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Will new consoles benefit AMD?

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APU's are for consumers anyways. That's why I bought Trinity. I don't need top notch desktop performance, but I'd like to play too. AMD hits the spot just right in that area. That's why I say that the APU's should follow the console chip.

Did not AMD announce they will sell a version of the PS4 APU for PCs?
 
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Did not AMD announce they will sell a version of the PS4 APU for PCs?

No. AMD announced that they would make PC APUs based on the same technology as the PS4 APU, i.e. Jaguar cores and GCN shaders in Kabini, and Tom's Hardware and similarly ill-informed sites misinterpreted them.
 
What are then the differences between a "version of the PS4 APU" and "APUs based on the same technology as the PS4 APU"?
 
What are then the differences between a "version of the PS4 APU" and "APUs based on the same technology as the PS4 APU"?

For the CPU side of the APU I would guess probably clock speed and the amount of cores.

For the GPU side I would say the amount of ALUs/ROPS/Stream processors. Basically how big they decide to make the GPU.

It's also a question if any of the desk stop models will use GDDR5 memory like the netbooks/laptops will.
 
What are then the differences between a "version of the PS4 APU" and "APUs based on the same technology as the PS4 APU"?

"Version of the PS4 APU" to me implies the same silicon as the PS4- 8 cores, 18 CUs, GDDR5 memory. Whereas "APUs based on the same technology" implies Kabini- 4 cores, single channel DDR3, 2 CUs.
 
The hardware is there, but it depends on the software being written to take advantage of it. Nobody really knows yet how well it will be utilized and how much advantage it will give.

Theoretically, it sounds good, we have to wait for the actual product to see the real result.

The intent of game developers should be there as well especially when they focus on the consoles. Writing for AMD's version of HSA is still supposed to be significantly easier than the work it took to optimize games for the PS3 anyways.

If things turn out the way AMD wants, games will be written for these HSA architectures first before being ported to the PC. PC ports can retain many of these HSA features which will lessen (but not eliminate) AMD's FPU performance disadvantage. This way you don't end up with games like Starcraft 2 which greatly, greatly favor Intel/Nvidia systems.
 
What would benefit AMD is if microsoft makes some sort of surface with integrated xbox one compatibility. Because temash is so close to the xbox One it is at least possible that it could run the same games with reduced settings. Either it can play all your Xbox One games at reduced settings, or it can RDP into the console like nvidia shield. And of course function like a normal tablet with decent all around performance. If AMD can get into something like that then they might be able to actually make some money.

But they are hurting themselves badly with this embedded RAM that they let slip into the xbox. That benefits intel and hurts AMD.
 
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