The results for UT2004 on a Radeon 9600 are:
UPDATED with DDR 266 Scores
1024x768
DDR 400 = 1024x768 93.98 fps botmatch (dm-rankin: 101.42 fps, as-convoy: 76.69 fps, br-colossus: 103.84 fps )
DDR 333 = 1024x768 93.85 fps botmatch (dm-rankin: 101.42 fps, as-convoy: 76.26 fps, br-colossus: 103.86 fps )
DDR 266 = 1024x768 81.18 fps botmatch (dm-rankin: 89.61 fps, as-convoy: 60.50 fps, br-colossus: 93.44 fps )
800x600
DDR 400 = 800x600 131.36 fps botmatch (dm-rankin: 153.62 fps, as-convoy: 86.82 fps, br-colossus: 153.64 fps )
DDR 333 = 800x600 130.09 fps botmatch (dm-rankin: 153.59 fps, as-convoy: 83.81 fps, br-colossus: 152.88 fps )
DDR 266 = 800x600 93.97 fps botmatch (dm-rankin: 72.86 fps, as-convoy: 74.18 fps, br-colossus: 134.87 fps )
Conclusion - Any relatively new game is going to stress your video card, and not your system bandwidth. Interestingly enough, even at 800x600, the lowest resolution ppl play at these days, UT2004 performance did not increase at all. While this result has no bearing on crunching/vid editing/etc, it's applicable to games generally.
UPDATE - UT2004 did take a serious hit going from PC2700 to PC2100. As expected, at the higher resolution, the difference was much smaller.