I've been using WinME oem for a while now and I've noticed a problem regarding triple digit and higher ports. Ports from 129 and above are closed to incoming traffic. Even port 27015 unless a game opens the port first (HL:CS for instance has no problems joining games but I cannot host a game on that port). This problem applies to FTP-D's as well.
I am not the only person to have this problem and none of us have been able to find a solution to it. I supposed it is an attempt by MicroSux0r to stop stuff like BO but it takes it one step too far and prevents the ports from working. I can get an ftp client to connect to an ftp-d running in a port above 129 only if its in pasv mode(flashfxp) but i'm not sure if this has anything to do with the problem. This problem also applies only to TCP/IP because I could host a game between my winME system and a win98 computer through IPX.
I would appreciate any sort of insight/resolution to this problem because its preventing me from using my rapidly diminishing cable speeds (DIE @HOMO) to its full potential.
I am not the only person to have this problem and none of us have been able to find a solution to it. I supposed it is an attempt by MicroSux0r to stop stuff like BO but it takes it one step too far and prevents the ports from working. I can get an ftp client to connect to an ftp-d running in a port above 129 only if its in pasv mode(flashfxp) but i'm not sure if this has anything to do with the problem. This problem also applies only to TCP/IP because I could host a game between my winME system and a win98 computer through IPX.
I would appreciate any sort of insight/resolution to this problem because its preventing me from using my rapidly diminishing cable speeds (DIE @HOMO) to its full potential.