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Windows 7 Clear Type changes



A good read on what they did differently with clear type and fonts.
Hopefully they port that to vista in a service pack.

http://news.softpedia.com/news...Evolution-104526.shtml
First off, Windows 7 is designed to kick ClearType up a notch. Taking advantage of the LCD pixel architecture and leveraging the human visual system, ClearType manages to spread the energy associated with a single pixel to the neighboring sub-pixels in, making text appear sharper. In Windows 7, ClearType comes with increased clarity, allowing end users to opt from a wider variety of granular choices via the ClearType Text Tuner.

?One of the graphics improvements we made in Windows 7, therefore, is to move from the physical pixel model of the past, and instead creating a new design around what we call the ?device independent pixel? unit (or ?DIP?), a ?virtual pixel? that is one-ninety-sixth an inch in floating-point data type,? Chaoweeraprasit added. ?In this model, a glyph (or any other geometric primitive for that matter) can size to fractional pixels, and be positioned anywhere in between the two pixels. The new ClearType improvement allows sizing and placement of glyph to the screen?s sub-pixel nearest to its ideal condition, creating a more natural looking word shape and making text on screen look a lot closer to print quality.?
 
Originally posted by: Modelworks


A good read on what they did differently with clear type and fonts.
Hopefully they port that to vista in a service pack.

http://news.softpedia.com/news...Evolution-104526.shtml
First off, Windows 7 is designed to kick ClearType up a notch. Taking advantage of the LCD pixel architecture and leveraging the human visual system, ClearType manages to spread the energy associated with a single pixel to the neighboring sub-pixels in, making text appear sharper. In Windows 7, ClearType comes with increased clarity, allowing end users to opt from a wider variety of granular choices via the ClearType Text Tuner.

?One of the graphics improvements we made in Windows 7, therefore, is to move from the physical pixel model of the past, and instead creating a new design around what we call the ?device independent pixel? unit (or ?DIP?), a ?virtual pixel? that is one-ninety-sixth an inch in floating-point data type,? Chaoweeraprasit added. ?In this model, a glyph (or any other geometric primitive for that matter) can size to fractional pixels, and be positioned anywhere in between the two pixels. The new ClearType improvement allows sizing and placement of glyph to the screen?s sub-pixel nearest to its ideal condition, creating a more natural looking word shape and making text on screen look a lot closer to print quality.?

So are they using Sub-pixel rendering then for ClearType? If that is the case, that would probably explain why I feel more at home (text wise) in Windows since i believe that is also how OS X anti-aliases fonts on LCDs.

Also, the new wizard that helps tailor the ClearType is quite nice and definitely helped me get to a rendering that really works well for me.
 
Are people comfortable reading on-screen? I mean with Vista and Windows 7 - the glass interface makes title bar harder to read, it certainly reduces your attention span. I find the aero interface very distracting while am working- that's why I turned it off, you know at the end of the day everyone would like to go home early.
 
Except what they didnt really tell you is that most of the new stuff is API based, and it isnt going to do squat for virtually all applications you use. The cleartype text rendering in Win 7 that youll actually see day to day is virtually identical to that from Vista and XP.
 
Originally posted by: BD2003
Except what they didnt really tell you is that most of the new stuff is API based, and it isnt going to do squat for virtually all applications you use. The cleartype text rendering in Win 7 that youll actually see day to day is virtually identical to that from Vista and XP.

bingo - it is probably going to be any for .NET 4.0 or whatever-version-is-coming-out applications.

Same reason why DPI scaling sucks on most apps.
 
They need to freaking add support for vertically arranged pixel structures.
I want to turn one of my LCDs 90 degrees, but I can't because everything looks like shit due to only supporting horizontal arrangements.
 
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