In games that do support widescreen properly (+ horizontal FoV), wide monitors rock. You see more, you have a broader perspective, so to speak. Many games have to be forced to use wide aspect resolutions though, and even then no one can guarantee that a) it will work, b) it will work properly, i.e. + horizontal and not stretched or - vertical. If the game doesn't support ws, you're way better off with a 1920*1200 monitor (23/24") since in such a case, you can simply go down to 1600*1200 without image scaling and play with black vertical bars. On 20" widescreens, the resolution is 1680*1050 so you can either choose the squarish 5:4 1280*1024 resolution and play with narrow horizontal bars beside the vertical ones, or (if available), switch to 1280*960 and play with much wider horizontal bars. The problem is that a 20" wide aspect monitor is already pretty small vertically (about the size of a 19" CRT) so sacrificing some vertical size means a rather unimpressive image size. IMHO - if widescreen, then 23-24" and 1920*1200. OTOH, the NEC W(M)GX2 is a great gaming monitor, despite its lack of height adjustment, size/resolution and the glossy coating.