Malladine
Diamond Member
- Mar 31, 2003
- 4,618
- 0
- 71
'97 uo economy wasn't trashed - nor was it trashed for 2yrs beyond that.Originally posted by: MrBond
Soulbinding needs to be in place - otherwise the economy would be trashed. With Thottbot, its not that hard to find where something drops if you want it for yourself.Originally posted by: Malladine
Remove levels, remove soulbound bs, relax the skill system, lessen the importance of equipment drastically, allow unrestricted pvp all the time and fully lootable player corpses, increase world size compared with population and it will happen.Originally posted by: TheAudit
WoW has been the only MMO I've stuck with since UO.
I can't imagine that there will ever be a sense of community like there was in UO again.
Fully lootable corpses and unrestricted PVP would probably make me stop playing. I work a regular job, I'm tired when I come home and have other things to do besides play a game all night so I can get my character to level 60. I like the fact that even though I'm level 26, if I'm running through a level 20-30 contested zone to pick up something (like I was last night with the expert cookbook), I'm not going to lose gear because some level 60 decided to be an asshole and lie in wait to gank me. It's annoying, but if they could loot everything on my corpse, I'd be out of equipment by now. I don't mind PVP, hense why I play on a PVP server. Ganking turns off the casual player and WoW is more geared towards the casual player.
The world size thing isn't really a factor when you get out of the lower level zones. They fixed most of the problems by increasing the spawn rate for stuff that's quest related. Maybe the high level zones are packed now, but where I've been lately, it's not too bad.
You mentioned levels, levels would be irrelevant in my scenario and you wouldn't care that much about losing your equipment...equipment wouldn't define your character.
Repeat after me - levels are a crutch, levels are ruining the genre, levels are a crutch, levels are ruining the genre :frown:
World size is essential, as are mobile monsters...ranging, travelling, living monsters.