Actually in gaming the HDR has been used to render images that look good, not just for over bright effects.
The ability to handle calculations in a way that you have more than 256 levels of brightness is paramount to get realistic lighting on surfaces. (Dynamic range is huge in real world scenarios as sun is millions times more bright than dark room.)
HDR in TV/monitor is good for both light and dark scenarios.
Classic TV the white is pretty much a same as a white paper in an office and HDR highlights can be ~4x of that.
Then there is better sample distribution of the colors, getting better quality overall. (Better definition of color space.)
I'm sure that photographers will like the change how their photos captured in RAW will look.
Previously they couldn't see the 12-14 stops of dynamic range their cameras could capture, just an tone mapped approximation.
I see. It would be great for photographers first and foremost. For that reason alone it must come to PC without these hang ups.
I agree about real world dynamic range but I'd say your eyes are the limit on both ends. The eyes also dynamically control light using an iris so I'm just curious what the static range for the eyes is.
My first experience with HDR was in half life 2. It added to the scene because it was wel done. Then you have games like AC unity which seriously go crazy with that dynamic iris effect. It looks realistic or rather simulates it well but I just found it distracting.
I don't know if I would bend over backwards in cost and trouble for my display to simulate that driving into the sunset look. I think even current displays can very well burn my eyes.
Again if I were an avid photographer I would go out of the way for it in still images and I think that's a great use case. But usually the difficulty is in the darker areas of the screen and I think LCD backlighting is the huge issue there. OLEDs and JVC projectors do a great job there.
We could have 65,000 levels of brightness in the signal but some of these technologies will never display it correctly and even if they could I think your own iris would shut off some of the darker areas anyway.
I would like to learn what the static dynamic range of the eye is and take this discussion from there. I think that's the key factor.
Already we see display manufacturers push things like 4K on TVs that will be used from 10-15' away. At anything less than 70" its pointless in fact just look at visual acuity charts or talk to your optometrist about it. That doesn't stop them from making it and marketing it and arguing that well 8 million pixels is better than 2 million pixels. It's an argument that any lay person would see as "moar is better, duh". The marketers love selling stuff with such arguments. And people will buy stuff based on bigger numbers.
256 levels is probably low but maybe 4096 or something like that is sufficient. Again without an optometrist's input I can't say.
EDIT: Found some great info:
http://wolfcrow.com/blog/notes-by-dr-optoglass-dynamic-range-of-the-human-eye/
Look so like 1000:1 but the eye can accommodate 1,000,000:1 with the iris.
Im sure current displays with 12 bits handle 1:1000 right?
My argument about moving pictures causing your iris to accommodate is that if one scene is bright and the next scene is dark then it's an inconvenient effect akin to waking into a dark theater straight from a bright sunny day or vice versa. Cinema and television is entertainment at the end of the day. I don't need these to make me feel blind or blinded. And I sure as heck ain't paying extra so that it can. Come on people can we look beyond what the marketers will say to get us to buy? This is a tech forum not the Disney forum. That's where I expect to see the "moar pixels, moar brightness" type arguments.
I'm not saying this aimed at you or anyone but simply that we need as a group need to be more discerning about marketer arguments especially. I'm sick and tired of them. You should check a place like HeadFi where common sense is lacking to the point they will drop $4k on a pair of plastic diaphragms attached to a frame and coil because some marketer made some stupid argument about material or design or tuning or something just incomprehensible in the realm of common sense. It goes up to 100khz. So what? I'm not buying it for my dog.