Very interesting article about one of the greatest debacles in PC gaming
http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1
http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1
Good read. I read a similar article several months ago.
It's too bad, really. But that's why management is key in any project. Good management can often still bring something positive from a bad (or under-qualified) development team, and bad management can completely destroy the efforts of a golden workforce.
Laziness, procrastination, etc.
Laziness, procrastination, etc.
What a sad story in the history of video gaming, it's just... bad, being one of the employees working for them I would have left as well, and it wouldn't have been with a smile on my face. A story of artists who cannot create as they see fit due to someone always pushing them beyond, even if the intention is good from Broussard, the consequences were beyond his grasp, he was blinded by the success of DN3D and simply wanted another DN3D to occur in the industry, blowing everything around, frozen in time, with a 1995 mentality.
Truly... it's depressing, but at least their story should serve other developers around as a contender of some sort: «Do you guys want to fail? No? Good, or else study the 3DRealms' case and you'll understand, now get back to work and stop asking for new features, we need to let the game out».
Broussard erupted. “Take-Two needs to STFU,” he hissed in a dicussion-board posting, using the well-known shorthand for “shut the fuck up.” “We don’t want Take-Two saying stupid-ass things in public for the sole purposes of helping their stock,” Broussard continued. “It’s our time and our money we are spending on the game. So either we’re absolutely stupid and clueless, or we believe in what we are working on.”
“One day, Broussard came in and said, ‘We could go another five years without shipping a game’” because 3D Realms still had so much money in the bank, an employee told me. “He seemed really happy about that. The other people just groaned.”
First, let me say, I haven't had time to read the article yet, but I did follow this game for several years and Broussard was an arrogant twit. If you ever read the 3Drealms forums, his typical response was "It will be done when it's done!" That is one of my biggest pet peeves -- don't say you're working on a game for 10+ years and then have the nerve to give that line to potential customers.
Truly... it's depressing, but at least their story should serve other developers around as a contender of some sort: «Do you guys want to fail? No? Good, or else study the 3DRealms' case and you'll understand, now get back to work and stop asking for new features, we need to let the game out».
A couple of orders of magnitude more games have failed from being rushed than from being feature creeped to death.
How the hell do you spin 12 years of dicking around and wasting money on your resume? Anyone in the industry would have to be retarded to hire any of that bunch for a new project...
Wow what a moron. Sounds like that guy should have taken some business classes to remind him of the realities and fundamentals of project management. Stop the feature creep and save those cool new ideas for the next Duke feature ya idgit!
Terrible project management in a nutshell. I dont think that Boussard guy was visionary. More like reactionary. When he saw what other people did he wanted it. But really it was more about perfectionism and never having to show the fruits of the labor and draw criticism.