might be able to do in years to come'

Video was very impressive though. You can imagine current games using such technology and the thought is breathtaking.
 

tokie

Golden Member
Jun 1, 2006
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For the people asking about photorealistic games, this is pretty much there.
 

Farmer

Diamond Member
Dec 23, 2003
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I can't believe how user friendly that editor is, almost like paint. I had always imagined game development to be hardcore coding-intensive.
 

Liet

Golden Member
Jun 9, 2001
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It is foolish to get excited over this.

First of all, Epic Games stopped making PC exclusive titles in 2004. In fact, PC exclusives that use Unreal Engine are all but finished. We're going to continue to see cheap console ports like Bulletstorm while we get a periodic tech demo video that showcases fancy effects we probably won't see in game for another half decade until the next console generation releases.

Yes, of course these effects are possible in a game right now. They won't be ever used though because every designer is too lazy to actually take the time to put these effects into a game since it's always easier and faster to toss out a cheap console port.

This is simply more cheap marketing from Epic. Meanwhile, they take the time to encrypt the config files of Bulletstorm so PC gamers cannot modify graphics settings.

First, good post. I'm with ya. Seeing the tech is nice, but what does it matter when the market state means we won't see it on our PCs for years?

Epic encrypted the config files? Wow, that's disgusting. REALLY disgusting.

There are one or two devs who I'd trust... the Witcher 2 guys really seem to care about the PC community, want to make a game they'd want to play, and I have faith in them to implement these types of graphics tricks because they're not developing multi-platform.

However... I can't name another dev that I trust. Like most of us here, I'm a bitter gamer who's been let down (and in some cases, directly insulted) by every fucking major company out there.
 

wuliheron

Diamond Member
Feb 8, 2011
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Right now it takes a $10,000.oo rig to run the stupid demo, so you can figure it would take a console with about half that much power. In other words, at least another 3 or 4 years before it becomes practical. In the meantime the more demos like this that are available the better for the engineers trying to design the consoles.

This engine is really the brute force approach and why you don't see more demos like this. Just adding more computationally demanding lighting, depth of field, and particle effects then doing anything really tricky. What will really blow your socks off is when programmers figure out all the other trickier things they can do with that much computational power.