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Why the giant filesize difference in dx9a webinstall and dx9a for developers?

beatle

Diamond Member
I notice that the end user install for DX9a is a tiny 10k webinstall file that then downloads 164237k. The developer install is less than 1/5 of the size! What's taking up the other ~130 megs?
 
No bites, eh? I figure the majority of the people in here would be downloading the developer install and would have wondered the same thing.
 
Originally posted by: beatle
No bites, eh? I figure the majority of the people in here would be downloading the developer install and would have wondered the same thing.

I have wondered
 
The developer one comes with debug builds of all dlls, header files, tools, utilities, sample apps and anything else a developer needs. End user install just has release build of the dlls and that's it.
 
Is there a link to download a distributable version of the end user install? I'd rather not download from the web for every computer I have.
 
In regards to the original question...

When you install the dx9a for developers and then do 'dxdiag' from the command line, you can see that most dll files are from the debug version, but certain dx9a files from the public version are left untouched. I don't know if those files not included in the debug version are enough to explain the size difference, but theres a starting point for you.
 
Perhaps I'm missing something, but it says...

"DirectX 9.0a Redistributable for Software Developers - Multilingual

This download provides the DirectX 9.0a end-user redistributable that developers can include with their product."
 
I was the one missing something. I thought that dl was for the SDK with all the unnecessary bells and whistles.
 
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