Originally posted by: DirthNader
Originally posted by: SMOGZINN
I disagree, and I've done enough development on MUDs to know. Here is a little though experiment for you. Imagine that Blizzard put in a new instance that had NO new equipment in it. Would people still go to that instance? Maybe once, and many not even that once. For the vast majority of players the point of exploring new instances is to get new equipment. If there is no upgrade for them there they will not want to put in the effort to go there. So you are always having to put in better equipment to lure the players into your new content.
All you're describing is mudflation.
Blizzard has done an excellent job of making sure new items exist for the purpose of enabling new content. If anything, they're doing the opposite of what you describe in the last sentence, and using the content as the lure that keeps people on the gear treadmill. Want to see the next raid instance? Better get the current stuff on farm so that you'll have the gear to manage the next raid.
Where I think mudflation and Blizzard's methods of dealing with it will eventually stop WoW's growth is in new player subs. Even with the changes to speed up leveling in the old world, bringing a new character up from nothing to level 80 is a daunting task.
The KOTOR MMO will more than likley flop. I say that as a huge Star Wars fan. It'll be interesting to see how Bioware handles Jedi in an MMO, because SOE completely botched it (I had a DJK before the first round of sweeping changes to SWG, so I can speak from first-hand experience there).