I was just playing MDK2 on a Voodoo5 with 2x AA, LOD bias of 0, 1024x768, normal z precision, mipmap dithering, 32 bit color, and all of the boxes checked in MDK 2 Launcher (except T&L) and it just looked so much better than it does on nvidia and ati. The texture quality just seemed so much better.
I was playing on a CRT, since I couldn't get DVI to work.
When I had a voodoo2, I remember that 3dfx's reference rasterization was better on that than the GPUs of today.
I really wish 3dfx was still around, but unfortunately, they're not.
I was playing on a CRT, since I couldn't get DVI to work.
When I had a voodoo2, I remember that 3dfx's reference rasterization was better on that than the GPUs of today.
I really wish 3dfx was still around, but unfortunately, they're not.