I just installed Windows 10 preview because I just couldn't help myself. So far, I have zero regrets. I just tested several games, and all of them play better than they did on Windows 8.1.. :thumbsup:
By better, I mean smoother and more fluid. I never look at frame rates because I always play with V-sync turned on at locked 60 FPS..
Smoothness and fluidity can be an issue for SLI setups like mine, because SLI increases frame time latency or variance. What I think is that the DX12 driver's thinner and more efficient architecture has improved frame time latency and consistency for my GTX 980s..
Give you an example. When I play DAI, I play at 1440p max settings 2x MSAA with V-sync turned on in the driver panel. V-sync on results in a slight bit of stuttering when panning the camera in certain locations under Windows 8.1, although the frame rate is locked at 60. What causes this is very subtle variations in frame time delivery which can interrupt the synchronicity between the monitor's refresh rate and the GPUS' output. To get around this, I would usually set V-sync to adaptive which corrects the problem for the most part, but introduces tearing at times..
Under Windows 10 at these same locations, the slight stuttering when panning the camera is totally absent now with V-sync forced on. I no longer need to set adaptive to avoid that problem..
I kind of thought this would happen which was why I risked it. If anyone does this, make sure to install the latest drivers. Right now I'm using the 352.84 drivers, which are only available for Windows 10. Also, the new browser Project Spartan is FAST! Has really awesome hardware acceleration
The only problem I've encountered so far, is that Dragon Age Inquisition refuses to recognize my Xbox One controller, which is extremely annoying. What's strange is that it recognizes my Xbox 360 controller though, which is really weird.
By better, I mean smoother and more fluid. I never look at frame rates because I always play with V-sync turned on at locked 60 FPS..
Smoothness and fluidity can be an issue for SLI setups like mine, because SLI increases frame time latency or variance. What I think is that the DX12 driver's thinner and more efficient architecture has improved frame time latency and consistency for my GTX 980s..
Give you an example. When I play DAI, I play at 1440p max settings 2x MSAA with V-sync turned on in the driver panel. V-sync on results in a slight bit of stuttering when panning the camera in certain locations under Windows 8.1, although the frame rate is locked at 60. What causes this is very subtle variations in frame time delivery which can interrupt the synchronicity between the monitor's refresh rate and the GPUS' output. To get around this, I would usually set V-sync to adaptive which corrects the problem for the most part, but introduces tearing at times..
Under Windows 10 at these same locations, the slight stuttering when panning the camera is totally absent now with V-sync forced on. I no longer need to set adaptive to avoid that problem..
I kind of thought this would happen which was why I risked it. If anyone does this, make sure to install the latest drivers. Right now I'm using the 352.84 drivers, which are only available for Windows 10. Also, the new browser Project Spartan is FAST! Has really awesome hardware acceleration
The only problem I've encountered so far, is that Dragon Age Inquisition refuses to recognize my Xbox One controller, which is extremely annoying. What's strange is that it recognizes my Xbox 360 controller though, which is really weird.
